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WIP tree village

01-28-2004, 03:54 PM#46
Oerst
it's a sin that u can't trigger...imho u could make great cinematics out of this!

amesome terrain!!!
01-28-2004, 04:03 PM#47
Aznwhore
i checked the terrainer website, and i saw that tree village thing... u think u can possibly put that up for dl?

and, uh, u r right about that word document thing, i do it all the time too...
01-28-2004, 04:14 PM#48
[Death]
Quote:
Originally posted by Aznwhore
and, uh, u r right about that word document thing, i do it all the time too...


Me too. But my mom has gotten quite smart lately... she points to one of my internet explorer windows and says, "aaand whats THAT?" :nono:
01-28-2004, 04:22 PM#49
Aznwhore
r those made of tables or wharfs?
and how the #%*! do u make them float?
01-28-2004, 07:40 PM#50
Murcielago)
Quote:
Originally posted by Pure_death1492
Me too. But my mom has gotten quite smart lately... she points to one of my internet explorer windows and says, "aaand whats THAT?" :nono:


LOL hehe i hope my mom doesnt start to do that....try to put the taskbar on auto hide :D lol

Quote:
Originally posted by Aznwhore
r those made of tables or wharfs?
and how the #%*! do u make them float?


there tables, and use ctrl + pg up/dn to raise and lower doddads (does not work on units/buildings
01-28-2004, 07:51 PM#51
Aznwhore
which base doodad model did u use....
table?wharf? ???
01-28-2004, 09:10 PM#52
SS3Goku
You should make a 3rd person rpg out of this map, it would be awsome to walk around in that terrain. I think all the shots you have are awsome.
01-28-2004, 10:08 PM#53
Murcielago)
Quote:
Originally posted by Aznwhore
which base doodad model did u use....
table?wharf? ???


i told you a table
01-28-2004, 10:51 PM#54
Aznwhore
sry, didn't read that part...hehe

but, how did you make the tables walkable, or r they walkable?
i mean like, whenever i try to start off w/ a bridge/ramp doodad, it can't ever rotate...
01-28-2004, 11:38 PM#55
Murcielago)
try holding ctrl then click and move the pointer let me know if it doesnt work ill post up an alternate way of doing it:D
01-28-2004, 11:46 PM#56
Beam
The stuff in this map isn't walkable. I didn't really think about making it playable. If you do start out with a bridge/ramp, set its rotation to -1 and it should work.
01-28-2004, 11:54 PM#57
Aznwhore
thx for the tip
01-29-2004, 12:07 AM#58
Toxicseaweed
only problem with that is that you cannot change the Z and stuff for ramps.
01-29-2004, 12:43 AM#59
Aznwhore
isee....
01-29-2004, 12:46 AM#60
Murcielago)
then do what i do, make its pathing to circle of power(small) i base it of a structure so i can edit the x,y,z vaules