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Taking spell requests again (Completed Spells count = 11)

07-19-2004, 05:18 AM#31
BuRnInSpartan
Quote:
Originally Posted by kujospam
I need a spell to be made, and I have been having a difficult time getting it to work, but I think it is the item that I'm using that maybe why it's not working. A motion detector spell. Where everything within say 20,000 points of that trigger unit, that is a unit, gets pinged, enemies and friends. Shouldn't be that difficult, but for some reason, can't get it to work. The spell must be on an object.

_________________________________________________________________

Easy dude... ok here the triggers....

Events: Unit- A unit comes within (X amount of range) of (w/e unit)

Conditions: (Item-type of (Item carried by (Triggering unit) of type (w/e item))) Equal to (w/e item)

Actions: Cinematic- Ping minimap for (whatever players) at (position of (w/e unit)) for (X amount of time)

Have Fun
07-19-2004, 06:08 AM#32
Ander1345
I don't absolutley need this. But I have kinda 2 requests.

Path of Death: A spell like stampede but instead sucks enemy units in closer and stuns them. With a cool projectile animation or something I have no real preference as long as it's nothing too flamboyant.


Dash and Slash: The unit moves forward attacking every unit in its path once. Dmg per hit increases per level and range increases slightly per level. This one is pretty much up to you if u decide to do it. It'd be kind of like that omnislash I guess. Or it couldn't be as visually appealing. If you could make these for me thanks if not I understand and I'll just improvise my AoS map.
07-19-2004, 06:38 AM#33
BuRnInSpartan
idk i can make your stampede one but i'm sorrta taking Lord Vexorian's job away ^_^
07-19-2004, 09:11 AM#34
Dark-Harlequin
I am after an ability which is going to be called 'Grenades' or similar. Basically what I want to happen is thrown/flying object in high arc and different animation on impact, eg: demolisher animation for thrown grenade and flamestrike on impact for a nice napalm effect with some decent damage.

Is this do-able by just changing some values as I cannot get it to work. Or am I gonna have to do this via triggers, [ because I have doen something similar before but the flame effect happened b4 the grenade hit o_O ] and if so a bit of assisstance may be needed.

thanks. ;)

sam.
07-19-2004, 02:05 PM#35
BuRnInSpartan
base the sepll of a fireball change arc and add animation of unit being casted to flamestrike
07-19-2004, 04:49 PM#36
harshateja
Quote:
Originally Posted by DemonsHellFire
Hey Lord Vexorian, i have a spell request. Can you make a spell that does evade and critical and gives a chance to attack again vright after the first attack, but its really fast.

Hey DemonsHellfire. I did your spell cause i felt is was a good idea and i wanted to use it in my AoS. If its ok with Lord Vexorian, ill post it up. \

~HarshaTeja~
07-19-2004, 04:56 PM#37
Freakazoid
Frozen Throne POWER-- (the name sux)

Like a Freazing Breath(frost wyrm) o be cast in a area and freezez all units even friendly and disables theyr attack and movment (besicly to pause a unit)

Thanks post it here or at wc3sear :D
07-19-2004, 05:05 PM#38
harshateja
Quote:
Originally Posted by Freakazoid
Frozen Throne POWER-- (the name sux)

Like a Freazing Breath(frost wyrm) o be cast in a area and freezez all units even friendly and disables theyr attack and movment (besicly to pause a unit)

Thanks post it here or at wc3sear :D

Hey dude, i dont think you neede Lord Vexorian to do this. Just make a trigger making it pause all units in the AoE of the spell. Then wait some game-time seconds and unpause. Then you can, if you want add some special effects to the spell to make it look cool.

Oh and Lord Vexorian, Ive been trying to do a spell lately but I cant seem to get it to work. Basically i've been trying to make a passive body guard spell. Basically each level gives you another invulnerable bodyguard to fight for you. To prevent this from being cheap, the bodyguard has limited movement around the hero(basically it is stuck in a region and cant leave it) For some reason, when i try to center a region on a hero, it doesnt register that it moved. I think you can do this using cooridinates and points but ill let you find out for me ^_^

~HarshaTeja~
07-19-2004, 07:57 PM#39
Vexorian
too much spell ideas, and most of them are really good, thanks people will come with results tomorrow (first time logging to internet since the day I posted the map )
07-19-2004, 09:20 PM#40
Ander1345
Sounds good. I think I've actually figured out my stampede one though.
07-20-2004, 01:59 PM#41
Andyx
Well, I have a spell request, they are 2:

1- Holy Bolt: Some lighting balls come out of the hero and immediatly hits the target unit, then the Purge effect is shown on the enemy and some shiny effects, it removes buffs and does damage to the target. (This is optional but can you make so that it does more damage to undead units).
2- Lights of Heaven: At first, All friendly units are healed with the Holy light effect, and have negative buffs removed from them with the Abolish magic effect. Second, all undead units suffer damage with the Holy light effect and all positive buffs are removed from them.

Hope you could do it for me, please!
07-21-2004, 04:20 PM#42
Shimrra
I have something that I would like to see done and that I found was rather difficult to do:

Temporal Vortex

Summons a swirling vortex of dark energy (Unsummon effect) that shoot and damages nearby units (immolation and pheonix fire). The amount of damage increases with level. The warp also fires out a maximum of five life draining bolts at any nearby, non-hero unit (including allies). The warp will last for the duration of all its life draining. When the life drained units all die, so does the warp. The drain has infinate range, so even if the unit runss away, it is still drained. If there are fewer then five units, the warp will take less and if there are no non-hero units, the warp disperse on summon. Good luck and thanks in advanced!

-Shimrra
07-21-2004, 05:05 PM#43
Norwegian
Quote:
Originally Posted by BuRnInSpartan
idk i can make your stampede one but i'm sorrta taking Lord Vexorian's job away ^_^
Actually your spells are poorly made, and most will cause tons of bugs. Just though I'd let you know.
07-21-2004, 09:43 PM#44
Vexorian
http://www.wc3sear.ch/index.php?p=Spells&ID=230

* Updating the map *
I made 1)ragonspawn's Frozen Orb and Blaze, JetFangInferno's Last Breath, Ander1345's path of death and HarshaTeja's body guards passive spell idea.

Frozen Orb and Blaze might not be like Diablo II ones, I probably didn't understand the post or something, Last Breath works incredibly well as an imbalanced reincarnation with cooldown and that slowly kills the killing unit before reviving. I gave path of death the normal stampede missile but you can easily change it through the object editor.


Requests that will be ignored:

Zazzadar's Light of Sarodim : Just because I already made this spell -), Check the Shield of divinity spell on either the caster system map or my spell map III (links at signature)
R3N3G4D3's requests : there is no way of getting how much damage a unit can do, or to set the range and that stuff.
kujospam's Motion detector thing : don't like the idea and sounds easy to make.

Dark-Harlequin's grenades : I already made this before too, check spell map III and change my Fire Ball spell's missile art to fire potions.

DemonsHellFire's Critical strike - evasion thing : I don't like the idea and it looks like harshateja's already made that.


Requests that I couldn't understand:
Quote:
Originally Posted by CrystalFlame
can u make the Kjata summon from ff7, i need it for my earth druid in the campiagn im doin, it shouldnt summon the unit, i need it to look as close to the ff7 as possible. if u dont know what im talking about ill try to look for a movie on it (thpugh the games so old i havnt found any good sites, the re all about 11).
have no Idea of what ff7 is...
Quote:
Originally Posted by BuRnInSpartan
a fire spell where you get a template and all units will be hit by a whip of fire
What do you mean by template?
Quote:
Originally Posted by Zazzadar
1: Flames of Zamorak
Flames erupt from the target area and travel back to the caster in two arcs like a pair of brackets () when they arive they grow bigger and merger and shoot out towards the target and explode(who prefereably is already stunned)
I don't understand if the spell is point targeteable or unit targeteable, otherwise I would make it.
Quote:
Originally Posted by JetFangInferno
A abiity where the hero sends a nova out and upon impact, the unit will be pulled towards the hero then they are stunned and another nova shoots them away and stuns them again and each nova does 75 damage.
How many novas and what kind of novas?
07-21-2004, 10:52 PM#45
harshateja
IM guessing that means Lord Vexorian wouldnt mind if i post DemonsHellFire's Spell up here. Heres the linkMultiple Attack I editted his idea a bit because having evasion plus crit plus this is way too powerful so it its just a 15% chance to attack a unit X amount of times dependant on the level.

~HarshaTeja~