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WT 12: Tree Village

08-10-2004, 07:58 PM#31
Vagabond
Sounds like a good idea!

OMG OMG OMG OMG OMG OMG I'M BACK IT'S ME YEAAAAAH!!!! WOOOT!!! I ROXZOR!

Missed me? ^_^
08-11-2004, 02:04 AM#32
MadBagOfHorses
Quote:
Originally Posted by bur
Were not enemies... We just disagree, I think we should disagree. So no need to make any angry comments. The way I see it is, all the stuff I work on, I do it for a reason, not just to show SS and see what others think. I want to use my terrain, and in some cases I do. I don't care if anyone else sees my terrain, its not what I'm making it for.

Angry comments? You surely misunderstood something than. I was (as you said you were) and as I have said many times, simply stating my opinion. Everything that you questioned about my opinion I tried to elaborate so you would understand it better and see all aspects of it. If I made a comment that sounded angry, than I'm sorry.

Also about your way of terraining. I never disapproved of it and never tried to make it sound bad ( I did put in a couple comments about the 'lifelessness' of it, but that's just the way I would view a terrain with no people and festivities). I have made positive comments about parts of your terrain, like on a post above. I said something along the lines of "Ohter than that though, your all looks really good. I like how you stacked a lot of buildings to make a kind of 'Grand Hall' look. It's neat." I do like some of your ideas, I was simply giving you my advice on what I think would look better.

Maybe I went a little to far and pushed my advice on you a bit to hard. I just think that good work should always be raised higher if at all possible, just to make it the best work, instead of just good.

Again, these are all opinions ( I have made a few statesments, but they were stating that what I was saying before was all just opinions).

Thank you for your time.

-MadBagOfHorses
08-11-2004, 02:28 AM#33
DungeonM
MBoH you really shouldn't use the trash doodad for the night elves, it just clutters up their trees, night elves would have as little material as possible, when I look at your screenshot, I see the trash doodad and it just makes the whole scene look sort of messy or amueturish, also your units do NOT fit in with the scene, you need to tint them or something or make them smaller as they just don't seem right...

Edit: Barrels as well...
08-11-2004, 04:00 AM#34
bur
I added the main area of entrance, its kinda like in the center of everything as well, so it sees all of the forest.
08-11-2004, 05:40 AM#35
BanishedSoull
Heres bur's village WITH people. Were gonna make a hero defense map using his terrain, based on only ranged heros.
08-11-2004, 05:42 AM#36
bur
Lol nice, you got the whole bridge in 2 shots...
08-11-2004, 05:53 AM#37
CurruptedDemon
Bur How would get bridges up the trees..
nice terrains all very nice
08-11-2004, 06:10 AM#38
Shining Force
Very nice Bur, sleek and elegant with a natural tone, just like an elvish city should be.
08-11-2004, 06:12 AM#39
bur
Quote:
Originally Posted by CurruptedDemon
Bur How would get bridges up the trees..
nice terrains all very nice
Not sure what you mean?
08-11-2004, 11:09 PM#40
bur
I dunno where it will end. But when it does, I'll finally be able to work on the ground..
BTW these are pics of a Chimaera Roost
08-12-2004, 12:57 AM#41
MadBagOfHorses
Quote:
Originally Posted by bur
as for people, I dunno how it works but, like i place them on the ground where the invisible platforms are but they don't pop up. Maybe I have to be in the game for them to pop up.

I just now noticed what you were saying... Sorry. Bur you have to raise the invisable platforms up to the same level as the rest of the tree village.
08-12-2004, 01:25 AM#42
bur
Quote:
Originally Posted by MadBagOfHorses
I just now noticed what you were saying... Sorry. Bur you have to raise the invisable platforms up to the same level as the rest of the tree village.
No there raised, I was saying i placed them at the spot where the raised are at, and they only pop up if ur in the game. (As shown in banished Souls pics.)
08-12-2004, 02:04 AM#43
Shining Force
Quote:
Originally Posted by MadBagOfHorses
I just now noticed what you were saying... Sorry. Bur you have to raise the invisable platforms up to the same level as the rest of the tree village.
I'm sure Bur knows how to path his terrain... Didn't you see the spellbreaker in his shots?
What he was saying is that units placed where the platform is in the editor don't go on the actual platform unless they're in game.
Heh, might wanna pay more attention next time...
08-12-2004, 02:51 AM#44
bur
Finished the Moonwell, NOW I'm finished..
08-12-2004, 02:56 AM#45
Murloc Lover
i think wazza is the best, reward originality.

weve all seen the ne village round the world tree 1,000 times before......