| 12-03-2003, 07:53 PM | #46 |
how can I vote 4 every thing?? Cu |
| 12-03-2003, 10:34 PM | #47 |
Ugh, thread necromancers. Please, let this thing die; can't you see that the last post activity was nearly a month ago? |
| 12-04-2003, 03:40 AM | #48 |
BUGS! you forgot to mention BUGS! and I don't mean those hero arenas with overpowered crypt lords Ô.o bugs are surelly the most annoying part of it all. Plz debug/test/whatever your maps! |
| 12-05-2003, 11:10 AM | #49 | ||
Quote:
Soo... basically you hate every single map on Battle.net, then? Twin_Scimitars @ You rock. Is that avatar for/from a game? Quote:
HAH! Spam!!! SPAM like hell! This dude needs to be banned! He bloody flyign everywhere postign useless spam like this! Hes bloody pissing me off! |
| 12-07-2003, 08:57 PM | #50 |
i got avatar from internet but i think he is on baldurs gate dark alliance. but hes from my favorite books. |
| 12-12-2003, 01:29 PM | #51 |
Okay, let's go trough the options...: - Story, First of all, I'd like to say that the story is important for Most maps. All maps don't have to have a story, or a good one. You might not even Want a story for the map. A footman wars map with a story would (When I think about it it would be good) be extremly odd, right? Thus they don't have a story.. Yet... Someone might make one just cuz I said this, lol. - Doodads & Terrain, Doodads are a big part of map making. As is terrain. However, I'd rather play a well balanced footman war with great replay valvue then to play a footman wars map with the most awesome terrain. But if we take a campaign instead, you'd need terrain and doodads to look at or you'd lose the intrest of playing. Basically this option *really* depends on what type of map you're having. - Unbalanced Game, This always ruins the game. It has to be balanced. If you have two forces that are supose to be 50/50 in power, and they're 60/40 or even more then that, it's not fun to play. It doesn't even have to be fun for the overpowered ones, since they're just killing the others off... Where's the fun in that? - Time Consuming and Short maps, This is also strongly restricted to what map you're creating. If you're creating a big-scale RPG, as Waugriff have done with his "Crisis of Time" rpg maps, you'll automatically want to play long games, if you like the genre. If anyone's hear of Extra Small (It's not a famous map), you battle on the smallest map ever, melee style. 4 Players, and that game takes 5-15 minutes depending on how long they/you hold on. Generally, dragging your map out too long will suck. Long waits is not appriciated. But having too short waits, and making the game be over too soon will make it suck equally much. - Common or Bad style, Well a bad style, is of course, bad. A common style is also often disliked. This is, ofcourse, if you do not change the map concept so that it actually brings something new to the gameplay. Basically, this is just bad all the way trough. - Boring Gameplay, This always spoils a map. Long waits often contribute to this as well... - Lack of instructions, Well, I see this is a lot of problems for many people. Usually they are given a lot more information then needed, and in return didn't pick up ANY of it. This is always a spoiler. - Nothing Special, This is not something needed for ANY map. This is just some extra spice. Regards Dead-Inside |
| 03-24-2004, 07:02 PM | #52 | |
Quote:
Hmmm.. maybe because LOF isnt an rpg its an rp.. if you don't know the dfference you shouldn't insult the game. RPG's are where you go around doing quests/creeping etc. with hero. RP's are where you create your own scenario/story/town etc. and then play it out. (kinda like dnd but jor all teh dungeomasters is the best way i can explain it) What it says in the quests were right bot mean nothing if your a noob at he game. :D |
