| 04-08-2004, 11:51 AM | #31 |
Actually a cargo hold w/ 16 is probably possible, getting the computer to recognize the 16 units in it would be the impossible part. You could make the carrying unit, then then other cargo hold which would be invisible. Then whenever a group of units are ordered on board you could just order the remainder on the invisible ship. Just constantly order the invis ship to do basically whatever the normal ship is doing, and to take as much damage as the normal ship, as well as unloading when the normal ship unloads. That might work. |
| 04-08-2004, 03:28 PM | #32 |
hey vexorian...r u making my spell? |
| 04-08-2004, 04:58 PM | #33 |
dun spam alright? now u can be sure hes not gonna make it...read the beginning....he has the right not to make it |
| 04-08-2004, 06:10 PM | #34 |
no one gonna help me? just to repeat myself incase someone is nice enough to help me although it seems i'm being ignored.... i simply want to make banish, stormbolt, manaburn, and your regular attack non-aimable... what i mean is... when you press the hotkey corrisponding to whichever skill, your unit automaticly casts/attacks directly infront of the unit whether there is anyone there or not... if you still unclear as to what i mean i'll refer to the game: tank commanders.. in that game you can fire a cannon and you don't select a unit to attack... it simply fires straight ahead and if something is there it hits it and does dmg please reply or at least tell me to piss off or something so i stop coming back here to check if anyone can help me |
| 04-08-2004, 06:23 PM | #35 |
Someone has designed a map with an interface system similar to what you are asking for. I remember because TertiaryEye implemented this system into FMVH 3.0 for his Gyrocopter and Mech Pilot heroes. If you view the forums for FMVH and do quite a bit of searching (the post is probably ancient by now) I think I vaguely recall Eye linking to the post which contained the map with such a system of triggers and whatnot available. Good luck finding it though. Anyway, Lord Vexorian, I was wondering, for Vengeance, how exactly did you manage to make the spell's icon change when it was cooling down after being used? I ask because A) I do not understand JASS coding (I tried viewing the map) and B) I have a trigger activated passive skill and I attempted to do the same thing. Though what I eventually ended up doing was just displaying a cooldown in the upper righthand corner of the map. - Lazurus |
| 04-08-2004, 09:46 PM | #36 | |
Quote:
|
| 04-09-2004, 02:44 PM | #37 |
Guest | I want this abilities: Acid Bomb: Launches a bomb that explodes in an are that burns all the units in are, damaging them per second(3 levels)(obviusly has arc) Healing Souls: Makes the corpses of the units in an area explode with a nice fx, but that explotion heals your nearby allied units.(It's a direct ability) |
| 04-09-2004, 02:51 PM | #38 | |
Quote:
I am at the moment making most of the other spells excepting a few that I am not interested to make. (just a few) |
| 04-09-2004, 03:23 PM | #39 |
What about a portal spell? The hero cast a spell and units in the range around get sucked into the portal and come out the other way, like zombie or something and have low health :> Cool spell right? ^_^ |
| 04-09-2004, 03:38 PM | #40 |
What you could make is a spell that is mostly like brewmasters just that when you use the spell its like the sword shoots a flame line toward the target burning everything in its way.. and when it has come to the target it could be like the fire spell that the bloodmage has..burning the ground on the target. :D i would have used it on my campaign |
| 04-10-2004, 01:31 AM | #41 | |
Quote:
Would you please elaborate on those that you aren't interested in? If the hardest spell I could think of is in that category, I could try and think up one that would interest you more. |
| 04-10-2004, 10:08 PM | #42 |
Map Update: Includes Quetz' Stampede, Mc !'s Acid Bomb, Sans' charge, and I made that unnamed skill easier to import and Sir_Stoned_Alot's Call in Air Strike Quetz: As far as about your skills: I won't make relinquish (some one gave the solution to it), 16 units Cargo Hold, And hero devour. I am not interested in doing that potato skill. Lazurus: That is the reason I posted the url for my spell map, alll the spells I make are JASS and most of them use the caster system, but Mana Shield shouldn't be difficult to import, just copy the trigger to your map, and then change the spell's rawcode to the one in your map. |
| 04-10-2004, 10:41 PM | #43 |
I didn't figure. Regret : When this hero dies, his soul remains floating on the memories of the past. This soul needs energy to repossess his body and become whole again. In order to do this, he sucks the energy from other living organisms. Alright, heres the deal: Hero dies, the heros body is NOT dissipated. Soul appears, using the model of a shade, a very small shade. It starts at 1/100 hp and is invincible This shade has to collect the life from many life forms in order to reposses itself. It does this by flyuing through them. In the ideal enviroment, I want this to be similar to what a locust does from the cl, only without returning to anything. Each time a shade sucks the life from something, it gains 1 hp, and the unit it flies through loses.....oh, say around 30 hp. Also, each time the shade gains an hp, it grows bigger, and at 50 hp it begins to glow slightly ( use an sfx of your choice). Now, you have your shade at 100 hp. Have a trigger return it to the body of the hero(via actual movement, not instant transporting), which is NOT dissipated, and shouldn't be able to be disturbed in any normal way. Have the shade split off into 5 shades, each 1/5 the size of the original, and have the five shades surround the body. Now, have the shades begin to spin around the body, and as they spin a light will start to grow on the body ( sfx of your choice again, just stack it ontop of itself to make it seem brighter ), and when the body is no longer visible due to the light, kill the shades and revive the hero. Now THAT would be fun to watch:) |
| 04-11-2004, 12:55 AM | #44 |
Vex's game isn't about eye candy. It's about what the spell does. That's just a horrid edit of Reincarnation, because it would take FOREVER! Anyways, SirSalute, you clain no one told you that your spell was impossible. Well guess what. OMG NO WAY. I did. -Linkmaster |
| 04-11-2004, 01:33 AM | #45 |
So just to know.. are you going to make my spell or not.. If to help you more of what i had in mind it would be put like this: The spell begins that a hero target one place and then he use it (its like the shockwave) the effect of it would be the shockwave effect and when it has reached its target there will come a spell just like the Flame strike burning everything around the target as well as the target it self.... :> |
