| 02-22-2004, 02:17 PM | #46 |
There is a problem with sleep invulnerability: invulnerable unit's cannot be hit by spells, so how are you going to use wave of terror on it, then? You could try with giving a sleeping unit a modified, very powerfull hardened skin that would make it immune only to damage, but then it would turn into a powerfull meat shield if the enemy units chose to attack it while it is asleep (since it cannot be awoken). If you don't give it any invulnerability, but keep the units unwakable (like stun), then the ability is too powerful, even if you don't allow it to be used on heroes; just think about it, stun effect with the duration of sleep... means you can hack and slash through a sleeping army. However, if you make the units wakeable, then the wave of terror will surely wake them (either that, or it won't even hit them, not sure), so it wouldn't really work like it's supposed to (causing nightmares)... So the whole concept, no matter how you change it, doesn't work, at least I don't see a way how it could work. Here's my idea how this could be done, but it changes the abilities of the hero somehow, altrough the spirit of the hero, how it is supposed to work, remains similar. Sleep: Change this spell to something more like "daydream" or "walking dream". Everyone who has ever done an "all-nighter", when a school project needed to be finished untill the next day, knows how it's like :) . It wouldn't really put units to sleep, just make them totaly useless by decreasing their movement speeds and preventing attacks. This can be easily done with the drunken haze spell (because, in addition to move speed decrease and chance to miss, the spell-code also supports attack prevention). So, the hero could, with this spell, make a small area of units (friend and foe alike) get very tired and cannot attack and move very slowly. Now all you have to add is a trigger that, when the spell is cast, also gives a hp regeneration boost to all the units affected by the spell. Wave of terror: Now, I am not sure if this works with custom spells made from the original spells, but why shouldn't it? Make the Wave of terror on the basis of Breath of Fire. If the custom spells react in the same way as the original spells, then the daydreaming units will take extra damage (drunken haze-breath of fire combo), which is exactly the effect of nightmare. Just make the damage over time double of the regeneration cast by the trigger when daydream was cast, to get the inverse effect. Also, change the buffs of the spells(if the wave of terror (breath of fire) only works in combo with the drunken haze buff, then keep the buff and just change it's toolitips) and art and you have a sleep/wave of terror combo that barely resembles drunken haze/breath of fire. Here, now this would work. Also, an idea for the ultimate for this dream guy (if you find the original idea hard to do or just imbalanced (imagine if you cast it near the towers... those towers are then dead faster than with earthquake as opposing units coming to help automatically turn on your side, so not only do the enemies not get reinforcements, you get double)): how about if for the ultimate he could take control over all the units that have daydream/sleep cast on them? Kind of like charm, you can get more units with it than with charm, but you need another spell to do this, so it's not that much more powerfull, only give it a longer cooldown than charm and that's it. |
| 02-22-2004, 02:19 PM | #47 |
Anitar, I already brought that up, sleeping units will no longer be invul. EDIT: regarding waking, theres a workaround for that too. those two spells require lots of creative thinking :D |
| 02-22-2004, 02:31 PM | #48 |
really, anitar your post makes me sad... did you even read the posts that came before? we allready worked out most of thos problems. and its not a stun the duration of sleep... jeeez you think we are stupid?? and besides, sleep is NOT an aoe spell... it targets a SINGLE target and will be casteble on heros. i really dont think its any overpower, becouse if you cast it on an enemy you heal him too, untill its hit with wave of terror. sorry man but... its just that your post came like 5 days late... and cant you just make sleep out of a stun spell like storm bolt and make the buff art the sleep art!? wouldnt that be possible? thats actually what i would have in mind... or something... renewing after evry attack sounds like it can easely get bugged. |
| 02-22-2004, 02:34 PM | #49 |
im gonna do it with pause/unpause. renewing was the simplest way to go about it, but the most prone to bugs. pause/unpause is the most difficult but msot elegant. |
| 02-22-2004, 02:35 PM | #50 |
The first three abillity's for Naisha are ready, but the ultimate still doesn't work. I have a few idea for the ultimate: 1)The unit that is targeted by darkness will begin to attack units at random because he can 't see anything. 2)The unit will have a chance to do damage against itself. 3)The unit can't move anymore and can't cast spells that need to be targeted, because he can 't see the targets. The unit can cast spells that do not need to be targeted and can attack units that are in short range of him. |
| 02-22-2004, 02:37 PM | #51 |
Just tried to help... Sorry if that made you depressed. |
| 02-22-2004, 02:40 PM | #52 |
aah damn... we really want to stick to the original concept of her ultimate... it pwnz too much to drop :/ before we change it, does anyone alse maybe have an idea on how to make it?? |
| 02-22-2004, 02:57 PM | #53 |
Here are the first three abillity's for Naisha and the Solor eclipse for Froak. The rest of the abillity's don't work perfect yet. |
| 02-22-2004, 03:13 PM | #54 |
Tested! i came up with some comments: Darkness doest work during day, u fixed that really great witth the tooltip! superb! 2 bad it doesnt decrease vision... ://// but we knew that already. We'll think of sumthin.... Froaks tranquility thingy doest work during day, but he can cast it. It shud be like darkness: that u cant even use it. good job so far! :ggani: |
| 02-22-2004, 03:20 PM | #55 |
For Growth I have to make 3 different spells for each level so that is a bit complex, but it is the best solution. Fotosynthese may be a bit difficult, bacause you can't edit attack speed with triggers. What I can do is to make an invisible spelcaster that castst a modified bloodlust on Froak. |
| 02-22-2004, 03:58 PM | #56 |
i feel like im behind, but sleep is done... it took forever cause i built support in for the nightmare skill from the beginning, so that should be easy from here :D EDIT: one bug, it only works if ten or fewer units are asleep at any one time. |
| 02-22-2004, 04:10 PM | #57 |
here it is, feel free to comment..... EDIT: holy christy i just took a look at his ultimate.... that will be a challenge. HOWEVER, i think it can be done! itll take a massive unit array. to keep track of the target area, im gonna use an model-less modified healing ward. |
| 02-22-2004, 04:12 PM | #58 |
ten or fiewer units!? wtf? how are you ever going to get 10 or more units to sleep at the same time!? thats not possible... you can only get one unit to sleep at one time, becouse the duration of sleep is shorter then its cooldown and you can only target one unit... i'll let vig0r test it right now but i've got a bad feeling about this somehow... |
| 02-22-2004, 04:14 PM | #59 |
exaclty why that bug shouldnt be a problem! EDIT: oh, and if the cooldowns are too short theyr very easily edited, i or you can do it. i just left them, as i said, as the default wc3 values. PS EDIT: you kinda hurt my feelings man im workin really hard to try and help you with your map. |
| 02-22-2004, 04:27 PM | #60 |
That bug coud be a major problem..... after u've cast sleep over 10 times they just keep sleepin'! |
