| 05-01-2003, 10:32 AM | #46 |
Name: Heart of the Demon Effect for Everyone: Unholy Aura Bonus for Demon Lord: When the Demon Lord slays any unit while bearing this item, the dying unit's soul becomes tainted and leaves the body (as a wisp). The Demon Lord can claim (kill) the wisp to manifest a Doom Guard (under his command) using a part of his own demonic essence. The manifestation costs the Demon Lord 50 health and 75 mana. Souls have Shadowmeld ability. Normal units' soul move at normal speed. Hero's souls move at 1.5 times the speed. After 10 seconds if the soul survives the demonic taint wears off and he revives with 50% health and mana. |
| 05-01-2003, 10:38 AM | #47 |
At Dead Inside, yes there will be custom skins, and I think we're done with them already KDEWolf made them. There should be links to them in my last post. Also, do you know how to make the ranged attack for non-ranged heroes? I know FT can do it but only against air. |
| 05-01-2003, 06:26 PM | #48 |
It's on these forums... Just read trough the threads cuz I don't know which one. It says that you use an upgrade, and set it as long at the hero wears or activated the item in question. Oh yes, it is like ranged. Melee attack with 600 range is one way to go for example. Or you use an upgrade that basicly adds an attack.. Oh well... Read through the threads. |
| 05-01-2003, 07:47 PM | #49 |
Even though a Tauren Cheiftien has 200 rangne, it is still considered melee. If I give a hero-peasent 1 range and long rifles, (and I can edit it to make long rifles give +500 range), will they become range after they get the upgrade, or melee with LONG reach? By Drauka36s at w3p.us (war3pub.com). This is what I meant. But it doesn't really ADD an attack. Hmm... I vagly remember another way. |
| 05-03-2003, 05:33 AM | #50 |
*bump* |
| 05-03-2003, 05:52 AM | #51 |
Oh yes...ShadowElf, please do not include items with the slowing effect of the lightning orb. Items like this kills the game and give high agility heroes an edge over the other hero types. I wouldn't want to see the other team get all high agility heroes, then get the lightning orb where they proceed to rape the other team's heroes one at a time together. |
| 05-03-2003, 06:30 AM | #52 |
If there are tomes of any type, they will be beyond expensive, and even so no orbs of lightning will be used. In any case you shouldn't see agility heroes out of hand. Also, is anyone reading this thread decent at making special effects (custom ones) I need an effect for a discharge of massive energy. PM or post if you need more info. |
| 05-03-2003, 07:08 AM | #53 |
Glad to hear that, and I'm not familiar with custom special effects sorry. :bgrun: |
| 05-03-2003, 12:29 PM | #54 |
Talking about the orb of lighting, I was trying to make my Hero Arena, And give it somehow A Charged behaviur and a long cooldown in the store. Something like it starts with X charges And when a unit attacks with it some trigger will take out a charge. Also when you click on the item it becomes a Deactivated orb of lighting, and when you click on it again it becomes the normal orb of lighting. Do you think that's going to be balanced? How many charges do you think is good to give to it? Ah, shadowelf, your post is inspiring me, so I will give you my orb of feedback idea: IT should be an Item for the Dark team Icon: Soul Actions: A unit owned by player 1...12 is attacked. Conditions: Mana of Triggering unit is greater than 9 health of Triggering unit is greater than 10 Attacking unit has an item of type Orb of feedback Actions: Set Mana of Triggering unit to (Mana of triggering unit - 10) Set Health of Triggering unit to (Health of triggering unit - 10) Ah also the manashield - good for a warrior of the good side Icon: Enchanted Gemstone Actions A unit owned by player 1...12 is attacked. Conditions: 100 is greater than Health of Triggering unit Triggering unit has an item of type Manashield Actions Set Health of Triggering unit to (Health of triggering unit + Mana of triggering unit) Set Mana of Triggering unit to 0 I am testing them in my map and don't seem to be chessy. |
| 05-03-2003, 05:07 PM | #55 |
Thank you Lord Vexorian, Im glad to see I inspiered you, I like this mana shield and feedback ideas, as they dont seem to be too powerful, which helps me with my normal items. You dont mind if I use them right? |
| 05-03-2003, 05:44 PM | #56 |
I have the hellfire blade for the most part working, everything except the effect. Being that you can attack someone while the first person is burning I would HAVE to use a variable array for the effect, the problem is how to determine which variable it should use, because when you tell the trigger you have to know. Any ideas on a system for determining which integers in the array are in use? |
| 05-04-2003, 01:48 AM | #57 |
Name: Skeletal Blade of Chaos Effect For Everyone: +25 Damage +1 All Stats Effect for Skeletal Knight: Permanent Bone Shield, + 15 Damage + 2 STR and 10% Chance Raise 2 Skeletons when hit. *Bone Shield is a custom spell I had an idea for, it is based off Immo cept its gray or white when it spins around you and it raises your defense. |
| 05-04-2003, 04:29 AM | #58 |
I assume you have the damage effect of the burning hellfire done? If so, I am thinking if you could use a queue for the effect. An array of special effects from 0 to HellfireIndex, called HellfireQ Event: When the damage effect of the helfire wears off Conditions: whatever Actions: - Destroy HellfireQ[0] *then shift the back queue items one slot forwards* - For integer A from 0 to HellfireIndex-1 do: HellfireQ[integer A] = HellfireQ[integer A+1] - Set HellfireQ[HellfireIndex] = No Special Effect - Set HellfireIndex = HellfireIndex-1 |
| 05-04-2003, 05:04 AM | #59 |
Im thinkin I bettter look at this when Im awake... |
| 05-04-2003, 05:51 AM | #60 | |
Quote:
Just dont put them in full stop, if they are beyong expensive people will just be stupid and save up for them, even though they are really crappy value. My suggestion is that you have items like belt of strength +6/12/24 etc or crown of kings 5/10/15. |
