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Economic Empire Campaign

01-28-2004, 09:11 PM#1
LegolasArcher
After posting about EES (Economic Empire Saga), silth PMed me asking if I wished to make a Campaign with the same concept. Essentially it features:
  • Several Custom Resources
  • A custom buildign system where you build on "plots"
  • Constant troop spawning
  • Varried missions
  • etc

This thread was made so silth could post some of his ideas, publicly and get feedback before we start. When we start this will be the official release thread for screenshots, demos, and releases, etc.
01-29-2004, 10:14 PM#2
L Tetris Block
looks promising. like the idea of many reasources but might be a little hard.are you going to do something like have the basics on the map like food, wood, gold, and stone.but than use a spical process to get it. Ex: you get stone and bring it to a spical building and it turns it into concret or something like that. or the Seq take a patch of "food" and turn it into fungus that then is harvestable.
01-31-2004, 01:17 AM#3
iceslushee
just make a table that can be hidden and add all the different items for the harves. BTW will you have different units to collect gather?
01-31-2004, 02:06 AM#4
LegolasArcher
We may gather that way. Im thinking of having building built on resource plots that automatically gather resources.
01-31-2004, 01:39 PM#5
LegolasArcher
slith, Could you make a sketch of the first level- since your drawing skills are about 400x's mine? Than we could get some terrian down...
02-01-2004, 08:47 PM#6
LegolasArcher
Im not sure how much I like this, but its decient for a alpha terrian job.

[edit] Look Below
02-01-2004, 09:22 PM#7
LegolasArcher
Sorry, I dont want to make the map available from now until its done, for I have begun triggering. Ill post screenshots when im done the multiboard.
02-01-2004, 10:22 PM#8
LegolasArcher
Tenative modifications to human resources:
  • Wood (building & some vehicles & weapons)
  • Metal [iron, stell, bronze depending upon age] (few buildings & some vehicles & weapons & vehicles)
  • Stone (buildings & defence)
  • Coal (vehicles & some units & few buildings)
  • Cereals (units)
  • Trintium
02-02-2004, 02:35 AM#9
Lord Evilblobs
this looks interesting.

the sides that look the best to me are the
seq and vans.
but the ethens also look good.
02-02-2004, 03:36 PM#10
slith
personnaly i prefer the ressource list i have done, exept for cereals.
Here are my reasons:
- the stone is used by the seq and i don't want any similar ressource
- we need different ressource for the weapon of every age (bronze, then iron, then coal and finally tritium)
- and we need gold like to make some basic exchange ressource.

For the map great job (i never think of using the map i show you!)...
here are some suggestions to update the one you have made:
- make more fish in the sea
- make the trees smaller (for a map like this, the units must be small).
- the islands must be more like corail reef
02-02-2004, 05:36 PM#11
slith
Here is some concept for van's units:


Prehistoric:
- Blade Warrior: the mastery of the blade was always an art of respect in the van's society. But when the war against the ases(undeads) begun, it become necessary to use brutal force to defend himself.
- Sherikan thrower: like the blade, it was mainly a sport, but the war calls for another use this weapon.
- Recaller: using spell craft to remember some of the spells they learned in their previous life, those vans have become fast masters in their art, using magi to help their brethren or to fight their enemies.
Spell: light [reveal surround area], Spark [attack], Strength [give more HP]
Haste [add speed to unit]

Classic:
- Djo Warriors: the atrocity of the war is surely what brings those warriors to become nearly no more than war machines, ready to fight any enemies of the council. With the time they learn to attack 4 enemies at the same time.
- Einheriar: the shurikan has become far more efficient with jade using. Now they can go through enemies, killing groups of them in one shot.
- Niddhog Raider: the niddhog, some dragon's van, normally live away from the other vans but after they have been saved, they accept vans to ride them in battle.
- Wizard: Learning magic has become essential to the vans to survive, and some have become master in this art, using crystals to concentrate their power.
Spell: Scare [stop unit to fight for 4 seconds], lightning [attack], Slow [slow enemy], stinking cloud [reduce damage of unit in the area]

Modern:
- Ninja: slowly the warriors have become more ghosty and more material at the same time. They are now furtive and lots of human's troops died before knowing who attack them.
- Lightning caller: by using electrically charged crystals and mind capacity, those recruits have gained an incredible firepower and there is no one who can stand against them.
- Energy Cannon: by combining powerful energy generators and crystals science, the vans wizards have learn to build those canons. Their firepower is incredible and nearly nothing can stand against them.
- Flying Niddhog raider: With some magical process, the vans give the niddhog the ability to ignore gravity.
- Meta-physicist: by combining magic and science, those incredible searchers have learned unimaginable power.
Spell: Fear [area scare], Ionic Shot [attack], magic resist [immunity to a unit], sleeping cloud [sleep in area]

Space Age:
- Wraith: no more than energy life form now, those elite warriors can move faster than light. They can even evade enemy fire and their ionic blades can cut through any steel.
- Anti-mater Marksman: the upgrade of the crystal technology arrives with new anti-mater discovering, creating a new generation of soldier.
- Anti-mater Canon: a simple energy canon upgraded with the anti-mater technology. A weapon of annihilation!
- Aezir Class Transport: some fast transport able to move entire army to another area.
- Vedrfolnir Class Cruiser: some space cruiser with anti-mater cannons and muon torpedoes.
- Niddhog Wraith: like the normal vans the niddhogs have become ghosty with time.
- Arch-Physicist: The van's technology has been greatly improved by the combination of some very advanced spells and of the anti-mater technology.
Spell: Simulacrum [revive unit], Thunder [area attack], dispel magic [area dispel], Wall of Force [protect a unit]
02-02-2004, 07:54 PM#12
slith
Here is for the celest:

Buildings:
- Encampment: main building where civilians appeared. Nomadic (can move, like uproot with some packing horse as uprooting form). Train Builder. Some simple assemblage of tents and of giant bones part (like the town hall in age of empire).
- Barracks: trains military units. You can upgrade units. Nomadic. Like the archery camp in age of empire.
- Tent: increase the civilian limit. Nomadic. Like the one in Caesar III.
- Cliff port: train glider. Upgrade the glider.
- Totem: train priest. Upgrade for priest. Aura of ancestral strength.
- Human farm [miam;)]: produce flesh. Upgrade: boiled flesh.
- add-on: Human nursery
- Woodcutter camp: produce wood. Upgrade: double axe.
- add-on: Sawmill
- Graveyard: produce bones. Upgrade: Bone Recycling.
- add-on: Human crypt
- Trading post: produce gems for every town in your control. Exchange resources.
- Tavern: where you recruit heroes (you cannot resurrect them here). Attract civilians.
- Fort: can garrison units in it. Has ranged attack.

- Greenery: produce oak. Upgrade: irrigation.
- add-on: Gardener House
- Fortress: can garrison units in it. Has ranged attack.
- Ziggurat: Revive heroes. Sell random items. Aura of ancestor's might.
- Arena: attract civilian. Upgrade the health of warriors (arena training).
- Cabin: increase the civilian limit. Nomadic. Like the one in Caesar III.

- Radioactive Mine: Produce Uranium. Upgrade: Protected miners.
- add-on: Robotic System
- Nuclear Reactor: Produce energy. Is required in every town for all advanced buildings. Make big boom when it explode.
- Radar: long range sight. Detect.
- Blockhouse: can garrison units in it. Has ranged attack.
- Football terrain: attract civilians. Upgrade the speed of the warriors.
- Mine: Produce steel. Upgrade: Aluminium steel.
- add-on: Mine Shaft
- Nuclear Silo: produce nuclear missile.

- Uranium Refinery: Produce Plutonium. Upgrade: Thorium cooling system.
- add-on: Uranium Recycling Centre
- Radiation Trap: Produce energy. Is required in every town for all advanced buildings.
- “Wild� Car Race: attract civilians. Upgrade vehicle speed.
- Space Port: Build space ship. upgrade space ship. produce gems as trading post.

Units:

Prehistoric:
- Broadswords man: the fight against the humans gives the celests no choice than to develop their fighting ability. The sabre was the first efficient weapon they create.
- Archer: the hunting was the basic occupation of the celests before the war against the men. The traditions have entered in the ways they fight.
- Glider: Using cliff of the mountain they actually live in, they fast invent the only air unit of this age: the glider. Fast and possessing a very long sight range, they are ideal scout.
- Priest: The religion has a great place in the celest society and for this reason the priest are the most respectable and the more feared in the tribes.
Spell: Heal, symbiosis [take damage instead of the unit], Stumble [slow enemy], curse [reduce damage the unit inflict]

Classic:
- Kendoka: the atrocities of the humans bring exactly the contrary in the way the celest fight. The sense of honour is a question of death in their society and the traditions have now a great place in the way they live.
- Longbow man: the using of oak wood for bow gives the celest's archers an increased range and fire rate.
- Dark-Priest: The religion used to have bad effect when it becomes fanatics. But in battle evil and good have no effect and now even the priest mixes them themselves.
Spell: Scare [stop unit to fight for 4 seconds], disease [venomous attack], Summon vampire, exorcism [cure a unit from spells]

Modern:
- Repetitive crossbow man: slowly the warriors have learnt to use more advanced weapon. The engineering evolution gives those marksmen an incredible fire rate and firepower.
- Shock-Trooper: by using vibration knife and radiation grenade, those troopers have no rest till their enemies are dying in the suffering of their new way of war.
- Angel Class Fighter: by combining gliding art and science, the engineers have developed some new way of flying and of fighting in the air. With guided missile and nuclear rockets, they can fight both ground and air opponents.
- Crusader Class Tank: With some depleted uranium armour and with powerful irradiate shells, those tanks can go through nearly line of defence.
- Meta-biologist: by combining magic and science, those incredible searchers have learned unimaginable power.
Spell: hyper activity [mass speed], Smite [attack], martyr shield [inflict damage to attacking units], raise dead [skeleton]

Space Age:
- Storm trooper: no more than dumb elite warriors, trained from their youth for this job. Equipped with neutron thrower and depleted uranium Suit, they are the heaviest private of the army.
- Neutron Marksman: the upgrade of the nuclear technology gives the celest the ability to use powerful neutron gun. Now they dispose of a firepower never equalled.
- Radiation Mortar: a simple mortar-throwing bolt of heavily radioactive material. A weapon of annihilation!
- Jihad Class Transport: some heavy transport able to move entire army to another area.
- Redemption Class Cruiser: some space cruiser with powerful neutron weapons and with depleted plutonium armour.
- Allah Class Fighter: like the normal Angel Class fighter with space technology and advanced weapons systems.
- Arch-Biologist: The Celest's technology has been greatly improved by the combination of some very advanced spells and of the research about iradiated materials.
Spell: Word of recall [town portal], Divine Thud [area attack], Pestilence [area poison], Doom ritual [summon a demon]
02-06-2004, 07:40 PM#13
LegolasArcher
Sorry, I dont want to make the map available from now until its done, for I have begun triggering. Ill post screenshots when im done the multiboard.
02-08-2004, 01:22 PM#14
slith
We need some mapers (Legolas is a good one but he needs to spare times for triggers making), an AI modifier (will be a very complicated AI so no newbies) and a modeller for some of the units.
02-09-2004, 06:29 PM#15
slith
Is there anyone interested in this mod who want to help us?