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Should I continue UMSWE?

04-18-2004, 08:00 PM#31
Starcraftfreak
1) There will be always at least ONE enchanced WE that can open UMSWE/WEU maps.
2) I decided to continue it anyway. Be it as a new release of UMSWE or a merged WE package with PitzerMike.
3) There will be an updated version of UMSWE 4.1 beta for 1.15. Probably a Full Release, although i can't make promises regarding this.
04-21-2004, 07:08 AM#32
desmasic
What's the use of merging both editors?

To be honest, 99.01% of the mappers don't know a thing about using advanced triggers, hell, they can't use simple triggers. So I doubt it that we need anything new. Besides, WEU has almost everything, and with the new version, I doubt it that any other editor will be able to compete without reforming itself like WEU.

UMSEW is similar but more complicated. Complicated in the sense that I don't like 5 or 6 icons just to open a editor. I understand that they are for different purpose, but to be honest, I found more than half of the features useless in UMSEW.

I am all for WEU, and if both of them are merging, I'd recommend using easy interface, or keeping the WEU Enhancer type interface. But merging is a good idea, as long as it doesn't get complicated.
04-21-2004, 09:50 AM#33
PitzerMike
Quote:
Originally Posted by desmasic
What's the use of merging both editors?

One important reason is to avoid confusion. Noobs tend to confuse UMSWE and WEU and also if someone asks what advanced WE we recommend to use it's easier to just say 'download UMSWE Unlimited, there's everything you need' rather than explainig the differnt fields of usage...

And of course there are compatibility considerations.

Quote:
Originally Posted by desmasic
I'd recommend using easy interface, or keeping the WEU Enhancer type interface. But merging is a good idea, as long as it doesn't get complicated.

Don't worry. Of course there will be the Enhancer (as that's the main advantage of WEU). As far as I can tell now the only difference would be that in the editor settings you could choose the editor version you want to use (Classic = UMSWE or Advanced = WEU) or something like that. Depending on the map type you are developing, you would then simply select, which version to use.
04-22-2004, 08:20 AM#34
MonkY
Quote:
Originally Posted by PitzerMike
One important reason is to avoid confusion. Noobs tend to confuse UMSWE and WEU and also if someone asks what advanced WE we recommend to use it's easier to just say 'download UMSWE Unlimited, there's everything you need' rather than explainig the differnt fields of usage...

And of course there are compatibility considerations.



Don't worry. Of course there will be the Enhancer (as that's the main advantage of WEU). As far as I can tell now the only difference would be that in the editor settings you could choose the editor version you want to use (Classic = UMSWE or Advanced = WEU) or something like that. Depending on the map type you are developing, you would then simply select, which version to use.
Well, this is great news indeed. As i always wanted to give a try to WEU, but as i've worked for about 1 year on my map, most of the advanced triggers are done in UMSWE, i can't risk ruining it in WEU (as i understood some triggers/functions from UMSWE can't be read by WEU)... Therefore, i can hardly wait to see them both combined. Good luck !

P.S. Can u estimate an ETA for that combined editor ? Thx.
04-22-2004, 09:57 AM#35
PitzerMike
Quote:
Originally Posted by MonkY
P.S. Can u estimate an ETA for that combined editor ? Thx.

That's hard to tell. But don't expect it soon, we still have lots of things to do. There's also some cooperation with BlackDick (HeavyLocker) going on in order to provide good compression for maps.
It's simply a lot of work and time consuming.

BTW I think in the latest WEU release there are all UMSWE functions included. You can at least try to open a copy of your map with WEU (I'd be interested if it can read all UMSWE triggers, but I think it should).
but it's also ok if you go on with UMS :)
04-22-2004, 07:33 PM#36
Starcraftfreak
Quote:
Originally Posted by PitzerMike
That's hard to tell. But don't expect it soon, we still have lots of things to do. There's also some cooperation with BlackDick (HeavyLocker) going on in order to provide good compression for maps.
It's simply a lot of work and time consuming.

BTW I think in the latest WEU release there are all UMSWE functions included. You can at least try to open a copy of your map with WEU (I'd be interested if it can read all UMSWE triggers, but I think it should).
but it's also ok if you go on with UMS :)
As far as I know all UMSWE functions (even those from the latest 4.1 beta) have been added to WEU. But there is also a number of non-advanced functions that are implemented in WEU, but not in UMSWE. Not in the release ver that is. I have a new beta which has all normal function PitzerMike added to the latest WEU one/two months ago. But this one hasn't been released yet (and probably will never be released).
05-09-2004, 12:35 AM#37
SpadeZ
I've relied on UMSWE for almost 1 yr, it has never let me down, and it wont ever. I don't care what other people say, UMSWE is awesome and there is none one who can deny that. I have no right to tell you to continue futher than 4.1, but many people are looking forward to the release of 4.1 full. Merging with WEU is the best idea i heard of yet, so plz do so.

SpadeZ
05-09-2004, 01:15 AM#38
Ghaleon
I like UMSWE because its possible to make nice and clean maps, without unused variables and like which are needed in WEU if some advanced trigger functions are used. All in all its really nice to have an editor which is just that, without any extra programs accompanying itm just a wellmade fast und complete enhanced world editor, please continue, and if only for small fixews and compatibility issues. Thanks for doing this, it certainly is appreciated :D .

regarding WEU, I would opt for making all these variables and stuff deleteable instead of forcing them to be always on incase some advanced triggers are used. On demand adding is preferable to preloading a lot of things which may never be used und push the filesize off the BNet transfer limit. for example, i used the hero selection system in WEU and i had like 150kb+ (after deleting as much ass possible) .. my map was almost doubled in size. But still WEU is good, but currently most of its useful features are way too filesize dependant.

So if you merge them please retain the good filesize handling capabilities UMSWE offered(by not adding anything unneeded).
05-09-2004, 07:54 PM#39
Magias
I voted Yes because your World Editor is very powerful and with enough effort, might become even better.
05-11-2004, 10:26 PM#40
ZeRo_MD
yah UMSWE rules

make them works on 1.15 patch

=P
05-12-2004, 08:36 PM#41
Sware
So does UMSWE or WeU Work with 1.15? As of now?
05-13-2004, 03:00 AM#42
Scio
Well for those of you who remember me, or realize who I am, as much as I hate to say it, I felt this project should have died, back when I left it. Once the buff editor and such was released with standard WE, they added in all the features I required for a WE. So I think it's time we laid my god-child to rest. Freak, you have my blessings to retire this as your will.
05-13-2004, 04:49 AM#43
Aiursrage2k
I never liked UMSWE anyway.
05-13-2004, 06:42 AM#44
PitzerMike
Quote:
Originally Posted by Sware
So does UMSWE or WeU Work with 1.15? As of now?

I already released a update for WEU, see the seperate thread.
05-13-2004, 11:48 AM#45
SLaNe
okay, this is slightly off the direct yes-or-no topic, but one of the above posts mentioned how the "newer" standard editor has many of the features which you guys had to unlock at one stage... therefore UMSWE is becomming (a bit) unecessarry... (ie good custom text support, mopaq uploads, campaign editor)

well have you noticed how when everyone says: "hey, we need the ability to do this in an editor!", and you guys put that feature in for them... it THEN soon appears on the standard editor?

kinda feels like your setting a bar for blizzard (or whoever makes WE) to keep up with...

Either way i think you all deserve headjobs all round for continuing for so long to innovate as the rest of us bark out expectations at you. I think its that combination in this humble community which makes it so strong