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Attaching Weapons Tutorial

12-27-2003, 08:17 AM#46
Bloody_Crhono
I download a sword and i try to put it but i can't import it... you say go to worl edit and open the import window or something like that

I click on file, I see one import and its CHAIN import... and it dont work i don't see my sword so...

Do i need a kind of editor or its just a stupid error i make... reply plz


i know its stupid emote_sweat emote_confused
12-27-2003, 12:46 PM#47
Krakou
The Import Manager is not in the File menu. Hit F12 and you will get it but TFT required.
12-27-2003, 06:03 PM#48
Shadow_Strike
where do you attach the wings? do you type in body?
12-27-2003, 06:20 PM#49
ls_freak
Chest, not body. It says that right when you download it on www.campaigncreations.org
12-27-2003, 09:08 PM#50
Shadow_Strike
o my bad,thx
12-27-2003, 11:51 PM#51
Shadow_Strike
ya, anyways, i got the angel sword and attached it to my admiral proudmoore, when i tested the game, the sword overlapped the unit,


how do you fix that? i got it offa campaigncreations
12-29-2003, 01:27 AM#52
ls_freak
That would be a problem with the bones or something in the model... I don't know if you can fix it without 3DMax or something, but you can prolly find someone who will... post in the modelling section.
12-31-2003, 05:21 AM#53
I2aging_Rapid
Uh So there is a TFT import manager, but not in ROC ya? if there is 1 in ROC where the hell is it ! I cant find it, and I only got ROC
12-31-2003, 04:14 PM#54
ls_freak
There isn't one in RoC; you need to get a program that can open .mpq files (I suggest WinMPQ), then open the map with it and then import the file under whatever path file you want--for example, something like Items\Weapons\Swords\AngelSword.mdx Then just make sure you use that same file extention when editting stuff. You have to re-open the map wtih WinMPQ and re-import the file every time you save the map. I would definitely suggest getting TFT if you're doing anything more than something like melee maps.
01-05-2004, 10:16 PM#55
Savage1
Good job. I think I have what I need to go ahead with my project
02-04-2004, 03:50 PM#56
Archimonde_lich
hey how can i replace a weapon for example i make a sword and put it on a footman, how do i get rid of the footmans existing sword.:bgrun:
02-04-2004, 08:19 PM#57
ls_freak
Alpha channels to make the weapon invisible or model edits. If you want something without the weapon, I'd ask in the requests.
02-05-2004, 02:09 AM#58
Lu Baihu
How might one do alpha channel modifications?

As for me, the Blood Elf Sword works fine with the ability->item method, but the .mdx should be attached to Art - Target and Art - Effect (EDIT: revised after testing); I attached it to the left hand, but am assuming that assigning it Frostmourne's path would replace Frostmourne with it ...?
02-05-2004, 02:18 AM#59
ls_freak
To do alpha channels, you have to convert the .blp into a .tga (or something similar) open a paint program (NOT MSPAINT or PS:Elements, you needs something like PS or PSP), then find the area where you select the different channels (Red, Blue, Green, Alpha). Go to the alpha channel; anything that's black is invisible, white is normal, in-bewtween is team color. It's on a greyscale, but it appears as red when you edit the alpha channel. Look it the tutorials section if that's not detailed enough for you.
03-24-2004, 08:58 AM#60
nkknight
Quote:
Originally Posted by Lord Vexorian
Do steps from 1 to 6, then

make a new ability from the Orcish Battle Standart , then Change the effect to war3mapimported\nameofmodel.mdx

Change the target attachment point to hand, or head, it depends on the weapon model. To specify the hand, add a string with left or right

Give the new ability to the item

i cant find the ability orc battle standard, can someone give me a hint which category is it under?