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You post your spell ideas here, And then I make them (last update: april 11th )

04-02-2004, 09:35 PM#1
Vexorian
Once Again I got creativelly blocked so, here you can ask me to make a spell for you.

Put a good description of a spell you want, beware cause I don't like spells that only show a nice special effect and then damage units, also I will always make my spells like: In this map , so it might be easier to implement for you unless you have troubles finding the custom script section.

The only rules are that it must be a spell, I can choose to not do a spell, and please I never played Diablo II / Tob / another game / so be really descriptive when posting the spell idea. Ah, And I and everyone else is able to use that spell as long as they give me credit. And don't ever go off topic in this thread.

And if you like my spell, you are free to give me a possitive reputation point ;)

Edit: Newest map April 11th:
04-02-2004, 11:25 PM#2
WTFish
Could you make a spell that:

This spell targets a unit: It creates a whirlpool centered on the caster which throws you up in the air, it then moves extremely fast to the other side of the target. You are thrown (While still in the air) over to the position of the whirlpool, it catches you and then you attack and deal XXX damage. Then the whirlpool will die out.
04-02-2004, 11:28 PM#3
ThyFlame
You reversed the text and the link.

...in this map
04-03-2004, 09:36 PM#4
Vexorian
Quote:
Originally Posted by ThyFlame
You reversed the text and the link.

...in this map
oops, that is kind of lame from my part, fixed
04-03-2004, 10:02 PM#5
High Incarnate
Can you make this spell Vex?

Revenge (Passive)
If the hero is killed by an enemy, his warrior spirit will leave his body and engulf his killer, killing him. When that unit dies, it explodes into fireballs that hit all units within a range of 600.
04-03-2004, 10:09 PM#6
Vexorian
Quote:
Originally Posted by High Incarnate
Can you make this spell Vex?

Revenge (Passive)
If the hero is killed by an enemy, his warrior spirit will leave his body and engulf his killer, killing him. When that unit dies, it explodes into fireballs that hit all units within a range of 600.
Sure that is a really good spell idea
04-04-2004, 09:31 PM#7
Vexorian
What?! no more ideas? anyways I finished revenge, see first post
04-05-2004, 07:58 AM#8
High Incarnate
Thanks Vex, just what i wanted!
04-05-2004, 12:36 PM#9
SirSalute
Actually i have requested the making of this spell in quite a number of threads like this, but there isn't any feedback.Anyway, i'll give a try again.

Death's Sonata

Channelling spell. All enemy ground units in the surrounding near the hero is raise up above the ground, and paused. Enemy Air units in the area are also paused. Its better if i can play a mid song for that duration. Next is all the affected units can and only be attacked by units that attack air for that duration. When being raised above ground, their health will gradually drop also.

I have seen a thread where you can rotate the models in Y direction, but this is not neccessary as i may need to modify all the bone setting for the units in my map.

I hope this isn't too boring/complex. Thanks in advance :>
04-06-2004, 01:45 AM#10
Vexorian
Quote:
Originally Posted by SirSalute
Actually i have requested the making of this spell in quite a number of threads like this, but there isn't any feedback.Anyway, i'll give a try again.

Death's Sonata

Channelling spell. All enemy ground units in the surrounding near the hero is raise up above the ground, and paused. Enemy Air units in the area are also paused. Its better if i can play a mid song for that duration. Next is all the affected units can and only be attacked by units that attack air for that duration. When being raised above ground, their health will gradually drop also.

I have seen a thread where you can rotate the models in Y direction, but this is not neccessary as i may need to modify all the bone setting for the units in my map.

I hope this isn't too boring/complex. Thanks in advance :>
That is because it is impossible (Unless you make an extra dummy unit for each ground unit type which is painful)
04-06-2004, 04:07 AM#11
Lazurus
Hrm.. what about something like a permanent mana shield on a unit which cannot be deactivated? If that is impossible, what about a version of Mana Shield which has no permanent caster graphics but displays the Spirit Touch caster art (Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl) facing the angle of the unit who attacked the mana shielded unit while mana shield is in effect, so the overall effect makes it look something like the Protoss shields from starcraft? :)

- Lazurus
04-06-2004, 11:30 AM#12
Quetz
Make a hero devour ability.

Cargo transport ability that can hold 16 units.

Stampede - 20 units charge at the target unit in a circle around it. if these units hit a unit before the target unit, they deal 20 damage to it. If they hit the target unit, it takes 50 damage.

Smother - Works like entangle, but change the model of the unit being entangled to a crypt fiend when burrowed. Does 30 damage / second.

Relinquish - works like life drain, only in reverse. Also, it affects every unit in a range of 600.
04-06-2004, 03:50 PM#13
SirSalute
Quote:
Originally Posted by Lord Vexorian
That is because it is impossible (Unless you make an extra dummy unit for each ground unit type which is painful)

oh i see, at least there is some feedback that its impossible or not worth the effort to do. All the other threads doesn't even reply me. T.T
Anyway, I try something else for this kind of spell.
04-07-2004, 01:57 PM#14
Vexorian
I will have most of the spells done by this night / tomorrow , except for the hero devour and 16 units cargo hold, I think hero devour is possible by editing devour, and 16 units cargo hold is impossible.
04-07-2004, 06:06 PM#15
xicaum
can u make me this? : in my map there is a warrior ( dh based) that i wanted to make his ultimate like this : the hero would like stand still for as long as he keeps thea ability activated ( if he moves, he stops it) and some effects would come out of him ( the shadow strife dool that stays in top of targets head, dealing damage...it would be in top of the hero, and ppl taking damage, would get that red immolation effect.... ) , and he would slowly lose health, but people close (enemys) would like, take damage...the hero would be granted like, + 15 armor( cause otherwise it would suck...cause everyone would juts attack him and kill him ), and he could not be target of spells. And when he gets to 100 life, the ability would stop , and armor would return to normal and stuff....can u do it??