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Open RPG or Not?

08-22-2003, 05:07 PM#31
Hunter0000
Well, my terrain on MY open RPG isnt lacking but itle take a while( think legicys but with morre differnt types of terrain not just forests) it is also 3rd person, somthing ive thought would be sweet since a started making SC maps so long ago, and hoprfully my new town system wont make the town building so god-awfull as it is in most of them out there( if ya want to see what I mean look at my first post on this thread).

Edit: I have also developed a new, yet very simple spawning system so that u cant stop creep from spawing simply by leaveing a peasent there after you kill the creeps. Plus they move around in their areas so you might just attack one forest troll, but then a few others might come to its aid.I also plan to reienforce cooporitive creeps( like trolls and kobolds) with a higher response range so they will come to help thier bretheren from farther away.
08-22-2003, 05:16 PM#32
Pen²
Whoever uses the third-person camera:
MAKE ENOUGH CAMREA POSITIONS TO CHOOSE!

It sucks if you only have 'really close far sight' and 'right from above but too near to see the enemies'!
Maybe you should make triggers to turn the camera around ur hero! That would be great. You can freely look around the the damnit camera isnt swaying like hell because ur hero moves between trees ...

Just center the camera at the hero, but make it freely rotatable!
08-22-2003, 05:24 PM#33
Tektigtytakno
Terraining can cause lag with amount of creeps in an open RPG... think of the creeps... then the players units/bases... doodads... triggers... it gets up there...

that is why slivers and Islands terrain is HORRIBLE... terraining should be kept to a min.

try grasslands, mountains, deserts instead of forests and jungle type terrains....

Check out CloudsOfMyst Open RPG.... I just made it with a buddy of mine in like a week...
I copied a few heros from slivers to keep the sliver crowd coming, Nerfed Tomes, Nerfed Uber Hero/Items... Limited gold mines, and encouraged people to form alliances and actually attack one another! Lvl 20 heros Lvl 5 abilitys... Respawn fixed... NO CHEATS!
balanced and protected so we dont see a mapmaker hiding items for himself and making hidden trigger to give levels or abilitys.


Terrain has Swamps, Desert, Mountain(Awesome mountain... Lush and waterfally)... mainly grassland around the center...and some islands to keep it diverse...

I was going to implement sometype of kingdom system but gave up as i just wanted to play already... (wouldnt take much just didnt want to do it)
I was thinking to give a key to each player and it opened up a gate into a certain region... *like desert Kingdom*

giving you time to build...but encourage you to fight to protect your place... Oh i was going to make the keys dropable too...

you should check it out... or if you want to play some games with us online.... my handle is - nooBnewberson

We play a fun game, and usually get into roles so it doesnt get so bland...
{edit} sorry this whole post is an english majors nightmare... its friday and im tired and only have a hour of work left...
08-22-2003, 05:25 PM#34
desty
I'm still uncertain about open or standard but I can assure you my terrain isn't lacking in doodads, and details =), i got at the moment 10'000 doodads and I'm at half the map, which is 256x256. there are different regions with different tiles and terrain type, all creeps mach the region as well as the buildings and stuff. I'm planning on having voice acting if its a standard RPG, but there won't be much to voice act or for cinematics if its open.

The other problem with Open, is creep respawning, I hate it when I clear a region and when I come back all the creeps are there again... But oh well I suppose you need that or the map would have no creeps left after an hour or two...

Quests are also much more interesting in standard RPGs, as you can integrate them much more, with the story line and stuff... hmmm I don't really know which way to go.. I guess my map is made for open RPGs as it has "regions" and towns, but it could fit well for a standard RPG too.....



desty
08-22-2003, 07:07 PM#35
Hunter0000
Well, after hearing how people define the open and standard RPGs, mine is more of a hybrid, I am planing to have a decent storyline, but by no means to you have to follow it! thats what open is all about, sure you get some rewards but if you really want to you can just jump right in. raise some money and hire some gaurds and start a town!, as for you creep issue, the main paths will have very few/no creeps, but step off it into a forest or swamp and youl find creeps fitting to the area, such as forest trolls, in the.. oh my god, FOREST!() :mtk: I am also planing to have a few comp towns so you arnt so far from an inn( like fountans)as for the camera, its not too bouncy I think and there is an "empire cam" where it is about a normal view but does NOT allow use of your hero, this mode is for managing a town or city witch is extreamly frustrating when stuck in 3rd person.
08-22-2003, 07:07 PM#36
Hunter0000
Well, after hearing how people define the open and standard RPGs, mine is more of a hybrid, I am planing to have a decent storyline, but by no means to you have to follow it! thats what open is all about, sure you get some rewards but if you really want to you can just jump right in. raise some money and hire some gaurds and start a town!, as for you creep issue, the main paths will have very few/no creeps, but step off it into a forest or swamp and youl find creeps fitting to the area, such as forest trolls, in the.. oh my god, FOREST!() :mtk: I am also planing to have a few comp towns so you arnt so far from an inn( like fountans)as for the camera, its not too bouncy I think and there is an "empire cam" where it is about a normal view but does NOT allow use of your hero, this mode is for managing a town or city witch is extreamly frustrating when stuck in 3rd person.
08-22-2003, 07:42 PM#37
TZVx3
Well, awhile back before warcraft 3 came out I was an avid starcraft player once as well as other games, but anyways, i was in the clan {GH} aka Goblin Horde.. It was a strictly map-making clan and the leader GoblinLord was the one who originally invented open rpgs. Im sure you guys dont remember Legends Open RPG and Legends 2 Open RPG but Quests was a ridiculous bugged version of Legends with different terrain. With Open RPG's, the point is to be able to wander and have freedom, but not expand beyond the boundaries of the game, i.e, when you build towns, etc. you should'nt be able to mine an insane amount of resources from which you could make tons of troops that could eliminate any creep, enemy, or ally on the board. I'm working on two open rpg maps right now....I assure they will be the best open rpg's since Legends in starcraft. If your a avid open rpger and want to give me your opinion, email me...i'll start beta testing in a week or two.
08-22-2003, 07:59 PM#38
Pesmerga
Open RPG = LoF (RP) without dumbasses
08-22-2003, 08:47 PM#39
desty
sry for my ignorance, but, what's LoF?

desty-
08-22-2003, 09:08 PM#40
Shavar
LoF RP = Lands of Fate Roleplay by Grand-Dragon, alittle like a Open RPG but its as open as you can get a map, you can do what you like in it, cant b bothered to explain but they r extreamly fun, making one of my own atm also :)

-Shavar
08-22-2003, 09:12 PM#41
desty
Oh, nice, I'll try it out, seems fun =).
08-22-2003, 10:04 PM#42
Zeppelin_Child
Quote:
Originally posted by TZVx3
Well, awhile back before warcraft 3 came out I was an avid starcraft player once as well as other games, but anyways, i was in the clan {GH} aka Goblin Horde.. It was a strictly map-making clan and the leader GoblinLord was the one who originally invented open rpgs. Im sure you guys dont remember Legends Open RPG and Legends 2 Open RPG but Quests was a ridiculous bugged version of Legends with different terrain. With Open RPG's, the point is to be able to wander and have freedom, but not expand beyond the boundaries of the game, i.e, when you build towns, etc. you should'nt be able to mine an insane amount of resources from which you could make tons of troops that could eliminate any creep, enemy, or ally on the board. I'm working on two open rpg maps right now....I assure they will be the best open rpg's since Legends in starcraft. If your a avid open rpger and want to give me your opinion, email me...i'll start beta testing in a week or two.


actually im amazed, i loved that map and went to your site and stuff, ht ever happened to goblin lord?

any ways, i think your a bit miostaken.... goblin lord made the first open rpg in sc....he did not invent them.....

but rly, what happened to goblin lord?
08-23-2003, 09:25 AM#43
Pen²
Quote:
Originally posted by desty
[b]I'm still uncertain about open or standard but I can assure you my terrain isn't lacking in doodads, and details =), i got at the moment 10'000 doodads and I'm at half the map, which is 256x256. there are different regions with different tiles and terrain type, all creeps mach the region as well as the buildings and stuff. I'm planning on having voice acting if its a standard RPG, but there won't be much to voice act or for cinematics if its open.
I don't think a real rpg needs voice acts. Well it would make ur map really special, but the map size will increase to 50 mb ...

There are some things even a perfectionist shouldn't do!
Quote:
Originally posted by desty
The other problem with Open, is creep respawning, I hate it when I clear a region and when I come back all the creeps are there again... But oh well I suppose you need that or the map would have no creeps left after an hour or two...
That's only because the Open-RPG-Makers are mostly some stupids don't thinking about the functionality of the spawning system!
There are so many possibilities to do that:
- You could make the respawning-blocking region really big, so the players have to move over half the map until the creeps respawn there, etc.
There are so much ways to deal with that ...

Quote:
Originally posted by desty
Quests are also much more interesting in standard RPGs, as you can integrate them much more, with the story line and stuff... hmmm I don't really know which way to go.. I guess my map is made for open RPGs as it has "regions" and towns, but it could fit well for a standard RPG too.....
That's why i think you should make a mixture of open and standart rpg. First design it as standart one, place main-quests and the plot; then insert open-rpg-features.
08-23-2003, 02:12 PM#44
Hunter0000
Yes that is the way to go, it is what im doing as well, altho im putting in the open RPG at the same time to insure it runs smoothly.
08-23-2003, 02:37 PM#45
desty
thanks for the reply Pen squared, if I add voice acting it'll only be for the main quest, like the important stuff, not for everything, it would increase the file size of 500k from what I calculated if the total file size goes over 3-4 megs, i'll take it off.I think standard RPGs(4-6 players) are for LAN play, or organized play, not with random people from bnet, but with guys you now. so that won't be too much if a problem. The creep respawning hmm that would be a way. I think I'm gonna go for standard, but with lots of freedom, like ways to do stuff.

desty