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Open RPG or Not?

08-24-2003, 04:29 AM#46
Hunter0000
Doesnt any1 think my way of includeing bases would work?:////
08-24-2003, 06:07 AM#47
Pen²
My questions for your rpg:

- camera? (3rd person, 3rd person ratatable like in NWN or standart view?)
- talking? (Do you use transmissions, cinematics or dialogs?)
- story? (Do you plan a 08/15 story like 'big bad emperer rules the country and some heroes are rebels' or do you make a special thing? If u want to know mine: check the Marduk's descendants thread. ;) I guess that Story is kinda fascinating if you really entered it. Maybe I put in a love story, too ... :D )
09-10-2003, 01:23 PM#48
Spellmaker
I like open rpg but with storyline, I'm writing a Multiple-storylines RPG (singleplayer) with Open freedon, some features: Multiple Maps, Reputation System, Talking with NPCs, Weapons to buy, and much more
03-04-2004, 03:12 AM#49
U8er_L33t
I looked on the forum rules and didn't it say not to post map-type opinion polls in this section??
03-04-2004, 11:11 PM#50
BattleBotv8.2
Quote:
Originally Posted by Jiiwan
Open RPGs are lame on Warcraft. It is basically a melee. You race for gold mines, build an army, and kill the other people... that's what i've seen anyways. I think that open RPGs should rather just be about developing your character and doing quest, becoming a criminal or etc instead of being able to build a base. Somthing along the lines of Morrowind is what I'm thinking of. an Open RPG where you could take your character to different maps and new levels would be sweet using that password loading system. Like say some maps would require you to load a hero of a certain level or else you'd be booted from the game or somthing along those lines. Not like Gauntlet though, I find that game to have little depth and it's too easily abusable.

So true sadly. Most Open RPGs are just get gold mine and kill, oh and kill 1 super unit to finish the main quest basicly. Unless you make it morrowind like, dont make it open. Either make it a largest sized map possible normal RPG or make it a whole mod for 1 map that allows you to go "inside" buildings, using the Orc Campaign method.
03-11-2004, 11:12 PM#51
Transcendence
I would have to say an Open RPG, they are much more fun, and I believe they have a better replay value.
03-12-2004, 02:13 AM#52
Moon_Lunatic
I don't like open... too boring after a while.
05-15-2004, 06:03 AM#53
MysticGeneral
I love replying to year old topics when ppl dun even play war3 by now anymore...

Standard because Open RPG is an excuse for non-creative thinkers.
05-16-2004, 10:03 PM#54
Dragon
When you hear open RPG you think of goldmine fest. Instead of that, think of a map with beautiful terrain, in-depth quests, and new models/skins/wahtevar. Now which do you prefer.
05-17-2004, 06:07 PM#55
IronGauntlet
this idea might be stupid but i wanna throw it out there.

What about both? What if you could have a storyline but fit in all the open rpg aspects. The majority of the quests could be unstory related, and the entire land is accessible from the start of the rpg. lets say your mission is to kill some warlord in the mountains. You dont have to kill him but you could just do a bunch of side quests. you could change alliances and that would affect the story. This may be a bit to complicated for novice map editors but it is possible

oh and maybe make it so people arn't obsessed with leveling up. its annoying when people just atk monster after monster with no end until they can kill anyone who sets them off.

lets go to the pub and drink something, be captain of a boat. i dunno just do something besides leveling up evry second.
05-19-2004, 06:42 PM#56
candymuffins
Quote:
Originally Posted by Dragon
When you hear open RPG you think of goldmine fest. Instead of that, think of a map with beautiful terrain, in-depth quests, and new models/skins/wahtevar. Now which do you prefer.
your exactly right! open RPGs are just for playing for an hour and lvling up a guy and killing a bunch of sh1t. basically senseless violence

with a regular RPG, the terrain is better, theres a plot with many characters...
a great story, and something much more FUN! an ADVENTURE!! :D
05-19-2004, 08:00 PM#57
DCDW
Quote:
Originally Posted by YukonsBane
your exactly right! open RPGs are just for playing for an hour and lvling up a guy and killing a bunch of sh1t. basically senseless violence

with a regular RPG, the terrain is better, theres a plot with many characters...
a great story, and something much more FUN! an ADVENTURE!! :D

IMO if you're considering making it a Open RPG because of all the ground to cover. It's possible to cheat and create a "dummy" version of a hero that is small, no attack but can carry items, and then use a FF'ish battle system where you run into the enemy and then are taken to a new screen where your normal sized hero will battle that monster. It doesn't have to be turn based or anything complicated like that.

Doing that would allow for more space since you're character is smaller on the adventure map. But IMO I perfer standard RPG's because OPEN rpg's suck as far as storyline's go. Open rpg's are the lowest form of custom maps on WC3 simply because they involve nothing but leveling up a hero, which is rather dumb.

Also... plz focus on guiding the gameplay, for the most part i'm just tired of everyone's cheesy names and the constant strife each and everyone of their maps islands/cities/whatever are going through, I don't care, I just want a kickass rpg that delivers on gameplay.
05-19-2004, 08:08 PM#58
IronGauntlet
Quote:
Originally Posted by YukonsBane
your exactly right! open RPGs are just for playing for an hour and lvling up a guy and killing a bunch of sh1t. basically senseless violence

with a regular RPG, the terrain is better, theres a plot with many characters...
a great story, and something much more FUN! an ADVENTURE!! :D
most people in open rpg's have no imagination, making the game dull and boring. the players have to liven up open rpg's or else they will fail.
06-23-2004, 09:16 AM#59
Orihalcon
Meh, Morrowind was ok, grew tiresome once you became super-uber and could destroy entire towns in seconds. But it was an interesting environment nevertheless.
06-25-2004, 02:34 AM#60
Ganon
There's no correct answer to this question. Pick the one that will deliver the better map.

And all this Open RPG's / Standard RPG's suck is all nonsense. Both genres have great examples where the RPG was very successful. There is NOT a strict definition to an Open RPG. Not all Open RPG's are about combat and leveling up without a plot. Not all Standard RPG's follow a so-called "conventional structure." You can make that claim about sucky RPG's because, yes, most people have failed in creating them and have instead, fueled these stereotypes. But once you've found a great RPG, you'll know it.

What it all boils down to is gameplay. No matter how great the terrain and art are, gameplay is irreplacable. You can't mask sucky gameplay with special effects. It's up to you to be creative, innovative to go out of your way to make something fun. As I said before, there is no such thing as a right approach to making a good RPG. As long as it's fun, you have succeeded.

- Ganon