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Vexorian's Spell Creation Thread (free) (My Comp Is Back!)

01-22-2004, 05:55 PM#31
qaenyin
They may have been deleted, but all is not lost!

Thanks for Final burst, I need to wait till tonite to DL the map.

I still need an attack where the caster hits a SINGLE target X times for X damage, like say 5 times really fast for 70 damage. If you've played Final Fantasy Legacy it's like sephiroth's Masamune slash spell.
01-22-2004, 06:10 PM#32
BlackLotus
mmmhhh...
my Post is gone...
:/
Now, a short explanation:

A Spell, which creates a Black Hole at the selectet point...
then units around are tracked into the middle, after some seconds, the spiral explodes in a big dark exposion...
middle = great dmg
in the area = middle dmg
far of the are = no dmg

MfG
B~L~
01-22-2004, 07:53 PM#33
Dimples
Hi, Lord Vexorian!

I was just wondering if you would be so kind as to explain how the 'Final Burst' skill works? I liked it a lot, but it's in JASS, so I don't understand most of it. I'm just getting into spell editing, so I'm trying to learn... I'll be sure to give you credit!

Thanks in advance. :D
01-22-2004, 09:39 PM#34
qaenyin
Actually if I'm not mistaken it does something like casts the shockwave spell, then has a trigger for "when unit finishes casting a spell, if spell=final burst, move triggering unit to target of spell" or something along those lines, dunno though as I havent dled the map yet, I'm at school between classes atm.
01-23-2004, 01:15 PM#35
Vexorian
Quote:
Originally posted by Dimples
Hi, Vexorian!

I was just wondering if you would be so kind as to explain how the 'Final Burst' skill works? I liked it a lot, but it's in JASS, so I don't understand most of it. I'm just getting into spell editing, so I'm trying to learn... I'll be sure to give you credit!

Thanks in advance. :D


Greetings, I don't use JASS because it is the only way to do a spell, I use JASS because it makes implementing easier and I can have all the triggers required in the same trigger.

What the Final Burst spell does is:

- Removes the collision of the caster
- Adds a special effect Shockwave missile to the overhead of the caster
- Saves the caster's speed into a variable
- Changes the caster's speed to the maximum value (522)
- Adds a Damage aura ability to the caster
- Creates a trigger with these events:
caster Is Issued an order with no target / targetting a point/object (3 events in total)
caster dies

- Starts a loop that keeps ordering the caster to move to the target point of the spell, the loop will end when the caster reaches close to the target.
- The loop may end as well if the trigger created is executed (So the player ordered the caster to do other stuff / the caster died)
- Removes the special effect
- Adds collision back
- Restores the speed
- Removes the damage aura ability
01-24-2004, 09:36 AM#36
Dimples
Thank you very much, Lord Vexorian! You're a life-saver! It all makes sense now.

Your help is much appreciated. :)
01-24-2004, 12:40 PM#37
BANE
Hi Lord Vexorian,

We (at Warbands forum) have already made use of your hero selection system and now I have a hero ability I can't quite get to work, its probably quite easy to do but I've not got that much experience yet.

I want an ability that effectively adds the orb of corruption's attack to a hero for one strike (i.e. reduces the amount of armour the target has very briefly). I want to be able to activate and de-activate like immolation or frost arrows. I only want mana to be drained after each strike however not constantly like immolation. I want this ability to have 5 levels, as the levels go up the armour penetration amount should increase, but the mana cost stay the same.

E.g. Mana cost 15 per strike.
Level Armour Reduction
1 -4
2 -8
3 -12 etc.

I'd like it so whilst this is turned on the hero's weapon glows or something.

Thanks
01-24-2004, 06:02 PM#38
Bloodlust
Quote:
Originally posted by BANE
Hi Lord Vexorian,

We (at Warbands forum) have already made use of your hero selection system and now I have a hero ability I can't quite get to work, its probably quite easy to do but I've not got that much experience yet.

I want an ability that effectively adds the orb of corruption's attack to a hero for one strike (i.e. reduces the amount of armour the target has very briefly). I want to be able to activate and de-activate like immolation or frost arrows. I only want mana to be drained after each strike however not constantly like immolation. I want this ability to have 5 levels, as the levels go up the armour penetration amount should increase, but the mana cost stay the same.

E.g. Mana cost 15 per strike.
Level Armour Reduction
1 -4
2 -8
3 -12 etc.

I'd like it so whilst this is turned on the hero's weapon glows or something.

Thanks


Lord Vexorians Jass Stuff will do it better, but i wanna give some general ideas for doing stuff like this:

The new buff-stuff make it pretty easy

If you want the ability to drain mana over time, base it on immolation, if you want the ability to cost mana if something happens, base it on manashield.
Now you go to buffs and copy the manashield/immo buffs and edit them (& add lvl-1 lvl-2 and lvl-3 in editor suffix)
Then go back to the ability to "buffs" and put those 3 in there.

Now you create a trigger that detect the BUFF on a unit, like:

If Player 1s sexy Corruptionsmaster of ultimate evil destruction and true darkness attacks a unit run some actions like:
if he has buff corruptionstrike 1 and his mana is equal to 15 or more
then X (i.e. create dummy unit and cast a faerie fire edit or something like this)
now make the same for buff 2 and buff 3

Using Immolation for this, you can make activate-able auras that drain mana over time.
01-26-2004, 12:18 AM#39
Frostmourne
hmmmm vex can u make me a spell based off legend of dragoon. if u play legend of dragoon u will know

i want a spell where the caster powers up a little and they dash toward the targeted enemy and slash him with a explosion. then dashes into the air or ground( any place) and dashes back to the enemy and slash him with explosion again. the spell does this 6-10 times and then at the last strike he slashes with a huge explosion and dmg with aoe dmg
01-29-2004, 01:17 PM#40
Vexorian
I repaired my computer, give me spell ideas!
01-29-2004, 02:32 PM#41
Kamahl
You still haven't done mine. I need an avatar-based skill that makes attacks ranged and changes the model into a dragon. It can't be metamorphosis, because I need the skill to grant % based bonuses, not just make a new unit.

Another one I need is an aura that drains mana from nearby hostile units.
01-29-2004, 04:36 PM#42
qaenyin
BAH! You STILL haven't done my multi-slash thing, PLEASE do, I need it for my map badly.

Also, for the orb of corruption thingy, do this. Make it a skill based off frost arrows, but with 0% slow, and a duration equal to the effect you want's duration. Then, make a trigger that causes any unit affected by the buff that frost arrows give(the slow effect, cant recall the buff's name itself) to have the effect of the buff orb of corruption gives.

Oh, and for the mana drain aura, do this:

Base off brilliance aura.
Set mana regeneration bonus to integer, not percentage.
Set mana regeneration to the amount you want to give the unit/second(in this case a negative number, since you want to take mana, not give it).
Set the allowed targets to enemies only.

Voila!

Oh and for the LoD thing, You would basically need to have a single-unit version of omnislash(essentially the same thing as I'm asking him for, only yours would hit for damage based on the unit's damage, but what I want would have a set damage based on the skill's level.) but, unlike what I asked, you'd need to add an effect so that when he casts that ability, he gains a melee range only orb of annihilation(and loses it once the ability is finished hitting things), thats autocasted, with all the effect values set to 0, but with a target art of the explosion animation(the same one the stock spell Kaboom uses).
01-29-2004, 06:25 PM#43
BANE
Thanks for all the ideas guys.

Lord Vexorian, I have a spell for you instead of the one above I requested (presuming I can get this suggestions to work!).

I need a spell that has a nice big area affect (with guidelines how to change this size please!) that when cast is channeled and the area effect is a big PINK flame (I also have need for a similar spell in all respects except the effect is big green clouds). The damage done by this spell will be quite large and for every X hit points actual damage it deals during its fairly short duration (only a few seconds burn/ gas) to creatures (enemy only please) it creates 1 minion of a specified type. This minion lasts till killed ( I would hope to be able to change this minion if I wanted).

This would be a leveled ability, damage, mana cost and area effect increasing with level.


Hope this inspires you!
01-30-2004, 04:46 AM#44
zotax
Since Im having limited sucess in the other thread, Ill try my hand here.
Heres a fairly challenging/cool spell.
Whirlpood,
Cast via an AoE effect (Blizzard size will do good), all enemy units in the AoE are stacked together (if u didnt know, u cant turn of collision with trigs) in the center of the area of effect (where they will be paused untill the spell is over. Meanwhile, do you know JasDanks spell set? I basically would like for an "ice whirl" type effect, except instead of ice balls a wave effect (You could try with either the waterfall doodad or that spell effect ice shockwave type thing, whichever looks best). When the wave effects hit a target they deal X damage. The amount of "waves" should be a bit less than the amount of "ice balls" in das jank's spell, but im not rly picky about the amount. Once all the "waves" have hit the targets they are released.
Optional:
More pretties! anything that looks good go ahed and add
Speed up the crashing of the waves into the target so the spell happens quicker.

~Thanks
01-30-2004, 05:02 AM#45
DrUnKeN_cOw
Alright, here one...

Nexium Hole: The hero opens a portal(doodad cinimatic portal) and the hero using a channeling motion to open it over a matter of oh, say 6 seconds... The hero then goes into the portal to the targeted side (sorta like blink but more flahier) Also when he is going through the portal I was wondering if you could make him do sort of a "phase" motion, where he phases in and out. The timing should be around like this:

Opening portal about 6 seconds
Going from origional portal to new one about 3-5 seconds

Once the hero exits the portal he slashes the opponent, causing a lot of blood to splurt out... also when he is attacking could you make him move 250 behind the unit? Like so..

Exit portal and attack instantly
Slash the opponent
Use some kind of blood so it looks like something exploded inside you
stay in the slashing(attack) position until you reach 250 range behind the enemy

Only units, it's an ultimate, and range for teleport should be around 2000-3000.

Thanks

BtW:Hey how's about taking me uner your erm...wing and teach me how to make awsome spells and how to use JASS like you. MaYbE I could be your apprentice.. :)