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Economic Empire Campaign

02-15-2004, 12:22 AM#31
LegolasArcher
How you construct on plots:
02-15-2004, 12:23 AM#32
LegolasArcher
How you can distribute your workforce- it requires full staff to get the maximum benifit. A 1 maned copper mine will only produced 1/2 as a 2 mined one.

If you like what you see, please rate the attachments.
02-16-2004, 06:58 PM#33
slith
Well we are still needing some modeller/skinner and some Ai maker...

If there are any one interesting, he can just PM me.
02-17-2004, 02:42 AM#34
King Olindbar
Say Slith, do you play any games by Spiderweb Software?

The map, BTW, looks good. Terrain is a bit iffy, but I couldn't do much better myself.
02-17-2004, 02:28 PM#35
slith
Can you help us for some models?
02-17-2004, 03:05 PM#36
Moecraft
This campaign looks very good, and you got all of the ideas that you need for it ^^. I think that before you put models in it, make a "light" version for it(for people that use slow modems), then start working on the models ;)
02-17-2004, 03:55 PM#37
slith
The light version is nearly finished
The triggers are done and we would like to add at least some models for some buildings who have no corespondance in warcraft III, so your help is more than welcome ;)
02-18-2004, 12:11 AM#38
Lord Evilblobs
Quote:
Originally posted by slith
Not bad;)
have you any AIM or ICQ adress?


Unafortunately not.

also I can only work wednesday through friday and sometimes weekends. but I have lots of free time (usually) wed-fri.
02-18-2004, 07:53 PM#39
LegolasArcher
The next thing Ill work on is the territory system.
02-18-2004, 08:55 PM#40
LegolasArcher
Also, about the terrian, the grassy side looks much better than the rocky one. Ill polish the rocky side abit later.
02-22-2004, 04:49 PM#41
LegolasArcher
You can now choose what stats you get. You get two stat points per level that you can put into any of the stats.
03-02-2004, 04:29 PM#42
slith
We are still needing people for the models, the skins and the AI.
The demo map will be soon at your disposal but we need to make some last modification.
03-03-2004, 06:08 PM#43
Lord Evilblobs
Slith,

I'm getting done with the snowy map (I haven't had much time these last few weeks) but I don't have any yellow dirt that you said you needed.
03-04-2004, 07:12 PM#44
slith
the demo map is not ready and won't be for a long time because legolas computer is down...

We have to redo nearly all the triggers and this will certainly take much time :(

sorry
03-04-2004, 07:28 PM#45
Lord Evilblobs
darn, well now I woln't be rushed to finish the map ;)