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Map Protecting -- Rants, Raves, and all your stupid Thoughts

01-24-2004, 02:36 PM#1
RaeVanMorlock
This was all taken from a different thread that was getting off topic, I only took the more deep messages...




Quote:
RaeVanMorlock said...
I think map protection is a joke, anyhow. You don't even own Warcraft 3, let alone the World Editor that you use to make the map -- or the system that it runs on. Most people here wouldn't be able to do anything with WE if not for the help of people in the community that have answered their questions, written tutorials, and provided sample maps for people to play around with. Why not give something back to them? Half the stuff that's protected is total crap anyway... it could at least provide some form of educational value to the lesser knowledgeable. I've half a mind to just laugh at you, but I'm not quite that cynical, and I almost feel bad for ya. So I'll take a look at it later and let ya know if I can get anywhere with it -- but I think everyone outta read this and get a clue for a change. It's not like you're going to make money or worldwide fame over some custom you do for some game that'll be scarcely played a year from now. Yeah .. hrmph.. there's my rant for the day.

Quote:
Pesmerga said...
I think your completely wrong. Protecting a map is someone's choice, not yours. And protecting can do alot of good in the community. It encourages mappers that steal maps to generate their own. If everyone had their maps protected, there would be a lot more competition. Now all you gotta do to get your map known is make a couple custom units, slap a Maul tag on it, and your set. This makes other people's maps less known because of some idiot that didn't even try. And think about the person whos map isn't being played. He spent weeks, months on that map and then some kid who spent 2 days on a Maul or AoS is getting all the fame. Completely unfair for true mappers, not sissy theives.

Quote:
RaeVanMorlock said...
First off, I'd be flattered if someone liked my map enough to open it up and screw with it. Secondly, what kinda fame you talkin about? Personally, the only person I know from a map is Enfo, and that's because I got bored and decided to visit the forums one day. Nobody that takes someone's map and sticks their name on it is going to also get a forum and be able to support people with it. Just because someone else takes the map and wants to change some stuff doesn't mean that you can't continue to improve on your own version of it. And face it, no map stays popular for long without consistent updates.

Dr. Hack -- I was annoyed at that guy for the longest time. But he made a good point: why reinvent the wheel?

If someone can take my map, make it bigger, better, or more enjoyable -- than great! That person deserves some credit for doing so, and if I'm smart I'll transfer some of those changes over to my own. And if I can't keep up, than I can resign and move onto other things and let that more talented person use it. It's all for the community.

If some person takes the map and throws a crapload of cheats and stuff into it to make himself badass -- well, any intelligible person wouldn't waste their time with his version. And all the idiots that do -- to hell with them.


I think a big reason people worry about protecting their maps, or at least, in my opinion, the only sane reason is because of all the idiots that go changing the filename of it so then you end up having a dozen versions of the same map on your computer. Well, ya know, protecting it isn't going to stop somebody from changing the filename.. ya know, only educating people to think is going to solve that problem, and how do you propose we do that if you keep all your little secrets hidden away under some lock.

Besides, I can crack all the terrain, objects (units, spells, whatever), strings, terrain, doodads, and some other crap out of a map in like 2 minutes -- the only thing I can't get to is the WE triggers, but I can get the JASS so the triggers are still available for me to edit, just not in the nice GUI. So what kind of protection can you really provide? I mean, protected or not, all the information has to be in that file, right? How else would Warcraft be able to play it?

Tell ya what, if you want to make some super badass map and keep it safe from all the evil in the world -- don't share it. Keep that badboy to yourself and enjoy all the fame and back-patting that you can give to yourself. Otherwise, get over your quest for fame and become a productive person in the community.

Quote:
sayain_warrior said...
I totally agree that map protecting screws the mapping community.
Though it might keep in newbs from opening your maps, in fact if warcraft 3 can read, it can be made unprotected. Even blizzard encourages people to look at other peoples map and learn from them.

Quote:
Huh said...
The main reason i've been protecting the map I'm working on now is because, in the event that it becomes popular (dont worry im not holding my breath, i know how fickle b.net users are lol), I dont wan't 100 kids opening it up, editing a few unit values, etc , and further unbalancing what is atm already somewhat unbalanced.

If an experienced map maker wants to use my map i have no problem with it . If a noobie wanted to learn from my map, i wouldnt have a problem with that either. hell thats how ive learned most of what i know anyways. THE ONLY REASON i protect now is because of the idiot kids out there who will go and edit things and repost the map with the same name, possibly confusing people who actually want to play the working original version. Some of these idiots wont even add themselves to the credits for their changes or the loading screens etc. They just go in, make changes, blah blah, and start spreading it.

Sorry if this hasnt made the most sense its late. I would love to not need to protect my maps and hell maybe i dont really "need" to. But at least it prevents the kiddies out there from opening it in their default world editor. Believe it or not, having trigger failure in map editor (preventing it from opening) will keep most the kids at bay. ANd if theyre determined enough to actually HACK the map, then props to them for having that skill/determination.

-Huh

PS - if i ever get my current map released, anyone is welcome to email me asking for an unprotected copy. i just want to know its being used for learning, or borrowing code/script/models/skins/ etc etc. NOT for making a wacked out kiddie version that has no real value to it.

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Extarius said...
My protector exists for a few reason: Mainly to prevent cheats. You say intelligent people avoid the hacked version, but there are so many bad maps out there how can you know when you download a map if its just a bad one or a hacked version? Or what if all you can find is hacked versions but you want to play the real thing? It also prevents credit theft. Now, you might not think it is important to get credit for work, and many people might agree, but there are those that do not, and to help them there is my map protector.

I don't have a problem with people editing maps, but I think it is wrong to do so without permission, and most people don't get permission. Protection makes it a little more difficult for them to steal the work, since it stops most n00bs, which is its main funciton, and it also stops intermediate people that don't know jass because it removes the gui triggers. Even for those that do know jass, my protector obfuscates the jass so its harder to edit because you have to figure out yourself what each variable/function is which can sometimes be difficult. Of course it isn't impossible, since WC3 has to be able to read the map, but it is more difficult than an unprotected map.

As for hurting the mapping community, I don't really think so. All it takes is for mappers to put their email in their map and anybody with questions about how it works can ask them. Also, there are places like this where mappers that protect their maps hang out to help people that need it. The trigger repository hosts a great deal of knowledge and examples to do all kinds of things many people couldn't figure out from just looking at a map that did them. This place helps people learn to do it themselves instead of just copy and paste, which is IMO a much better thing for everybody involved.

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ak47 said...
As a kid I've been learning about other people maps and started to make my own. When i modify them I gave credit to them and myself and cleary state that its a different version. "Notice how many people edited wintermaul lol"

There are ways to break protections even a kid like me know how to. People could just type like map protection or something in a search engine and u will eventualy find some site to crack stuff...

http://www.wc3sear.ch/index.php?p=FAQ&sid=

Just shows how to crack stuff of map protections... I found this out when i was checking for a map protections to use for my map... I'm not intending to just have people do this but If i could find this ... other people would too and just keep it a secret for themselves and edit the maps... So if ur trying to have a map protected and dont want others... Beware there are probaly more sites to crack stuff. So if your map eventualy becomes popular. There is some messed up guy around who will crack your map... It already happened... Island TD was cracked. I dled 3 of the same versions and same title... Skibi's TD was cracked. I have 2 of the same versions with the same title... Just posting this to beware of others.

I wish that other people can open other people's map but can not edit it or copy. That would be great. Newbs can learn and jerks cant modify and take credit for themselves. I just hate those people who take urs map and give credit to them selves after all those hard hours of work. Like this tco-aqua-fox or lord cant remember who tried to hacked into my protected version of my map...

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raejin said...
It's true that unprotecting maps can be done, but I wouldn't say that as a result, map protecting is useless. The knowledge required to recreate a war3map.wgt file implies a certain level of understanding from the cracker, someone who (presumably) isn't going to retard your map on the basis that he isn't an idiot.

On the other hand, protecting will stand a good chance of holding idiots at bay, as people who don't understand what makes a map decent also often don't understand unprotectors.

Similarly, even something as simple as using UMSWE-only triggers (like Game - Display Text to Player) once or twice will stop the map from opening in the the regular WE since it has 'corrupt triggers', which will also stop a lot of idiots. It basically depends on the level of knowledge you want to require of people before you let them look at your stuff.

Quote:
RaeVanMorlock said...
Darky27 rules ^_^

I still hold firm to the belief that if someone wants to screw up your map, no worthwhile audience will bother to play it. And if they do a better job with it than you, than you have the opportunity to learn from them as they learned from you.

If people are going to change the contents of teh map without changing the labeling so that it looks like yours -- well, getting a free website to host your official release and putting the URL in both the quests menu and welcoming message will solve that problem. Or even get it hosted with a place like http://maps.warcraftiii.net where you can create your own account -- hence, only your official maps will be released under your account name.

If someone really had it out for you, they could create some blank map with an imported screenshot of your minimap image, copy the map title, and make a billion different copies with different filenames to host them all around battle.net. Weeee!
01-24-2004, 02:39 PM#2
Peacerich
ok.... and how many do U think will read this?
01-24-2004, 03:03 PM#3
35263526
Map protection is a godsend. Sure, it can be broken, but the average Battle.Net noob doesn't know how to. Even to reasonably experienced mapper, protection makes triggers JASS, rendering them unreadable. And in most cases people who can crack open a protected map and understand JASS wouldn't try to steal a map.
I don't want my map, which I've spent months working on, making models, creating skins, writing triggers etc, opened my some immature little kid and had his/her name stuck on it.
Map protection should be every person's choice. I'd love to make my map open source, and I'd love to let people look at it to learn how I've done the things I've done in it. But with such a large section of the community willing to steal my map, add cheats, and put their name in the credits.
01-24-2004, 03:10 PM#4
Darimus
[rant]

I wouldn't mind someone editing one of my maps, or taking some parts [as long as I got credit..], but for purposes such as making one unit really powerful so they always win because they are immature and can't stand losing... then no, I don't like it...

Also i get mad if someone edits the map and removes the original creator's name and puts their name, even if it says Edited By blahblah, if it doesn't have the author, then that gets me mad...

[/rant]
01-24-2004, 03:47 PM#5
DungeonM
Quote:
Originally posted by 35263526
Map protection is a godsend. Sure, it can be broken, but the average Battle.Net noob doesn't know how to. Even to reasonably experienced mapper, protection makes triggers JASS, rendering them unreadable. And in most cases people who can crack open a protected map and understand JASS wouldn't try to steal a map.
I don't want my map, which I've spent months working on, making models, creating skins, writing triggers etc, opened my some immature little kid and had his/her name stuck on it.
Map protection should be every person's choice. I'd love to make my map open source, and I'd love to let people look at it to learn how I've done the things I've done in it. But with such a large section of the community willing to steal my map, add cheats, and put their name in the credits.


I agree I've been working on a map for 6 months now and its getting close to done. I don't want some noob to look at it switch his name with mine and say he made it and then put in rediculosly unbalanced units and cheat codes.
01-24-2004, 04:19 PM#6
ABM
I Don't Care about fame, I Don't care about credit, I Gladly share my trigger to any who want to use them, to learn from them....

They can copy my map, use it , change it....

But I Couldn't stand that a map i have spent weeks or months to make as good as I can, where everything is balanced, where there is no Cheat, where there is No Bug, Where all was done with heart and Care...
No i couldn't stand that my map would be corrupt, unbalanced, get spoiled by a stupid retarded who will even worst keep the credit to me...
I would feel like being raped after all that work if such a thing would happen.

So ok to share, to change, but please respect the work of other....

Thats why i don't want to share my map on b-net unprotected....
01-24-2004, 05:10 PM#7
Extrarius
And there you have it form both sides of the pro-protector people: Some people care about credit and some don't, and most cares about cheats.
01-24-2004, 05:28 PM#8
RaeVanMorlock
But how popular would a map actually be if the host is always cheatin to win? No rational person would want to play their screwed-up copy of the map.

Everyone seems to be missing my basic point here: people are going to play what they enjoy playing.

Let's say someone has really great hero ideas and knows how to make them, but doesn't know what sort of environment they'd be good for and he's not good with terrain. He comes across your Footman Wars map and he absolutely loves it, except all the heroes in it are pretty rudamentary. Why force him to try to duplicate your map from scratch when he could just spend a day swapping in his heros and make the game, possibly, more enjoyable. Hell, god forbid, you might even like it more!

I don't see we all need to continually be reinventing the wheel here, people.
01-24-2004, 06:00 PM#9
Newhydra
Then that person could email the maker of the footman wars map they really love, ask them for the map because they want to improve on it and end up at the same place without making the creator feel screwed.

The problem is that you can't tell the original version of a map from an edited one until it's too late.

The reason unbalanced maps become popular, is because people play the unbalanced one, see that unitX is super powerful, and then go play it themselves and pick unitX. In addition, if the person who edits the map and unbalances unitX does not give themselves credit, then people will think it's the creator who unbalanced unitX, thus leading to a lower opinion of the creator, by people who care about balance.
01-24-2004, 06:10 PM#10
Pesmerga
Although map protection is pretty much 0% foolproof, I still think that if someone has the knowledge to crack a map and change the JASS code, I have faith that he will be mature enough to not screw the gameplay up in every aspect. I have countless experiences where I play a new Maul and it's so unbalanced. I would rather stuff vegetables up my *** then play an unbalanced map. And a good, balanced, map is nigh impossible to find anymore. And when some people 'think' they are editing a map to make it better, they change certain things to make it more 'l33t3r' and screw it all up. Don't they ever test map it with friends before releasing it? I don't personally care what anyone tells me to do about map protection. If they want their map turned into garbage, please, be my guest.

Quote:
Originally posted by RaeVanMorlock

I don't see we all need to continually be reinventing the wheel here, people.


How is that quote even remotely about what we are talking about. No one is reinventing anything. Please tell me how that relates to anything..
01-24-2004, 06:13 PM#11
LegolasArcher
I think he's reffering to:

If its already done, and you can improve it, improve it instead of remaking it

Such as if you can make an "uber wheel", instead of making it off of a "non-uber wheel", modify a "non-uber wheel".

Thats what I took it as (Ive never used the word uber so much in my life before (lol))
01-24-2004, 06:13 PM#12
RaeVanMorlock
Quote:
Originally posted by Newhydra
Then that person could email the maker of the footman wars map they really love, ask them for the map because they want to improve on it and end up at the same place without making the creator feel screwed.

True, but authors don't always leave a means to be contacted by. And even then, are you going to give your map out to everyone that says they want to improve it? They could just start hosting that unprotected version for everyone else to screw with. Or they could add uber unitX to it themselves. You could argue that someone who's going to take the time to write the author is less likely to screw the map up than someone who won't -- but with so many maps out there being protected, it takes about as much time to bother with opening the editor and finding out if it can read the map or not.

I dunno -- I guess I just wish we didn't live in such a cynical world.


Quote:
LegolasArcher said...
I think he's reffering to:

If its already done, and you can improve it, improve it instead of remaking it

Such as if you can make an "uber wheel", instead of making it off of a "non-uber wheel", modify a "non-uber wheel".

Thats what I took it as (Ive never used the word uber so much in my life before (lol))

lol.. exactly. Going back to my Footman thing -- if someone made a great terrain layout for a Footman Wars game: something beautiful, functional, and all around a helluva lot better job than I could do, why shouldn't I be able to just open his map and use that terrain for my own Footman Wars game? I mean, I could have great gaming dynamics, but no terraining skills whatsoever, and end up with a half-baked piece o' crap that looks like something I flushed down the toilet 5 minutes ago rather than a spectacular map that people could enjoy.

(I know terrain isn't everything, and some people probably don't give 2 farts about it, but I try to stretch my examples to get the point across.)
01-24-2004, 06:29 PM#13
BlacKDicK
Quote:
Everyone seems to be missing my basic point here: people are going to play what they enjoy playing.
I hate when I get into some WinterMaul maps and some "smart" guys get a ****ing powerfull tauren with lot of gold, cool items and the others just stay with the basics. Of course he edited the map and "only him and his friends" know abou a secret way to trigger this. Even some rigged DOTAs come with hidden stuff, etc.

Of course he enjoys this version, but what about the others? Is that fair? I don´t think so. And since there are tons of DOTAs/WinterMauls one just can´t keep track if that version is rigged or not. This sucks. One guy is actually having fun while other seven are just trapped to play a map that they will surely leave before game ends.

people are going to play what they enjoy playing Yeah, but there are a lot of noobs that can only have fun if they have better support. This is nothing about W3, this is about life. Losers tend to do so.
"Hey lets have a race. I will drive my Dragster while u ride a horse." WTF IS THAT MAN??

My another point is simple: I share stuff with ppl that also share. I am not going to share anything if other is not sharing. There is something really interesting here: when it comes about sharing MONEY ppl "forget" about this concept. If you have knowledge to share, then share it. If you don´t have knowledge but have some money, share it.

Lot of ppl here (including myself) do stuff just for fun, they don´t do that for money. But when Skull asked for donations to raise funds for a mapping contest that eveyone could join, what we got then? Where is the "sharing spirit" those hours???

It is easy talk about sharing when you are not sharing your stuff. Lot of countries keep talking about Brazil (I am brazilian) sharing the Amazon rainforest but what are they sharing? Where is my brand new car from Detroit industry? Where is my new AMD CPU from Dresden? What about some free champagne from France? Bullshit, let´s just burn it up as it is our forest. USA HAD forests by 1500, and now where is it? Chopped to the core. Lets just do the same. If its my forest,I decide what to do with it. As I said, it is pretty easy talk about sharing when you´re not sharing anything. We do live in a ****ing capitalist world (I am almost graduating on Business btw) and there is no sharing on it. If you want something, you buy it. You can buy your clothes, you buy your food, you buy protection, you can even buy girls and drugs altough they´re not legal.

How those whole crap above fit in the w3 map community? Simple: if the map is mine it is up to me decide wheater I am protecting it or not. Note that I don´t say "Hey you there,protect your map". I just develop the tool, it is up to the map developer to decide if locking or not. Also, as already mentioned, locking is not 100% safe. The point as already stated is simple: keep the noobs away.
01-24-2004, 06:30 PM#14
Dragon
Only maps like TDs, Hero Arenas, and other common battle.net maps need to be protected. Anything like a cinematic, or singleplayer RPG/Campaign doesn't need need to be protected, because noone would dare to put their name on it and redistribute it or just rig it or anything. So I don't think that Wanderers of Sorceria, CotN, CotD, TToA, or any of those other things really need to be protected from edits.

But of course, there are usually custom skins/models in these. But they can be easily gotten with WinMPQ. So those aren't really safe anyway.
01-24-2004, 06:51 PM#15
RaeVanMorlock
Quote:
BlacKDicK said...
I hate when I get into some WinterMaul maps and some "smart" guys get a ****ing powerfull tauren with lot of gold, cool items and the others just stay with the basics. Of course he edited the map and "only him and his friends" know abou a secret way to trigger this. Even some rigged DOTAs come with hidden stuff, etc.

Well, see, Maul games have gotten to the point that I don't bother with them anymore ^_^ I guess feasibly that could happen to any map though, and higher the chance if its unprotected, but Duke Wintermaul must be feeling pretty good to see copies of his map all over the place, right? I would.

As for knowing ahead of time if a map is crap or not, well, that's the risk you take. Anyone remember "Don't Move the Tauren"? There's a perfect example of how even someone that takes the time to make a map can make it pure, unadulterated CRAP.


Quote:
BlacKDicK said...
"Hey lets have a race. I will drive my Dragster while u ride a horse." WTF IS THAT MAN??

That's just funny! :ggani:





As for the sharing stuff.. I mean... you won't share with them because they won't share with you -- but they won't share with you because you won't share with them? Isn't that a bit juvenile?