| 04-05-2004, 06:31 PM | #46 |
I thought that looked like the walls and stuff from the NightElf backdrop inside the glues game interface thingy. Looks cool though. |
| 04-05-2004, 06:40 PM | #47 |
i still cant find that palm tree.........is it one of those hidden models?........ :( |
| 04-05-2004, 06:49 PM | #48 | |
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If it is, its not in pheonix's hidden model guide |
| 04-05-2004, 08:12 PM | #49 |
i really found it in the WE dont remember where , and sheepwolf , does it do that? , havnt noticed that! well well , thanks for noticing :D :D |
| 04-05-2004, 08:38 PM | #50 | |
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Was it WE uinlimeated, ive never used it , but it might be possable that it comes with extra models |
| 04-05-2004, 08:51 PM | #51 | |
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yes i think that! |
| 04-06-2004, 04:45 PM | #52 |
yeah i'm pretty sure the palm tree comes in WE unlimited. nice job on most of the terrains. the watterfall looks kinda jagged, nees some smoothing, mess with the xyz dimensions a but to make them line up nicely. i like the fountain with the peasants and the flowers, that's very nice. and also the use of all of those arches, that's very cool. on the icy mountains use some fog. uhh... i can't remember the rest of the pics... some were REALLY good and some were ok. |
| 04-06-2004, 08:43 PM | #53 |
really?...ill have to try that some time.... :D |
| 04-07-2004, 01:25 PM | #54 | |
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feel free! :D , i wonder this , everyone is going off topic! |
| 04-08-2004, 02:16 AM | #55 |
Your terrain has gotten a lot better from the diagonal hill i saw a while ago. The mur'gul (or whatever) city is well put together. The only thing i didnt like, and then only slightly, is the overuse of the arches. too many of them! And please work on your grammer... |
| 04-08-2004, 11:05 AM | #56 |
Can i ask how you got murgal units to stand on the huts? ive been looking forever on how you do that, and i have no idea!!!! |
| 04-08-2004, 02:52 PM | #57 | |
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Either put inviable platforms all over the hut, so units can walk on it, (and probably pathing blockers at the edges to stop uits falling off) or make doodads with no pathing with the murloc model then raise them to the right height |
| 04-08-2004, 07:20 PM | #58 |
Well... 1. I can't even tell where is where, too much green, can't see the ground. 2. Nice effect, but just some hills and fog. 3. Uh... Flowers... dosen't look very intresting... 4. Not that great, the cliff and flat boring water makes it look bad. 5. Looks cool, except for the fact that the waterfalls seem sort of open, should make ground raise/lower where it flows. 6. The stretched out tiles dosen't look good at all, and then the blank empty flat space around it. 7. Flat. 8. Looks ok, but its doodadless and the water/lavafall looks a bit strange. 9. Same as 8 but some parts look to steep or sharp. 10. Looks okay, but once again you can't see the ground and I think you just spammed shrubs everywhere. |
| 04-08-2004, 07:28 PM | #59 | |
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this is a thread about terrain, all off topic advice is not needed so be quiet pls :) less its on topic how many languages do you speak? |
| 04-08-2004, 07:33 PM | #60 | |
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-[intro]- This post is just so negative I feel I should share my ideas :) -[my opinion]- I love the terrain! -[fact]- Everythings subjective in terms of terrain and all artwork, so some people will love it others wont, thats life. -[advice]- Keep up the good work, practice makes perfect, don't listen to much to what everyone says listen more to what you think. -[note]- ^_^ |
