| 01-24-2004, 02:36 PM | #1 | |||||||||
This was all taken from a different thread that was getting off topic, I only took the more deep messages... Quote:
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| 01-24-2004, 02:39 PM | #2 |
ok.... and how many do U think will read this? |
| 01-24-2004, 03:03 PM | #3 |
Map protection is a godsend. Sure, it can be broken, but the average Battle.Net noob doesn't know how to. Even to reasonably experienced mapper, protection makes triggers JASS, rendering them unreadable. And in most cases people who can crack open a protected map and understand JASS wouldn't try to steal a map. I don't want my map, which I've spent months working on, making models, creating skins, writing triggers etc, opened my some immature little kid and had his/her name stuck on it. Map protection should be every person's choice. I'd love to make my map open source, and I'd love to let people look at it to learn how I've done the things I've done in it. But with such a large section of the community willing to steal my map, add cheats, and put their name in the credits. |
| 01-24-2004, 03:10 PM | #4 |
[rant] I wouldn't mind someone editing one of my maps, or taking some parts [as long as I got credit..], but for purposes such as making one unit really powerful so they always win because they are immature and can't stand losing... then no, I don't like it... Also i get mad if someone edits the map and removes the original creator's name and puts their name, even if it says Edited By blahblah, if it doesn't have the author, then that gets me mad... [/rant] |
| 01-24-2004, 03:47 PM | #5 | |
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I agree I've been working on a map for 6 months now and its getting close to done. I don't want some noob to look at it switch his name with mine and say he made it and then put in rediculosly unbalanced units and cheat codes. |
| 01-24-2004, 04:19 PM | #6 |
I Don't Care about fame, I Don't care about credit, I Gladly share my trigger to any who want to use them, to learn from them.... They can copy my map, use it , change it.... But I Couldn't stand that a map i have spent weeks or months to make as good as I can, where everything is balanced, where there is no Cheat, where there is No Bug, Where all was done with heart and Care... No i couldn't stand that my map would be corrupt, unbalanced, get spoiled by a stupid retarded who will even worst keep the credit to me... I would feel like being raped after all that work if such a thing would happen. So ok to share, to change, but please respect the work of other.... Thats why i don't want to share my map on b-net unprotected.... |
| 01-24-2004, 05:10 PM | #7 |
And there you have it form both sides of the pro-protector people: Some people care about credit and some don't, and most cares about cheats. |
| 01-24-2004, 05:28 PM | #8 |
But how popular would a map actually be if the host is always cheatin to win? No rational person would want to play their screwed-up copy of the map. Everyone seems to be missing my basic point here: people are going to play what they enjoy playing. Let's say someone has really great hero ideas and knows how to make them, but doesn't know what sort of environment they'd be good for and he's not good with terrain. He comes across your Footman Wars map and he absolutely loves it, except all the heroes in it are pretty rudamentary. Why force him to try to duplicate your map from scratch when he could just spend a day swapping in his heros and make the game, possibly, more enjoyable. Hell, god forbid, you might even like it more! I don't see we all need to continually be reinventing the wheel here, people. |
| 01-24-2004, 06:00 PM | #9 |
Then that person could email the maker of the footman wars map they really love, ask them for the map because they want to improve on it and end up at the same place without making the creator feel screwed. The problem is that you can't tell the original version of a map from an edited one until it's too late. The reason unbalanced maps become popular, is because people play the unbalanced one, see that unitX is super powerful, and then go play it themselves and pick unitX. In addition, if the person who edits the map and unbalances unitX does not give themselves credit, then people will think it's the creator who unbalanced unitX, thus leading to a lower opinion of the creator, by people who care about balance. |
| 01-24-2004, 06:10 PM | #10 | |
Although map protection is pretty much 0% foolproof, I still think that if someone has the knowledge to crack a map and change the JASS code, I have faith that he will be mature enough to not screw the gameplay up in every aspect. I have countless experiences where I play a new Maul and it's so unbalanced. I would rather stuff vegetables up my *** then play an unbalanced map. And a good, balanced, map is nigh impossible to find anymore. And when some people 'think' they are editing a map to make it better, they change certain things to make it more 'l33t3r' and screw it all up. Don't they ever test map it with friends before releasing it? I don't personally care what anyone tells me to do about map protection. If they want their map turned into garbage, please, be my guest. Quote:
How is that quote even remotely about what we are talking about. No one is reinventing anything. Please tell me how that relates to anything.. |
| 01-24-2004, 06:13 PM | #11 |
I think he's reffering to: If its already done, and you can improve it, improve it instead of remaking it Such as if you can make an "uber wheel", instead of making it off of a "non-uber wheel", modify a "non-uber wheel". Thats what I took it as (Ive never used the word uber so much in my life before (lol)) |
| 01-24-2004, 06:13 PM | #12 | ||
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True, but authors don't always leave a means to be contacted by. And even then, are you going to give your map out to everyone that says they want to improve it? They could just start hosting that unprotected version for everyone else to screw with. Or they could add uber unitX to it themselves. You could argue that someone who's going to take the time to write the author is less likely to screw the map up than someone who won't -- but with so many maps out there being protected, it takes about as much time to bother with opening the editor and finding out if it can read the map or not. I dunno -- I guess I just wish we didn't live in such a cynical world. Quote:
lol.. exactly. Going back to my Footman thing -- if someone made a great terrain layout for a Footman Wars game: something beautiful, functional, and all around a helluva lot better job than I could do, why shouldn't I be able to just open his map and use that terrain for my own Footman Wars game? I mean, I could have great gaming dynamics, but no terraining skills whatsoever, and end up with a half-baked piece o' crap that looks like something I flushed down the toilet 5 minutes ago rather than a spectacular map that people could enjoy. (I know terrain isn't everything, and some people probably don't give 2 farts about it, but I try to stretch my examples to get the point across.) |
| 01-24-2004, 06:29 PM | #13 | |
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Of course he enjoys this version, but what about the others? Is that fair? I don´t think so. And since there are tons of DOTAs/WinterMauls one just can´t keep track if that version is rigged or not. This sucks. One guy is actually having fun while other seven are just trapped to play a map that they will surely leave before game ends. people are going to play what they enjoy playing Yeah, but there are a lot of noobs that can only have fun if they have better support. This is nothing about W3, this is about life. Losers tend to do so. "Hey lets have a race. I will drive my Dragster while u ride a horse." WTF IS THAT MAN?? My another point is simple: I share stuff with ppl that also share. I am not going to share anything if other is not sharing. There is something really interesting here: when it comes about sharing MONEY ppl "forget" about this concept. If you have knowledge to share, then share it. If you don´t have knowledge but have some money, share it. Lot of ppl here (including myself) do stuff just for fun, they don´t do that for money. But when Skull asked for donations to raise funds for a mapping contest that eveyone could join, what we got then? Where is the "sharing spirit" those hours??? It is easy talk about sharing when you are not sharing your stuff. Lot of countries keep talking about Brazil (I am brazilian) sharing the Amazon rainforest but what are they sharing? Where is my brand new car from Detroit industry? Where is my new AMD CPU from Dresden? What about some free champagne from France? Bullshit, let´s just burn it up as it is our forest. USA HAD forests by 1500, and now where is it? Chopped to the core. Lets just do the same. If its my forest,I decide what to do with it. As I said, it is pretty easy talk about sharing when you´re not sharing anything. We do live in a ****ing capitalist world (I am almost graduating on Business btw) and there is no sharing on it. If you want something, you buy it. You can buy your clothes, you buy your food, you buy protection, you can even buy girls and drugs altough they´re not legal. How those whole crap above fit in the w3 map community? Simple: if the map is mine it is up to me decide wheater I am protecting it or not. Note that I don´t say "Hey you there,protect your map". I just develop the tool, it is up to the map developer to decide if locking or not. Also, as already mentioned, locking is not 100% safe. The point as already stated is simple: keep the noobs away. |
| 01-24-2004, 06:30 PM | #14 |
Only maps like TDs, Hero Arenas, and other common battle.net maps need to be protected. Anything like a cinematic, or singleplayer RPG/Campaign doesn't need need to be protected, because noone would dare to put their name on it and redistribute it or just rig it or anything. So I don't think that Wanderers of Sorceria, CotN, CotD, TToA, or any of those other things really need to be protected from edits. But of course, there are usually custom skins/models in these. But they can be easily gotten with WinMPQ. So those aren't really safe anyway. |
| 01-24-2004, 06:51 PM | #15 | ||
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Well, see, Maul games have gotten to the point that I don't bother with them anymore ^_^ I guess feasibly that could happen to any map though, and higher the chance if its unprotected, but Duke Wintermaul must be feeling pretty good to see copies of his map all over the place, right? I would. As for knowing ahead of time if a map is crap or not, well, that's the risk you take. Anyone remember "Don't Move the Tauren"? There's a perfect example of how even someone that takes the time to make a map can make it pure, unadulterated CRAP. Quote:
That's just funny! :ggani: As for the sharing stuff.. I mean... you won't share with them because they won't share with you -- but they won't share with you because you won't share with them? Isn't that a bit juvenile? |
