| 07-19-2004, 05:18 AM | #31 | |
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_________________________________________________________________ Easy dude... ok here the triggers.... Events: Unit- A unit comes within (X amount of range) of (w/e unit) Conditions: (Item-type of (Item carried by (Triggering unit) of type (w/e item))) Equal to (w/e item) Actions: Cinematic- Ping minimap for (whatever players) at (position of (w/e unit)) for (X amount of time) Have Fun ![]() |
| 07-19-2004, 06:08 AM | #32 |
I don't absolutley need this. But I have kinda 2 requests. Path of Death: A spell like stampede but instead sucks enemy units in closer and stuns them. With a cool projectile animation or something I have no real preference as long as it's nothing too flamboyant. Dash and Slash: The unit moves forward attacking every unit in its path once. Dmg per hit increases per level and range increases slightly per level. This one is pretty much up to you if u decide to do it. It'd be kind of like that omnislash I guess. Or it couldn't be as visually appealing. If you could make these for me thanks if not I understand and I'll just improvise my AoS map. |
| 07-19-2004, 06:38 AM | #33 |
idk i can make your stampede one but i'm sorrta taking Lord Vexorian's job away ^_^ |
| 07-19-2004, 09:11 AM | #34 |
I am after an ability which is going to be called 'Grenades' or similar. Basically what I want to happen is thrown/flying object in high arc and different animation on impact, eg: demolisher animation for thrown grenade and flamestrike on impact for a nice napalm effect with some decent damage. Is this do-able by just changing some values as I cannot get it to work. Or am I gonna have to do this via triggers, [ because I have doen something similar before but the flame effect happened b4 the grenade hit o_O ] and if so a bit of assisstance may be needed. thanks. ;) sam. ![]() |
| 07-19-2004, 02:05 PM | #35 |
base the sepll of a fireball change arc and add animation of unit being casted to flamestrike ![]() |
| 07-19-2004, 04:49 PM | #36 | |
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Hey DemonsHellfire. I did your spell cause i felt is was a good idea and i wanted to use it in my AoS. If its ok with Lord Vexorian, ill post it up. \~HarshaTeja~ |
| 07-19-2004, 04:56 PM | #37 |
Frozen Throne POWER-- (the name sux) Like a Freazing Breath(frost wyrm) o be cast in a area and freezez all units even friendly and disables theyr attack and movment (besicly to pause a unit) Thanks post it here or at wc3sear :D |
| 07-19-2004, 05:05 PM | #38 | |
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Hey dude, i dont think you neede Lord Vexorian to do this. Just make a trigger making it pause all units in the AoE of the spell. Then wait some game-time seconds and unpause. Then you can, if you want add some special effects to the spell to make it look cool. Oh and Lord Vexorian, Ive been trying to do a spell lately but I cant seem to get it to work. Basically i've been trying to make a passive body guard spell. Basically each level gives you another invulnerable bodyguard to fight for you. To prevent this from being cheap, the bodyguard has limited movement around the hero(basically it is stuck in a region and cant leave it) For some reason, when i try to center a region on a hero, it doesnt register that it moved. I think you can do this using cooridinates and points but ill let you find out for me ^_^ ~HarshaTeja~ |
| 07-19-2004, 07:57 PM | #39 |
too much spell ideas, and most of them are really good, thanks people will come with results tomorrow (first time logging to internet since the day I posted the map ) |
| 07-19-2004, 09:20 PM | #40 |
Sounds good. I think I've actually figured out my stampede one though. |
| 07-20-2004, 01:59 PM | #41 |
Well, I have a spell request, they are 2: 1- Holy Bolt: Some lighting balls come out of the hero and immediatly hits the target unit, then the Purge effect is shown on the enemy and some shiny effects, it removes buffs and does damage to the target. (This is optional but can you make so that it does more damage to undead units). 2- Lights of Heaven: At first, All friendly units are healed with the Holy light effect, and have negative buffs removed from them with the Abolish magic effect. Second, all undead units suffer damage with the Holy light effect and all positive buffs are removed from them. Hope you could do it for me, please! |
| 07-21-2004, 04:20 PM | #42 |
I have something that I would like to see done and that I found was rather difficult to do: Temporal Vortex Summons a swirling vortex of dark energy (Unsummon effect) that shoot and damages nearby units (immolation and pheonix fire). The amount of damage increases with level. The warp also fires out a maximum of five life draining bolts at any nearby, non-hero unit (including allies). The warp will last for the duration of all its life draining. When the life drained units all die, so does the warp. The drain has infinate range, so even if the unit runss away, it is still drained. If there are fewer then five units, the warp will take less and if there are no non-hero units, the warp disperse on summon. Good luck and thanks in advanced! -Shimrra |
| 07-21-2004, 05:05 PM | #43 | |
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| 07-21-2004, 09:43 PM | #44 | ||||
http://www.wc3sear.ch/index.php?p=Spells&ID=230 * Updating the map * I made 1)ragonspawn's Frozen Orb and Blaze, JetFangInferno's Last Breath, Ander1345's path of death and HarshaTeja's body guards passive spell idea. Frozen Orb and Blaze might not be like Diablo II ones, I probably didn't understand the post or something, Last Breath works incredibly well as an imbalanced reincarnation with cooldown and that slowly kills the killing unit before reviving. I gave path of death the normal stampede missile but you can easily change it through the object editor. Requests that will be ignored: Zazzadar's Light of Sarodim : Just because I already made this spell -), Check the Shield of divinity spell on either the caster system map or my spell map III (links at signature) R3N3G4D3's requests : there is no way of getting how much damage a unit can do, or to set the range and that stuff. kujospam's Motion detector thing : don't like the idea and sounds easy to make. Dark-Harlequin's grenades : I already made this before too, check spell map III and change my Fire Ball spell's missile art to fire potions. DemonsHellFire's Critical strike - evasion thing : I don't like the idea and it looks like harshateja's already made that. Requests that I couldn't understand: Quote:
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| 07-21-2004, 10:52 PM | #45 |
IM guessing that means Lord Vexorian wouldnt mind if i post DemonsHellFire's Spell up here. Heres the linkMultiple Attack I editted his idea a bit because having evasion plus crit plus this is way too powerful so it its just a 15% chance to attack a unit X amount of times dependant on the level. ~HarshaTeja~ |
