| 03-27-2005, 10:43 PM | #31 | |
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| 03-30-2005, 05:28 PM | #32 | |
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We solved the Hermite rotation problems, so, finish the script'll take only few weeks. About "cut/fragmentation thing", I said "cut" because we have to "cut" the geosets into differents parts according to VertexGroup and Matrices (mdl). Concerning the m2 importer, it will not be an "importer" but a converter into war3 mdl format, that can be imported with the other script (maybe a 2 in 1 script). |
| 03-30-2005, 07:53 PM | #33 | |
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| 03-30-2005, 10:28 PM | #34 |
I think yes. I use Yogbul's coverter to test my mdl files ; it must work with a viewer. |
| 03-31-2005, 10:27 PM | #35 | |
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| 04-01-2005, 12:58 PM | #36 |
I have the Technetium's blp2 converter. |
| 04-03-2005, 03:12 PM | #37 | |
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| 04-03-2005, 08:32 PM | #38 |
My script works on m2, not on mdx2. |
| 04-03-2005, 08:37 PM | #39 | |
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| 04-08-2005, 08:01 AM | #40 | |
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There already is such converter. |
| 04-09-2005, 08:01 PM | #41 | |
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| 04-10-2005, 07:10 AM | #42 |
Yeah, I still have a model converter for beta models made by DaishiofDeath, but it's useless on m2 models that the retail uses. I also have "Technetium's BLP2 to TGA converter", which can convert all retail blps to tga with correct colors and all. Just do a search in Google, I'm sure you can find it. |
| 04-12-2005, 08:22 PM | #43 | |
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| 04-12-2005, 11:12 PM | #44 |
just one question about the importer, will you make it import in skin modifier, desfragmented or both? just cause dex uses skin so i don't know if it would be mind? |
| 04-13-2005, 01:26 AM | #45 |
I made one of these last night, it was strawberry flavoured. |
