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Lord Of The Rings (not just another LOTR mod)

09-13-2003, 08:28 AM#31
tufy
Quote:
Originally posted by Heaven
tufy are you sure? Where does it say he used a sword of his own? Where does it say Narsil remained in Rivendell? I am in agreement with you that Narsil was reforged in Rivendell, after Frodo and the flight to the Ford, and renamed Anduril.

But I'm not so sure about the other things. For instance, it was written that Aragorn was gifted with the heirlooms of his house, namely the ring, Brahir, or Barahir, or something like that, as well as the shards of Narsil. The Sceptre of Anuminas was withheld by Elrond until Aragorn came into his kingship. I'm almost sure it mentions somewhere that he actually carried the shards with him, and I thought I remember reading somewhere that he actually drew the hilt at one point for some reason. Argh.

I only have the trilogy, the Silmarillion, and Unfinished Tales, so I'm sort've at a loss when it comes to technical details like this. It's worth looking into though, especially since I don't remember ever reading the shards were kept in Rivendell. Methinks that's purely a movie invention.

Take care.


1. Let me try and explain this. At the time of War of the Ring, Aragorn was around 50 years old. Before that he was wandering the country for years, hidding his true identity. But even before that, he was in Rivendell for a long while and that's the time when Narsil was left in Rivendell. Aragorn had a sword of his own for sure and he didn't use shards of Narsil in every day fight. He could not have, because everyone would know who he is, if he did...

2. I was reading Cristopher Tolkien's book about scetches of Lotr (sorry, don't know wich it is) and there was a bit more about Aragorn and the rest of the royal line, about Witch King and the fall of Arnor,...
09-13-2003, 10:25 AM#32
bigmig
my 3ds is screwed... as soon as i start the program and load the mdx i want to edit it just exits the application... any one think they can help me there?
I was looking forward to editing all those new tft models......

and yeah for that aragorn part.
how can we get the player to understand that hes acting different? In the way he talks perhaps?

anyway ill soon be starting on the elven warrior skins(for the cinematic of the war of the ring) and troll skins. Hopefully i can find out how to fix my 3ds or we can just get another modeller which will be better for me :ggani:.

p.s. lets try focusing on finishing that helms deep single and multiplayer map. Just so we have something to show.

renugaid
09-13-2003, 12:15 PM#33
HarlequinKnight
Actually, in the books, he used the broken sword (as bizzare as this sounds) In Bree, he is said to have drawn his sword, and the hobbits see that it's broken. He used the shard as his blade, effectively I might add, untill being reforged in Rivendell.....

In the movie however, it's the way you say it is, being held at Imladris, while aragorn totes around plain steel. (not not lpain, probably a sword from the old northern kingdom...)

And I'm still lost to what we are working on, currently. Why are we already at Helm's...?

I think we need to start with a prologue, including the battle on mount doom. This would not only tell the tale leading up to ours, it would throw the player into the battle head-first, so as not to lose interest with the next boring stage (Shire, Bree, blah blah blah.....)

And do you think we will be able to allo a little player freedom? For instance, if we make it entirely Multiplayer, would the shire include players as nazgul, while some players as fellowship?
This could have the nazgul acros the map, and the fellowship with only the quest to make it too rivendell...

I'm sure there would be a lot of interesting encounters. The Fellowship would inevitably win the first round, but the Nazgul could respawn perhaps, and keep coming back (like the nazgul who burned on weathertop, rejoining after he was healed....)

Anyways, I figured we could keep bouncing around ideas....

:foot:


*edit* since I'm thinking that we are starting from the beginning, when I get back Ill start skinning units for the battle of mount doom....? (2 weeks!) Please leave skinning for me too!
09-13-2003, 12:55 PM#34
bigmig
harlequin, ive already started on those battle of mount doom skins. (the elven ones anyway) ive finished orcs and stuff so we need humans, sauron, and the human heroes (elendil and isildur.)

About being at helms deep. Its something we decided along time ago so we could have a fun multiplayer map out there, to show people what we can do, while people waited for the single player campaign to be completed. And i think heaven's intentions are to have a full set of multiplayer maps aswell. I remember in his 3ic map somebody has to control the nazgul and others have to lead the hobbits to bree safely.

The prologue probably shouldnt be the battle at mount doom because its gonna be a cinematic at rivendell when the fellowship is formed.
Maybe a prologue on how the ring fell into gollum's (smeagol's) hands.

renugaid
09-13-2003, 09:23 PM#35
Heaven
tufy wrote:
Quote:
1. Let me try and explain this. At the time of War of the Ring, Aragorn was around 50 years old. Before that he was wandering the country for years, hidding his true identity. But even before that, he was in Rivendell for a long while and that's the time when Narsil was left in Rivendell. Aragorn had a sword of his own for sure and he didn't use shards of Narsil in every day fight. He could not have, because everyone would know who he is, if he did...
I was almost positive I remembered reading about Aragorn possessing Narsil "in the field" as it were. Thanks to Harlequin, I found where.

When the Hobbits are in Bree, after the fiasco in the common room where Frodo went invisible, they were all talking with Aragorn. He actually pulls out Narsil and shows them the broken blade.

If you think about it, it fits that he would be wearing it. It was his heirloom, along with that Barahir-whatever ring he got. Something that had been passed down for centuries. When Elrond finally presented them to him, excepting the Sceptre of Anuminas, don't you think he would have worn them proudly (albeit secretively) as his birthright?

And as for anyone seeing the broken sword and recognizing it, how many people do you think actually knew about the "sword that was broken"? Any hobbits? Any breelanders? How about dwarves? It's just any old sword broke a foot from the hilt to someone seeing it. It's not like it's got glowing runes that scream "Narsil" to anyone who looks. :)

So then the heirlooms were only held in Rivendell until Elrond presented Isildur's heir with them. After that, it seems obvious that Isildur's heir carried them with him.

On another note, I've got TFT. Now it's time to get reacquainted with the WE.

I don't feel any need to do anything different with Aragorn. We don't need to really worry about portraying his change in attitude between the start and the ending of the game. It's too trivial.

Harlequin wrote:
Quote:
And I'm still lost to what we are working on, currently. Why are we already at Helm's...?
Before disbanding back in March, we had decided to concentrate our efforts on producing the first campaign map, 3IC, and a small "battle" map, Helm's Deep. It was felt that distributing the latter would get us some recognition, since it's a far easier work than the full blown 480x480 multiplayer RPG campaign map.

Harlequin wrote:
Quote:
I think we need to start with a prologue, including the battle on mount doom. This would not only tell the tale leading up to ours, it would throw the player into the battle head-first, so as not to lose interest with the next boring stage (Shire, Bree, blah blah blah.....)
Agreed. Before the forum that we were using was wiped (the first time), we had a detailed outline of what maps were going to be used, and a pretty good idea of what would be in each. Now, however, we really need to do it again. I'll see what I can do.

Harlequin wrote:
Quote:
And do you think we will be able to allo a little player freedom? For instance, if we make it entirely Multiplayer, would the shire include players as nazgul, while some players as fellowship?
This could have the nazgul acros the map, and the fellowship with only the quest to make it too rivendell...
This is exactly how it's set up. One player gets each Hobbit, and Aragorn, for a total of 5 players. One player also gets three Nazgul, for 8 total players on the map. I plan on triggering the non-human players to act appropriately. I'm unsure about Aragorn as a playable character in this map. The more I think about it the less appealing. I think I'll save him for Bree->Weathertop, but more on that later. The players will be able to go anywhere on the map. That's quite a lot of territory. I plan on triggering at least some kind of NPC AI for the non-player hobbits and other characters in the various villages. Tom Bombadil most definitely will be in there, as well as various somewhat sentient/harmful trees. I'm going to make it so the hobbits can "hide" inside virtually any building. The Nazgul will have almost NO view range in daylight, but great range of sight at night. It will therefore be in the best interests of the hobbits to go inside at night. Nazgul won't be able to be killed per se (for example by the Buckland hobbits), but if they "die" they will become dismounted, greatly slowing them. Some kind of gameplay rule(s) will have to be enacted to prevent them from slaughtering say, all of Buckland, heh. I guess if a band of Nazgul wanted to they probably could. I dunno'. We'll have to talk it over.

Again, I plan on making triggers such that the non-human players will act according to some kind of default AI, depending on which character it is.

More later.

Take care.
09-13-2003, 09:29 PM#36
Heaven
Quote:
Originally posted by bigmig
The prologue probably shouldnt be the battle at mount doom because its gonna be a cinematic at rivendell when the fellowship is formed.
Maybe a prologue on how the ring fell into gollum's (smeagol's) hands.
Right. The prologue for our campaign is, as is the rest of the campaign, modeled exclusively after the books. Forget what you know about the movie. The movie started nose-diving around Farmer Maggot, and crash landed with no survivors when Arwen took a knife to Aragorn's throat.

With that said, let me say that the movies are great action/fantasy, but the attempt at injecting Tolkien was a dismal failure not worthy of the Tolkien name. Testament to my mentality over the issue, I could spend hours bashing PJ but let's turn instead to what a prologue SHOULD consist of...

Bilbo's eleventy-first birthday. The transference of the ring from Bilbo to Frodo. Frodo's preparations/talks with Gandalf, leading up to the Three is Company chapter and his flight from Hobbiton/Bag End.

Any comments? I just realized I may sound a little gruff or haughty about the whole affair, but please, I always desire constructive criticism. The more critical the better. Everyone is welcome to contribute their ideas.

Take care.
09-14-2003, 07:51 AM#37
bigmig
i somehow managed to get 3ds max back working but its really and i mean really laggy. It took me about half an hour to edit the shield off the spellbreaker and modify his blade helmet etc.
heres a screenshot:


skins still abit blurry, just a recolor for now.

renugaid
09-14-2003, 04:12 PM#38
Heaven
Looks nice Renugaid. Looks like something we could use for the Last Alliance battle in Mordor. The forces of Gil-Galad.

Why'd you take off the shield?

Take care.
09-15-2003, 04:49 AM#39
Heaven


Forth Eorlingas! Heh.


Started over on HD over the weekend. Got a little work done. Terrain still looks bad, but it'll come.

Let me know what you think of the new concept on the keep. I'm gonna' make the tower thing able to garrison and have a special ability that'll blow the horn.

I need criticisms on the look of the battlements. Hmm.

Take care.
09-15-2003, 06:45 AM#40
grishnakh
Battlements look good... but it's a shame that you started over with Helm's Deep. It really did look phenomenal before... couldn't you just incorporate these new ideas into the older map?

That tower looks really cool, and the way you've put the gate into the wall looks v. cool too. But I think it's such a waste to let the other map go... let me know what you think.
09-15-2003, 08:21 AM#41
bigmig
ive got the skins for gil-galad and the elven warriors. Took the shield off coz i was planning on attaching a different model shield on. Ill try and get a screen of the elves when i finish elrond and then ill start modelling elendil and isildur.

renugaid
09-15-2003, 12:03 PM#42
bigmig
found something cool that we could use for the watcher of moria.
heres a screen:

just need to find a way to put it in deep water.

Think you can do it heaven?
09-15-2003, 04:02 PM#43
Heaven
Grishnakh wrote:
Quote:
Battlements look good... but it's a shame that you started over with Helm's Deep. It really did look phenomenal before... couldn't you just incorporate these new ideas into the older map?
No. The map Renugaid had was the first iteration of my Helm's Deep map. I restarted and produced the version whose screens you see on my site, but it was one of the maps that were lost when I reformatted my HDD.

Grishnakh wrote:
Quote:
That tower looks really cool, and the way you've put the gate into the wall looks v. cool too. But I think it's such a waste to let the other map go... let me know what you think.
No waste, since the other map is already gone. :) But good, I'm glad the tower and gate look nice. I should be able to get some more done tonight.

Renugaid wrote:
Quote:
just need to find a way to put it in deep water.

Think you can do it heaven?
You bet. Looks great. Tell me what it is and where to find it.

Take care.
09-16-2003, 10:20 AM#44
bigmig
i found the "forgotten one" building as the watchers head and the tentacle in: units pallette\neutral\icecrown glacier\ and the tentacle is in the special section and the head in the building section.

Hope to see it in action soon.

renugaid
09-17-2003, 06:45 AM#45
Heaven
Took a quick aside to whip up something to make sure I could do it. Namely a Balrog and a walkable, destructable Durin's Bridge for the Moria map.

Here's one shot, but go to my site and look under Screenshots->Balrog->New Balrog for a few more:



Bedtime.

Take care.