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The spell thread to end all spell threads!

05-26-2004, 05:27 PM#31
ThE_RiDdLe
Quote:
Originally Posted by paulH
i need this:

Doom:
the unit cast on, explodes into 6 sludge minions and a Giant skeletonfor the same amount of time as the original spell.

send to [email protected]
do you mean that the casting unit explodes? or do you mean that the Targeted Unit explodes? (i refer to this ;) ) Well if you mean that the Casting Unit splitts up, it's quite the Same as Storm,Earth and Fire.... well I want to try and do your spell, but i need more Informations because your description seemed a bit unclear to me...
05-27-2004, 01:46 AM#32
Kishe
I don't really need someone to make the trigger for me, but I would like to know if someone could help me with making a trigger for basically auto-casting Life Drain. I'm not sure how to make this trigger, as I have just started using the World Editor.
05-27-2004, 03:28 PM#33
Killaeric
Hellfire
Creates a Flame Strike AoE effect, then 4 dummy units appear in a X around the area, and cast a weak Breath of Fire Spell, and then a Infernal Meteor drops down on the area.

Lightning Strike
Casts an ability which adds a buff to a target unit. When that target attacks an enemy unit, A forked and chain lightning effect takes place. THe buff then disappears off the unit. If the buff'd target is a ranged unit, have it shoot like an orb of lightning effect if possible. Sorta like Lightning Fury from Diablo II

Ice Blast
Creates a large AoE of Frost Nova's, and 1 shard of blizzard falls on each effected unit, and they have a huge ice casing around them and they cant move for 3 seconds.

Email
[email protected]
05-27-2004, 04:16 PM#34
paulH
go to World editor, put down a level 10 pitlord and some enemy peasants. then cast the pitlords doom on them, and the way they die there is how i want it to happen

i'm glad you're doing it :D
05-28-2004, 03:12 AM#35
Foxfire88
I need a Multi-Shot ability. It's probably really easy to make, but I'm having problems with it. I need it to be passive, but autocast would be fine too. The way I did it was based it off of forked lightning, but then it does a set amount of damage, and it shows spell casting animation. =/ Can anyone help with this?
05-28-2004, 01:26 PM#36
Killaeric
You can try basing the Multi-Shot off of the Barrage ability. It will always be passive but you can edit the projectile animation and they do shoot arrows and use the attack animation.
05-29-2004, 06:05 PM#37
Foxfire88
Quote:
Originally Posted by Killaeric
You can try basing the Multi-Shot off of the Barrage ability. It will always be passive but you can edit the projectile animation and they do shoot arrows and use the attack animation.
Thanks, I'll try that ^^
05-30-2004, 02:25 PM#38
OneWinged4ngel
whoops sorry made another thread for this... didn't see the spell thread :(
I'm probably just a stupid noob and this is much more simle than I am making it out to be... but anyhow, I want to make a custom spell for my Arcane Archer hero called repel that pushes all enemy units within 800 range of the hero to 800 range from her. What I tried was basing it off War Stomp and having it so that you move all effected units... but I don't know what to do with the triggering. first off, you can't just move to a random point that distance away, cuz then it isn't pushing if the person ends up on other side of archer. Also I need collision detection and such... so they don't go through walls... argh
can anyone help? please? I know I've seen something like this before...
05-30-2004, 04:43 PM#39
Foxfire88
Quote:
Originally Posted by OneWinged4ngel
whoops sorry made another thread for this... didn't see the spell thread :(
I'm probably just a stupid noob and this is much more simle than I am making it out to be... but anyhow, I want to make a custom spell for my Arcane Archer hero called repel that pushes all enemy units within 800 range of the hero to 800 range from her. What I tried was basing it off War Stomp and having it so that you move all effected units... but I don't know what to do with the triggering. first off, you can't just move to a random point that distance away, cuz then it isn't pushing if the person ends up on other side of archer. Also I need collision detection and such... so they don't go through walls... argh
can anyone help? please? I know I've seen something like this before...
Ok, I'm not all that good with this kind of spell so it might be wrong. You'll have to change the offset values, too. =)
_________________________________________________________________
Trigger:

Event : Unit - A unit Begins casting an ability

Condition : (Ability being cast) Equal to Test

Action : Unit Group - Pick every unit in (Units within 800.00 of (Position of (Casting unit))) and do (Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by (800.00, 800.00)))
_________________________________________________________________

Hope that helps ^^
05-30-2004, 05:53 PM#40
OneWinged4ngel
Quote:
Trigger:

Event : Unit - A unit Begins casting an ability

Condition : (Ability being cast) Equal to Test

Action : Unit Group - Pick every unit in (Units within 800.00 of (Position of (Casting unit))) and do (Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by (800.00, 800.00)))

:( this is what my original plan was, but it doesn't work. I said above that they need to be pushed back not put at a random point 800 away from the hero. This is because they can end up on other side of archer and it looks like some weird teleporting rather than repelling...
still need answer for this spell!
also need collision detection
06-01-2004, 05:08 AM#41
TheSnorBlob
Quote:
Originally Posted by OneWinged4ngel
:( this is what my original plan was, but it doesn't work. I said above that they need to be pushed back not put at a random point 800 away from the hero. This is because they can end up on other side of archer and it looks like some weird teleporting rather than repelling...
still need answer for this spell!
also need collision detection
you need the polar ofset in the direction of facing angle...like this
Action : Unit Group - Pick every unit in (Units within 800.00 of (Position of (Casting unit))) and do (Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by 800.00, towards facing angle of ((casting unit))
06-01-2004, 10:22 AM#42
johnfn
That wont work either because they all go the way the unit is facing. I think the way is to do the thing like the angle between the two points and use that as the offset. Hmm.
06-01-2004, 01:36 PM#43
TheSnorBlob
Quote:
Originally Posted by johnfn
That wont work either because they all go the way the unit is facing. I think the way is to do the thing like the angle between the two points and use that as the offset. Hmm.
i read wrong i thought they were suppose to be moved into the facing angle...
06-05-2004, 05:08 PM#44
OneWinged4ngel
.... so everyone gives up on my spell? :(
I've seen this done somewhere before, or something like it. However, I think it will require JASS knowledge to work right...
big thanks to anyone who can do this! ^_^
06-07-2004, 09:34 PM#45
johnfn
Ok, here's some trigger theroy. Have a loop from 1 to whatever and move them back a small amount, then wait a little bit, then move them back a small amount again. Make sure to recheck if they are still in range each iteration. (loop) That will make it a lot smoother.