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Create the World of Warcraft

09-15-2002, 10:42 PM#46
Nakou the Saiyan
I love War 3 as much as anyone else, and I know I am going to love WOW, but you guys are crazy. If you want to make something that emulates an MMORPG, then Mod Diablo 2. With D2, you can save characters, have an ongoing game, save items, join a game already in progress, etc. I mean, all you would have to do is graphics. While I know it sounds like alot since they are all 2D, but think about it like this.

You can make a custom model and animate it, then take screen shots of each frame of the animation from the various angles. Thats your only problem and I just solved it.

However, if you DO find a way to get passed War3's short commings and make it work, I will help with skills. But like I said, I think D2 is a better choice for this endevour.
09-15-2002, 10:57 PM#47
Bl4ck1E
you have to know we mappers/modders always need a challenge :D

and not many ppl are playing D2 anymore...
09-15-2002, 11:13 PM#48
h0pesfall
D2 has no "editor", so editing D2 would be just as tedious as solving all these problems with WC3. There is already a map that is almost an MMORPG, actually it is more like an open RPG but that saves characters through cache (yes from what i've heard the maker of this map got it working on bnet!). It's supposedly a version of the Everquest map that came out not too long ago, but I'm still trying to find it. I hope it's not just rumors.
09-15-2002, 11:17 PM#49
Klintel
Well if you find it be sure to tell us all about, I'll help you look when I have the time though.
09-16-2002, 12:24 AM#50
Guest
Hmm, what about connecting WC3 to other servers? I remember for the Beta the people who cracked it connected to a seperate non-blizzard server.
09-16-2002, 01:37 AM#51
Guest
Maybe this will help with your game cache problem.

Once a player finishes a quest he is given a password of some sort. Then after he plays the game again, he types the password and THERE his character (Although without his items etc, and not his gained levels. But he has fair levels to start from where he was before) Its probably not going to help but its better then no saving.

Nevermind weaaddar has a more intersting idea.
09-16-2002, 06:05 PM#52
mikititan
I was thinking about it and I think I have the solution for this stuff... when the joinning issue be completed, we would be able to make an MMORPG!

Here is what i've made:

We have not to disconnect every time admins make new events, i have tested a new system that allow an admin (who knows the right commands) to make events in REAL TIME. It's not finished yet, I'm working on it.

It works with commands that are typed in chat box. There is a trigger system that translate those commands and make the events occur in real time.

With this system you can create a unit or a group of units at x,y coordinates or at region. You can change weather effects, assume the control of a NPC or order a unit to do or say something.

What do you think about it?
09-16-2002, 07:34 PM#53
Guest
Umm your biggest problem is saving characters. So I think you should consider working on that issue.
09-16-2002, 11:07 PM#54
h0pesfall
yes, even if we cant link maps, being able to save would still allow us to make one big 256x256 map with lots of content on it, and make the possibilities already infinitly larger than they already are.
09-17-2002, 01:47 AM#55
Guest
Anyway if your thinking of starting this project i'd like to help. Maps, Skins, or Triggers.
09-17-2002, 04:03 AM#56
dataangel
Your head has just gotten too big man.

-It's fairly clear the technical expertise for doing this just isn't there right now, even if it were remotely possible.
-Chances are many of the problems are hardcoded in such a way that it's virtually impossible to fix them without access to the source (which only Blizzard has).
-Assuming the above weren't true, there's still the legal issues.
-The idea of creating new effects, etc. through the chat box has already been thought of, and been done. It's not even terribly difficult, especially if you manage to grasp substrings.
09-17-2002, 05:29 AM#57
ChewieTobbacca
A big problem is still pretty much the way the game was -meant- to be played.

This game was not specifically built in the same way MMORPGS / linking etc. is involved.

Sure you have campaigns and maps etc. linking heroes and so on, but they are still differnet maps and so on.

Like take Neverwinter Nights for example.. the game was meant to played in this mmorpg style fashion but on a lesser scale.

The game allowed linking worlds that were up as long as the server was up.

Another issue is joining games mid way.... take CS for example, you can join a game at anytime and ppl enter / leave all the time, with the 'world' being up as long as the server is up.

Problem is, Warcraft III doesnt really allow this. This game wasn't built for these kinds of games again. The game was built in the style of Starcraft and other RTS out there, in the form of join a game, start game when you have players, play til end / quit, game is done.

Games aren't servers but think of em as a room you open up and play and leave when your done. People cant join the game midway.

Honstly speaking, MMORPGS work in far more complex ways than just link a bunch of maps together, allow saving of heroes, and adding new things.

Those are just part of hte basics as are runing heroes, scripts, etc.

Yea im a skeptical / pessimistic person but im just speaking my experience from mmorpgs (having played a lot).
09-17-2002, 09:11 AM#58
wacko
well its been awhile since i have posted here but i would like to respond on ChewieTobbacca, after talking to a friend at blizzard, this idea can be done with the wc3 engine, making some like an MMORPG is not something that can't be done. This engine does support FPS view, they used that few when testing models back in the day. Also on the topic of legal issues and such, I am pretty sure if you don't call the thing "WOLD OF WARCRAFT" you will have no issues. I think all of what is asking to be done can be done. I don't know if we have the reasources to do it, I do know that the people at blizzard run a different version of the game that is 100% open, so adding new things like races and reasources are easy for them. But I think this is all possible if we all just came together and worked on it as a bug community type thing because i think thats what its going to take.
09-17-2002, 11:37 AM#59
h0pesfall
fps view? what the HELL does that have to do with an MMORPG? the only MMORPG i can think of that uses first person view is EverQuest, and personally i think EverQuest wasnt very good. FPS view is BAD, first of all because since you have to use a buy system to move, you can't cast spells unless you make some very strange buy-system that allows you to cast something at a set distance in front of you. Second of all it's very choppy and almost impossible to smooth the camera perfectly. Third, the feaking CONTROLS. It's impossible to make perpetual movement in a direction/turning in an angle while holding a key. You either have to make a stop/go system by pressing the key to move, and again to stop, or having to hammer the key several times to keep moving.
09-17-2002, 11:42 AM#60
h0pesfall
reply to chewie: right

but I think people are trying to make more of a diablo-type game than an MMORPG. A diablo like game would be possible if linking/cache features would be brought to bnet. It's the only missing step. And even without linking, a map as big as 350x350 (yes its possible editing worldeditordata.txt) can have enough content to keep players hooked for a loooong time. As long as you make it interesting of course (quests, cache could save em like in d2 to remember which you did or didnt do, and not get rewarded twice), and random loot, with unique/rare items having very low drop rates (like 2% on hard bosses) to force players to play several times to obtain the items they want :P