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DOWNLOAD: The Ultimate Terraining Map!

08-16-2004, 12:16 PM#31
DungeonM
I've re-uploaded the map, I've added Red Jar, Blue Jar, Anvil, Carpet, Orc Sentry Tower and Cylander Rock, the other models had giant textures files so I didn't add them.
08-17-2004, 02:53 AM#32
MadBagOfHorses
I love you dungeonM.
08-21-2004, 01:16 AM#33
Arohk
can you plz fix the cliffs?
when ever i set water it reduce the cliff high of the water back to 0, cant make water on a montain that way!
08-21-2004, 01:02 PM#34
Gitlich
Quote:
Originally Posted by Arohk
can you plz fix the cliffs?
when ever i set water it reduce the cliff high of the water back to 0, cant make water on a montain that way!

thats just the way WE works when you start the whole map in shallow water. there is no way to fix this. if you wish to have multiple water levals you have the start the map on dry land, and not in shallow or deep water. either get used to draco's flat waterfall trick, or export all the custom object data, start a new map (not made in shallow water) and import it all
08-22-2004, 12:30 PM#35
DungeonM
I made the map start in shallow water because I find people are often asking how to make no cliff shores and that in most cases cliffs made out of rock tiles and a steep hill are better than Blizzard's cliffs...
09-01-2004, 04:49 AM#36
Kuzai
How exactly do I change the size? When I go into Map size and camera whatever, I turn on Modify map bounds and try to make it larger, then try to make it alrger when Modify map bounds is off.
09-01-2004, 10:53 PM#37
DungeonM
You'll want to check off both boxes and then just expand the map.
09-02-2004, 06:29 PM#38
Kuzai
Ok thanks. ^-^
09-02-2004, 06:46 PM#39
Murloc Lover
This could well be the lazy terrainers greatest gift.

Id check out project gaiascape at thehubb.co.uk

they have some very nice custom doodad models.
09-03-2004, 04:53 AM#40
Kuzai
Actually when I try that and press "ok" it says "both dimensions must be 32."

EDIT: I figured out it had to be multiples of 32. ^_^
09-13-2004, 12:26 PM#41
13layde
uhh.. t- thank you?
09-14-2004, 11:44 PM#42
andrewinator_
Umm... when I open it up (in the normal WE) I just get a 32x32 map of one texture, no heights or cliffs, and shallow water. Yes, I do have "View Doodads" (and others) enabled.

What do I have to do?
09-15-2004, 04:43 AM#43
BaronVonShnider
Quote:
Originally Posted by andrewinator_
Umm... when I open it up (in the normal WE) I just get a 32x32 map of one texture, no heights or cliffs, and shallow water. Yes, I do have "View Doodads" (and others) enabled.

What do I have to do?

...*laugh* You make the map, dude.
The reason it is 32x32 is because, obviously, it is ready for you to do some editing. Just go to "Size and camera bounds" and make it as big as you need, and then go to 'Tileset" and make whatever tileset you want. All the new doodads that have been added to the map are under doodads. Just look around. They have all been edited to your liking. Also, look at all the custom imports. There are a ton of great models in there that make the map a great tool for terrainers to use. Look around and enjoy.
09-15-2004, 10:20 PM#44
andrewinator_
lol i am so stupid... thx
09-21-2004, 01:59 AM#45
funkid2
wow this ROCKs, i may stink at terrianing, but i know how do make doodads look nice, prehaps you should add a bigger max scale, i know others have said this but it world be nice