| 01-25-2004, 03:39 PM | #46 |
I haven't seen a map name like that in awhile on the US East server -- and I never have trouble with people joining the maps I host. Again, I say, do you join games that are "l33t pwn0r" crap? I like to make maps that I enjoy, and I have this silly little idea in my head that I'm not so drastically unique as to be the only one that'd enjoy it. |
| 01-25-2004, 03:41 PM | #47 |
About Enfos they just released Enfo 1.0 Non-Beta with many bug fixes and new heroes. Remix was crap, i thought he made it i'm glad he didn't. In remix you could be a tower builder how gay. |
| 01-25-2004, 03:47 PM | #48 |
the point is, people spend a lot of time on their maps and for all other purposes the maps are "theirs." They own the time that went into them. Most of the time someone who opens a map and screws with it is just trying to undo what you have done, if someone better always opened peoples maps and made them better then there would be no need for protection. The fact is, you don't want someone getting into your hard work, fixing it to their n00b liking, rigging it, etc... then distributing it on bnet with your name on it etc... etc... that's the point, anyone with common sense (non-n00b) can unprotect a map. So I say, map protection is a great thing so people OUTSIDE the community have a harder time messing with peoples hard work. :P Take that biatches. |
| 01-25-2004, 03:53 PM | #49 | |
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Umm... you're thinking of Reloaded. That was made by some idiot that took heros from other maps and threw them in. Remix was done by Dr Hack and his name is on it, he also visits the forums for Enfo's TS and has his own section of it now. All he did was fix bugs in Enfos was Enfo was away. Enfo's 1.0 was released several weeks ago. Volatile: Some dude spent alot of time figuring out the uses of the wheel, and inventing the mass production system, and the laws that govern a diplomatic government. But you don't see these things being reproduced seperately by each person that needs to use them. If we did, there'd be no standards in the world today and that would just suck major butt. |
| 01-25-2004, 06:14 PM | #50 | |
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I'd say such innovations as freedom are much more impressive than the guy that took democracy and made it a 3 branch system for the US. |
| 01-25-2004, 06:59 PM | #51 | |
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Wow, I have never heard something so outrageous. Seriously, back away from the bong. The architecture of n?x is fundamentally different, and thus more secure. Furthermore, the default configuration options on those OSes usually take security in mind, while WindowsXP still logs on users as root as default. Not only that, but most actual academic research (as opposed to your arbitrary guesses) will indicate you're wrong -- n?x OSes are fundamentally more security oriented, regardless of their user friendliness. The insecurity with Windows is not due to the intelligence of it's user base, it's due to the slow releasing of patches and vulnerability fixes due to being closed source, and because of their (albeit now diminishing) obscurity/closed-source is security attitude. Also, your claim that there have been a flurry of n?x vulnerabilities is ridiculous. Even if there have been (no way to know since you didn't back up your cliam), there haven't been nearly as many in comparison to M$. Exploits for IE and Outlook are discovered on a regular basis, while OpenBSD has gone about five years without a hole in the default install. People don't write as many viri for n?x machines because they're not very fun -- the system is setup such that even if the virus does squeeze it's way in, it can't really do very much (via permissions). Again demonstrating that you haven't done your homework, you claim that n?x machines aren't targeted by virus writers and such because supposedly people don't use these OSes as much. Get off the crack dude. n?x OSes just aren't as popular on the desktop, the juciest servers that people would like to get into are running n?x stuff, just look at the popularity of Apache, which has a very small windows user base compared to its n?x base. No offense man, but learn your shiznit and come back. ------------------------------------------------------------------------ Anyway, on the note of map protection. The big resounding argument seems to be that leaving your map unprotected gets lots of crappy remakes made. The simple way to resolve this argument is to ask: Is protection working? For the most part, no. Protection has been around for quite awhile and there are still hordes of crappy maps on battle.net. Even if you protect your map there's still going to be a ton of crappy maps floating around bnet. So protecting your map really isn't serving the community at all. The way it does serve some purpose is to help ensure the author gets credit. But I think that's much easier to establish by having a site for your map, and submitting it to the major map sites (here, wiii.net) so that your name is associated with the good original. But the surest protection is to make your map technically advanced. When I made Battledome 1, totally unprotected, nobody touched it because most users didn't get the code well enough to rig it. Just more encouragement for you guys to innovate ;) |
| 01-25-2004, 07:26 PM | #52 |
MFG. How many times must I say this. I join games that I like. Unfortunatly most BNETers wont join them unless they have a 9 diget version and misspelled words. |
| 01-25-2004, 07:26 PM | #53 |
Believe it or not, it is possible to get root without being granted it, and viruses for n?X can and do abuse such exploirts. Not to mention that it is possible to get ring 0 permissions due to hardware problems on certain processors, which means virus code could do a hard format on a drive or the like reguardless of the OS (unless the OS just won't allow native code to run and only allows applications to run in a VM or somesuch, which seems to be the direction longhorn is stepping in). Also, the whole idea of using C for everthing is inherently error-prone. In languages where memory management is handled manually and array access isn't checked, etc, programmer errors are common(really, I've yet to see any real program implemented in such a language come out perfect the first time). Most of the exploits for n?x so far involve some kind of buffer overflow or similar memory management problems. For proof of this, you can look at your example of apache, in which a large portion of the code is dedicated to a custom memory manager to help prevent such problems. Note that in the past it hasn't been 100% effective, and thus a weak point that can be used to get access to a system (where a root exploit could then be used to get full control). I don't argue that n?x was designed with security in mind, but that doesn't mean much really. I can think of several places where n?x security isn't as robust as window's security, such as the file permission system. In windows under NTFS, you can give all kinds of permissions to any number of users/groups, but in n?x you're limited to one primary user of the file and you only get 3 permissions (read/write/execute). |
| 01-25-2004, 07:26 PM | #54 |
protecting a map its not about fame or glory... it just about to keep your hard work save from "noobs".... if u are smart enough to unprotect a map then i guess u r not a noob and u r not going to steal a the map puting ur name on some 1 else hard work.... thats why people portect map. Im not going to spend weeks of my time making skins and super complex trigger to somebody that will only change my name by his and use my hard work to have 5 mins of fame... NO! i dont care if u look my map.... but i need to take actions against those "peoples" "Map protection it is what separates noobs from true map makers... if you can unlock the protection then i will know that you are not a noob" Noob = going to steal my work Protection its just to hold the nubs... |
| 01-26-2004, 01:31 AM | #55 |
nobody listened to my point of view emote_confused I believe in heavy protection of rpgs and open rpgs. why? Not because there would be 100 versions of it, well actually yes, just look at 100 different open rpgs such as Sols,Cot, etc etc. But not only because of that, people would be able to cheat easily, they would able to tell much faster how to rig their hero with hero saving, well basically over multiplayer an unprotected open rpg will not have any value. By the way, I love windows xp :D :D , and yes, I understand that it's virus friendly sort of speak :gsmile: |
| 01-26-2004, 07:17 AM | #56 |
I think protecting map against edit is good - there will be no "stoled" maps and maps with monsters renamed to flying les****, pe*** eater etc. But, there are also bad sides of protecting. When map is protected, you can't check it (take a look at triggers, units, skills etc.). That means if you want to get information about something in map, you must contact the author. So, in my opinion, maps should be protected ONLY against editing, but NOT against viewing. |
| 01-26-2004, 07:53 AM | #57 |
Map protection - In my mind, becomes more trouble than its worth. First off, the protector that probaly wont create problems for your map is probaly the easiest to break, and the best one is the most likely to screw up your map! I noticed Unprotectors have become common now, and are much loved by B.net 'noobs', partially because they can create mock versions or rigged versions in their favor - That or remove you from the credits and pass it off as there own in a attempt to prove there false suprieority in Mapping. Other 'noobs' would become frustarated at you and whine about balancing to their and only their favor. Still, Most mappers do this for the fun of it - And it's bound to become unprotected, one way or another, Or copied or ripped off. For example, Tower Defense, a creative idea at first, but burst into trend and most are despised by many by now. So even if you have a creative idea, it will be copied by the Detrimined. |
| 01-26-2004, 12:24 PM | #58 |
I HAVE AN IDEA of MAP PROTECTING that will allow to view...!!!!! MmMm... what if u can protect the game with a dam good trigggER???? like... the main trigger (The inizialitation trigger) must have a short cinematic that shows a beutiful terrain with small letters "Map made by: The_Inquisitor" -End - continue next actions of the main trigger and then if u want add a new trigger checking if the main triger not load in the begining display text "Pirated version of the map XXX" or what ever u want ... then colvert all ur triggers to text (jass)... This may sound stupid... but if some "noob" unlock the map AND change the name and credits.... ur name will be in cinematics too... and i dont think he will be smart enough to delet the cinematic lines in a full text trigger.... (Put weird names to the triggers so he will not know what to do) What do u think of this??? |
| 01-26-2004, 01:12 PM | #59 | |
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;) Id perfer to have no one play my map. |
| 08-15-2004, 03:02 AM | #60 |
protection is very important imo. I have several maps out, although none recently (working on an open RPG for EQ atm) and all are protected. Granted the general idea against protection is that A) people don't learn and B) People might have ideas to improve. A) I personally learned most of what is in my maps from forums. If I hit a roadblock I ask about it in the forums on wc3c and I can almost guarantee a reply within a day. If I see an innovative trigger, such as the save/load system on dark lineage, I e-mail them and I usually get a reply with the specific trigger included (although the dark lineage one was in korean, couldn't make heads or tails of it). I have gotten 3 e-mails myself on some of my more complex triggers, and I have replied to them. So although it takes a bit longer if there is a trigger needed it can be gotten, and in turn you can stop the newbs. B) its called adding a short line at the start saying "Send your feedback and suggestions to [email protected]". Voila, you improve your map and you don't compromise it to people changing it, and if its a good suggestion I almost always give them credit for it. |
