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WE Unlimited 2 Released - For version 1.20!

09-17-2006, 06:16 PM#481
Lordbevan
Just a suggestion:
Can u enable more options for Events? At least u should have custom script for Events.
09-30-2006, 08:37 AM#482
Av3n
Oh yes just one Pitzermike when I use Advanced Triggers then save my map it has this error and then disables the trigger.

I'll post a screenshot later of what has happened.

-Av3n
10-01-2006, 03:51 PM#483
PitzerMike
Quote:
Originally Posted by Av3n
Oh yes just one Pitzermike when I use Advanced Triggers then save my map it has this error and then disables the trigger.

I'll post a screenshot later of what has happened.

-Av3n

Check if you have the advanced triggers code in the custom script section.
10-02-2006, 08:11 AM#484
Av3n
I don't think so i have I'll check that Pitzermike.
10-08-2006, 03:19 PM#485
Taur
I was thinking that you really should give people a choice in which functions are loaded unto the map. I mean functions such as the spell enhancer, advanced leaderboard, AI commander, advanced dialog voting, are rarely used but take up a lot of map script and globals. Maybe they can check if they want those particular functions? Or an optimzer that removes all functions that arent used? (I'm not sure does vex's optimizer do that? but in any case it wouldnt matter because I think init advanced triggers calls all advanced functions and makes them exempt to a search that would see if the functions are ever called)
10-08-2006, 05:41 PM#486
Fulla
Or perhaps just, release the custom script in seperate parts/files for ppl to import and use.

Prefably with a mini tutorial.

Much like Vile's knockback functions.
10-10-2006, 08:35 AM#487
PitzerMike
Those are actually good ideas, but can't be implemented because the source code to the WEU Enhancer got lost years ago and I'm not rewriting it. So I can only make minor modifications.
The parts of the script that you need can however be easily extracted when you have some jass knwoledge. On the other hand many of the scripts are not recommended because they're already some years old and terribly outdated, many of them may leak.
10-12-2006, 05:35 PM#488
Laosh'Ra
the function
Quote:
Lightning - Create a Chain Lightning - Primary, True lightning effect from source (x1,y1,z1) to target (x2,y2,z2)
also known as
Code:
call AddLightningEx(...)
in jass seems to create an effect which cant be accessed by the other lightning-actions. e.g. destroying or moving it simply doesnt work... (no, i did NOT use a "wait" and "Lightning - Destroy (Last created lightning effect)"!)
hope u can help out with this. in case it really is a bug, could u post a jass function to properly remove this so i dont have to wait for the next release?
thx in advance & keep up the good work
10-12-2006, 09:14 PM#489
Taur
Quote:
Originally Posted by PitzerMike
Those are actually good ideas, but can't be implemented because the source code to the WEU Enhancer got lost years ago and I'm not rewriting it. So I can only make minor modifications.
The parts of the script that you need can however be easily extracted when you have some jass knwoledge. On the other hand many of the scripts are not recommended because they're already some years old and terribly outdated, many of them may leak.
maybe make an optimizer side tool? that removes un-needed and large functions and thier globals.
10-12-2006, 10:20 PM#490
Vexorian
Quote:
maybe make an optimizer side tool? that removes un-needed and large functions and thier globals
There are already like 2 programs that can do that
11-13-2006, 01:02 PM#491
KeeperMustDie
The WEU is realy great! But now I waitnig for a new version and reale want see following triggers added in it:
Make Unit Burn - upgrade it and add dmg per sec.
Poison Unit - How long, dmg per sec., movement and attack speed raduce
Freez Unit - Freezes unit for a time, dealing him dmg, making unit move slowly and raducing attack speed
Buy Unit - Same as buy item from the shop, but unit.
There is and more but I think You have a lot of job... I posted only triggers, wich i realy want to see. I waiting for next weu version...
11-22-2006, 05:17 PM#492
Infrisios
I have some questions about the WEU, and I am too lazy to read all the 33 pages for them, sorry.

So:

-When I use the hidden models they only show if i use them for units, not for abilities. How can I make them work?
-Is there a way to use multiple cliff tiles ingame? I can use the cliffs and they show correctly in the editor, but look different ingame:

(sorry for german text, we showed it in a german forum....)

-I create my map together with a friend. If I use advanced triggers they work perfectly for me, but my friend can´t even the map if it´s using these triggers.

Is there a way to fix these problems?
11-22-2006, 06:11 PM#493
PipeDream
I may or may not know what I'm talking about, but doing the multiple cliff tiles thing requires using a loader (like WEU) or turning allow local files on and stuffing them in your directory. If you want to send your game around you can use MPQDraft or grimoire as loaders.
12-17-2006, 02:53 PM#494
turondo
There is a problem with my world editor unlimited.. every time i try to open up WEU, it pops up a little box that says "The patch was unsuccessful."

my regular world editor still works though, but WEU doesnt.. i have already tried reinstalling it and i still have the same problem. So is there anyway to fix this?

*havent read all 33 pages b/c i dont have the time to, so i'm sorry if this has already been answered.*
12-18-2006, 05:14 AM#495
FriedDog
Nice work on the editor!

For my request is the ability to make dialogs easier to make (if possible),

Thanks,

Keep up the good work!