| 09-13-2003, 10:17 AM | #46 | |
Quote:
then say that :-P thats easy event: unit dies condition: triggering unit is a hero AND triggering unit is owned by user player action: set HeroDied[playernumber of owner of triggering unit] = triggering unit wait 10 game seconds revive herodied[playernumber of owner of triggering unit] at position X |
| 09-13-2003, 12:20 PM | #47 | |
Quote:
LOL The meaning of "wait for ress " Is.. If A's hero died ...He needs to wait for B that hav the ress spell B uses ress spell on him b4 the 10seconds run out Then A will b ress If A's not yet ress in 10 seconds ,he will flyyy back to his respawn point ... Anybody can help me on this ?? |
| 09-13-2003, 04:05 PM | #48 |
take my trigger, add a 10 second timer (but 10 sec is REALLY short) :-P |
