| 08-10-2004, 07:58 PM | #31 |
Sounds like a good idea! OMG OMG OMG OMG OMG OMG I'M BACK IT'S ME YEAAAAAH!!!! WOOOT!!! I ROXZOR! Missed me? ^_^ |
| 08-11-2004, 02:04 AM | #32 | |
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Angry comments? You surely misunderstood something than. I was (as you said you were) and as I have said many times, simply stating my opinion. Everything that you questioned about my opinion I tried to elaborate so you would understand it better and see all aspects of it. If I made a comment that sounded angry, than I'm sorry. Also about your way of terraining. I never disapproved of it and never tried to make it sound bad ( I did put in a couple comments about the 'lifelessness' of it, but that's just the way I would view a terrain with no people and festivities). I have made positive comments about parts of your terrain, like on a post above. I said something along the lines of "Ohter than that though, your all looks really good. I like how you stacked a lot of buildings to make a kind of 'Grand Hall' look. It's neat." I do like some of your ideas, I was simply giving you my advice on what I think would look better. Maybe I went a little to far and pushed my advice on you a bit to hard. I just think that good work should always be raised higher if at all possible, just to make it the best work, instead of just good. Again, these are all opinions ( I have made a few statesments, but they were stating that what I was saying before was all just opinions). Thank you for your time. -MadBagOfHorses |
| 08-11-2004, 02:28 AM | #33 |
MBoH you really shouldn't use the trash doodad for the night elves, it just clutters up their trees, night elves would have as little material as possible, when I look at your screenshot, I see the trash doodad and it just makes the whole scene look sort of messy or amueturish, also your units do NOT fit in with the scene, you need to tint them or something or make them smaller as they just don't seem right... Edit: Barrels as well... |
| 08-11-2004, 04:00 AM | #34 |
I added the main area of entrance, its kinda like in the center of everything as well, so it sees all of the forest. |
| 08-11-2004, 05:40 AM | #35 |
Heres bur's village WITH people. Were gonna make a hero defense map using his terrain, based on only ranged heros. |
| 08-11-2004, 05:42 AM | #36 |
Lol nice, you got the whole bridge in 2 shots... |
| 08-11-2004, 05:53 AM | #37 |
Bur How would get bridges up the trees.. nice terrains all very nice ![]() |
| 08-11-2004, 06:10 AM | #38 |
Very nice Bur, sleek and elegant with a natural tone, just like an elvish city should be. |
| 08-11-2004, 06:12 AM | #39 | |
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| 08-11-2004, 11:09 PM | #40 |
I dunno where it will end. But when it does, I'll finally be able to work on the ground.. BTW these are pics of a Chimaera Roost |
| 08-12-2004, 12:57 AM | #41 | |
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I just now noticed what you were saying... Sorry. Bur you have to raise the invisable platforms up to the same level as the rest of the tree village. |
| 08-12-2004, 01:25 AM | #42 | |
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| 08-12-2004, 02:04 AM | #43 | |
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What he was saying is that units placed where the platform is in the editor don't go on the actual platform unless they're in game. Heh, might wanna pay more attention next time... |
| 08-12-2004, 02:51 AM | #44 |
Finished the Moonwell, NOW I'm finished.. |
| 08-12-2004, 02:56 AM | #45 |
i think wazza is the best, reward originality. weve all seen the ne village round the world tree 1,000 times before...... |
