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UMSWE Information + Wishlist

07-14-2003, 09:58 PM#46
theJ89
Quote:
Originally posted by Andy6387
Being able to make the make a unit's speed higher than 400 =P



Advanced -> Gameplay Constants

or

Object Editor -> Units -> Unit -> Movement - Max Speed
07-15-2003, 02:52 PM#47
COOLer
max speed is 400 even with that
07-15-2003, 06:13 PM#48
Starcraftfreak
I have fixed that already! Wait a bit.
07-15-2003, 10:34 PM#49
COOLer
(Get loacal Player) needs to be put back in
07-16-2003, 01:16 AM#50
Scio
all the old UMSWE features will be back, dont worry
07-16-2003, 07:27 PM#51
Starcraftfreak
Quote:
Originally posted by COOLer
(Get loacal Player) needs to be put back in

It is there! It is the "Local Player" item from the list of functions returning player.
07-16-2003, 07:41 PM#52
COOLer
Thanks i found it but i found somthing the other day that in jass that an event can be trigger by a var example

call TriggerRegisterPlayerChatEvent( gg_trg_Melee_Initialization, udg_Pla, "", true )

Alot or people would be very happy if you added the ablity to use varables in the vent rater then only picking the few that they have this would also cut lag in maps caus ethe event would fire less.

I hope that would not be too much work to add alow varables to trigger events such as unit var, player var .
07-16-2003, 07:51 PM#53
Starcraftfreak
Where do you want a var? Can you explain more detailed?
07-16-2003, 08:03 PM#54
COOLer
in GUI events on triggers you can't use a player var or unit var but in jass you can exaple


call TriggerRegisterPlayerChatEvent( gg_trg_Melee_Initialization, udg_Pla, "", true )


udg_Pla was used instaed of player(1)

for all events that have unit or players that are predefind you need to alow them to select a var as whel.

You need to add this to almost al the event triggers to alow vars this would help alot of people and reduce lag
07-16-2003, 08:55 PM#55
Scio
oh thats simple to do, *nods head* you wish is my command
07-16-2003, 09:03 PM#56
COOLer
Thank you so much this will cut my maps lag in 1/2 im shure thre are lot of other happy people as whell o can you look into loop trigger that is loop untill i seen it in jass and it would be grat eto see it in the gui as whell!
07-16-2003, 09:20 PM#57
Scio
maybe it wont be so easy, i think that might be hardcoded into the editor, but ill keep looking
07-16-2003, 09:25 PM#58
COOLer
if it works in jass that sense most program lag will let and event be var I hope it not hardcoded it would help so many map makers.
07-17-2003, 01:11 AM#59
DS-Orkhomie
i got a question more then a coment. what files do u guys edit to edit the WE features
07-17-2003, 03:49 AM#60
Scio
depending on what you want to edit, but generally:

UI\TriggerData.txt
UI\TriggerStrings.txt
UI\WorldEditStrings.txt
Units\<>MetaData.slk
UI\MiscData.txt


where <> is anything. Other files can be used, depending what you are doing