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CC needed triggerred spells thread.

02-22-2004, 11:32 AM#31
Kamux
Can I make a sort of curse with a huge percentage miss chance and deny shared vision?
02-22-2004, 12:23 PM#32
Vig0r
yes, + decrease sight of targeted unit.

Ewie... i found a lilttle bug in your naisha!

If eclipse's duration ends, fear of the dark just continue's! can u fix that with yer next update :abomHUH?: ?
02-22-2004, 12:25 PM#33
erwtenpeller
k i'll just butt in for a moment here, i think that sleep would work best out of a stun. its kind of an artifical sleep you cant wake from as long as it lasts. and it has some fun aspects to it if the unit is not invulnerable, that way it can be used as a regulair stun as well... allthough you have to make sure to hit em with wave of terror or you'll just hel the bastards lol...

as for naisha, i dont think a chance to miss is needed. if sight is reduced to, lets say, 200, then the target wouldnt be able to attack naisha bvecoyuse they cant see her, becouse naisha will have 300 range. so i think a chance to miss would overdo it.

i want to thank everyone that is working on this, and to show my gratitude i will give 50 points for every bugfree skill that is made, and ofcourse a place in the creds, wouldnt that be great? :ggani:
02-22-2004, 12:29 PM#34
Vig0r
Quote:
as for naisha, i dont think a chance to miss is needed. if sight is reduced to, lets say, 200, then the target wouldnt be able to attack naisha bvecoyuse they cant see her, becouse naisha will have 300 range. so i think a chance to miss would overdo it.


i think not. An expert with blind on him would easily deal with it by just keep standing and fighting. Sight isnt evrything... Altough it can be very annoying for ranged characters. I think we shud add somthing besides the sight decrease....
02-22-2004, 12:42 PM#35
erwtenpeller
no u dont get it... not only the sight is reduced to nothing, the movement speed is greatly decreased becouse of fear of the dark. so a good naisha player will easely be able to avid being hit. i really really feel that that chance to miss would be teh overpower.and if its not we reduce sight to 100... but no chance to miss, thats froaks thing.
02-22-2004, 01:19 PM#36
sgtteflon
Regarding naisha, I agree with you. The blindness coupled with movement debuff is teh pwn. What you could do is break the auto follow of any units that are blinded periodically, as well, as part of blindness.

Regarding sleep....

My work continues. I have it set up now to use a plethora of dummy spells. Now, to counter the fact that the unit will now be attackable while dreaming, and able to be awoken, I've added in a system that will renew the spell every time its attacked. In essence, you can attack sleeping units without waking them. This was necesarry to keep the unit from waking up when the nightmare spell was cast, thus defeating the purpose of nightmare altogether.

There are power problems however... basically, sleep has become an extremely long stun. So, the question becomes, should i keep it this way *units will stay sleeping while attacked) or add a loop that checks what manner of attack it was. If the attack was the nightmare-inducer spell, dont wake the unit. Otherwise, wake the unit.

Also, do you want me to make it so that attacks by friendly units do not wake them, to keep friends from breaking nightmare that way if i do make them wake when they get attacked?

Your thoughts.
02-22-2004, 01:33 PM#37
LegolasArcher
Pillar of fire and blaze are done. (Im making the Blaze hero)
02-22-2004, 01:36 PM#38
Kamux
It is a bit difficult to make a fear of the dark aura with buffs, because the enemy units will always have the buff, even when it is daylight.

What I can do is to make the units a bit transparrent or an other color, if that is alright with you.

As for the ultimate, I can't find a way to decrease a unit's sight radius...

The ultimate now gives a huge chance to miss and stops shared vision for the player.

Can anabody help or can you find an other effect for the abillity?
02-22-2004, 01:50 PM#39
erwtenpeller
Quote:
Originally posted by sgtteflon
Regarding naisha, I agree with you. The blindness coupled with movement debuff is teh pwn. What you could do is break the auto follow of any units that are blinded periodically, as well, as part of blindness.
now THATS a good idea! ^^ nice!

as for sleep, i was actually thinking to have a stun of 2/3/4/5 seconds, with a pretty fast regen... like, 100 hp/sec. the decay should be less, ofcourse.

so lets say you put a friendly unit to sleep to heal, it will be just like its stunned only it regains health. u need to do this in a secured place, becouse you can get attacked while asleep but you cant attack back.

if a sleeping unit is hit with wave of terror (hit, not targeted!), it should stop the effect of healing at that point and start dacaying, lets say, 50 Hp/sec.

i should make clear though that wave of terror deals normal damage to units in a cone as well, just like carrion swarm only probubly less.

so all together, you will get this effect: you cast sleep on an enemy inut, at this point enemy unit cannot move or cast spells and will start to gegenerate health 100 Hp/sec. then, if you hit it with wave of terror, it will receive the 'normal' damage of wave of terror, and after that start dacaying 50 hp/sec as long as sleep lasts.

as you see, you can kinda compare this all with the combo drunken haze/breath of fire. it has a comparable effect.
Quote:
Originally posted by Kamux
What I can do is to make the units a bit transparrent or an other color, if that is alright with you.
maybe making them a tad darker would be very cool, couse its fear of the dark aura... that'd work great.
02-22-2004, 01:52 PM#40
sgtteflon
Ok, then thats how i will set it up. Stats are all gonna be whatever the standard was for the base spells, i will let you guys handle that since you know better than I. however, i should suggest you increase the duration of sleep a bit to give him time to hit out the terror spell. but, again, sleeping units will now not wake up when attacked.
02-22-2004, 01:59 PM#41
erwtenpeller
aaaaaand stunning someone too long is overpower. 5 seconds is allredy a bit long i'm afraid... gives assasins a good chance of doing mayor damage. if this guy teams up with naisha at night... man u better run lol ^^.

but then again, there will be enough conters on the other team to stop the bastards...

and, would it be possible to make sleep dispellable? that would be great! if it cant be done its okay but we want as much dispallable spells as possible.

maybe it is possible to make sleep like a normal stun, but automaticaly cast another spell on the target that replenishes 100HP/sec, and when hit by wave of terrotr you cast yet another dacay skill on it that dacayes 150 H[/sec... and then romove them again if the stun is over. this way it might be possible to dispell the heal and/or decay, but leave the unit stunned!?

just some idea...
02-22-2004, 02:05 PM#42
LegolasArcher
Flame shield done.

Ill work on inferno now.
02-22-2004, 02:09 PM#43
sgtteflon
That is almost exactly how I did it. Unfortunately, Im now running into problems with renewing the sleep every time the unit is attacked, so it doesnt wake. Very frustrating, I think I picked the toughest hero :)

Good news is, once this problem is worked out it will a breeze. Assuming wc3c gives me the help I need, it should be done by tonight. If anyone thinks they can help me, see my thread on the main map development board.

EDIT: Easy to make them all dispellable. Just a simple event dispell is cast, conditions target is asleep, effect remove sleep buff from target. ta da!
02-22-2004, 02:13 PM#44
Kamux
For the sleep spell can't you just make an dummy spell that pauses the unit for an amount of time, so it won't wake when someone attacks it.
02-22-2004, 02:15 PM#45
sgtteflon
That was my first idea, way back when i got started on this. but that wasnt working because its EXTREMELY HARD to keep track of multiple units who are paused, and to unpause them in the right order.