| 08-14-2003, 07:34 PM | #46 |
Well there are two way to do it. You can either attach the model file to a part of the model you want or use the unit technique and via triggering you get the facing point of the unit, and move the lights with a polar offset (a function with facing point + angle in that case, since I did use two lights there.). I can post the triggers here if you want to (you can just open the map also and see it by yourself). |
| 08-15-2003, 06:18 AM | #47 |
could u post the triggers? i'm not very good with triggers and i wouldnt mind a discription. |
| 08-15-2003, 05:30 PM | #48 |
Code:
Move Dynamic Lights
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Move WhiteLight 0002 <gen> instantly to ((Position of Marine 0001 <gen>) offset by 300.00 towards ((Facing of Marine 0001 <gen>) + 20.00) degrees), facing (Position of (Triggering unit))
Unit - Move WhiteLight 0006 <gen> instantly to ((Position of Marine 0001 <gen>) offset by 300.00 towards ((Facing of Marine 0001 <gen>) - 20.00) degrees), facing (Position of (Triggering unit))
Unit - Move WhiteLight 0003 <gen> instantly to ((Position of Marine 0001 <gen>) offset by 200.00 towards ((Facing of Marine 0001 <gen>) - 0.00) degrees), facing (Position of (Triggering unit))
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| 08-15-2003, 08:08 PM | #49 |
Have I already sad that it owns? Dammit, I'm saying it again! I'll make some good use for it! pheonixiv, where did u get ur avatar pic?! |
| 08-15-2003, 10:51 PM | #50 |
its from a Nvidia Demo i got with my new Geforcefx5200, i have toy soldiers, alien invaders (the bugs from SST) tornado and werewolf as well as Dawn and Dawn Ultra (the fairy, ultra is higher res) |
| 08-20-2003, 08:07 PM | #51 | |
Quote:
Maybe I will add something, that you can create the lights as special effect in UMSWE 4 (please tell me if this is technically possible with these models, I am no expert on models). I added them to UMSWE 4 and wrote a tutorial how to use them. I didn't make Doodads, but Destructibles, cause you can remove and create them (even with different height) too. The only thing you can't is move them. But for that reason I have made units too. |
| 08-20-2003, 10:34 PM | #52 |
It can be done via attach SC, and this way it'll giver no bug since you won't be able to select them. And thanks for writing a tutorial and all that. |
