| 06-13-2004, 03:09 AM | #46 |
Idea: Songs Click on the Icon and where ever the bard or spell caster moves, all the units around him will be effected. For Example: Armor Song , +3 Armor to all units around the Singer. For Damaging song, all enemy units will be hurt for X amount seconds. When the song is activated it will drain X amount of mana per X Second |
| 06-13-2004, 03:54 AM | #47 |
Quik Stab Description: A quik stab so fast your dead once it hits you. Idea: An auto type blink and it just keeps stabbing the units in it range for 5 seconds and sorta a critical strike attack (the look of it). Note: I've tried to do this in GUI... I didnt acomplish much :( Contact: [email protected] |
| 06-14-2004, 06:04 AM | #48 |
Spell Request Spell Name: Hand Cuffed Description: Ultimate Hero Skill Hero casts this on an enemy hero, type is a buff, creates a bond between the caster and the victim. The higher hp the less distance the enemy hero can travel away from the casting hero. Like at 100% hp of the handcuffed hero, the max distance two between the two is 300. The handcuffed hero cannot go any farther away from the casting hero, if he does he gets pulled back till he reaches the maximum allowed distance. The less hp the handcuffed hero has, the farther the enemy hero can run away, like by 10% hp the enemy hero can be 800 away. Duration is 30 sec. Be much appreciated if someone can help me with this, i've been pondering about this one for quite awhile Contact Information: AIM: Genesis Phaide Email: [email protected] |
| 06-20-2004, 07:18 AM | #49 | |
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| 06-22-2004, 12:15 AM | #50 |
OK guys this isnt really a spell and im sorry for posting it hear but hear me out, it takes some trigger knowledge which i do not have. The guys in trigger haven have tried to help me, but i am too stupid!!!! i need someone to make a demo map plssss. Here it is: Bunkers: i have the basic concept down but i just cant get the triggers right. A unit enters a bunker and retains his abiliities (critical strike, slow poison, etc. i think those are called passive??) and his range and attack. So basically, lets say u have a sniper and a bunker (orc burrow). The sniper would enter the bunker and another unit thats hidden and has all the stats of the sniper (dubbed Sniper{Hidden}) would be created right above the bunker. THerefore, it would look like the sniper INSIDE the bunker was shooting, but he isnt. I got that part down, now heres where i keep messing up. When the sniper leaves the bunker, I want the Sniper{Hidden} to be removed, but it wont work!!!! Refer to the Bunkers thread in the Trigger Haven. It has basically ALL the info ull need, but it JUST WONT WORK for me. I know, im stupid, but plsss help me. E-mail: [email protected] (pls put subject as World Editor or i will think its junk mail) AIM: FlatFootedLlama Thanx |
| 06-23-2004, 06:47 PM | #51 |
Varied Attack Types _______________________________________________ Units usually have multiple attack animations. I'll use the demon hunter in this example. The demon hunter's first attack uses both blades against one target (that's how it looks anyways). The second attack, he swing around and hits everyone around him (how it appears anyways). Is there a way (not necessarily incorperating it into an ability), to make it so that he deals damage twice with the first attack animation and damage all around him for the second attack animation, using triggers or something? Would that be possible? |
| 06-25-2004, 09:25 PM | #52 |
Im not totally sure if this would work, but why dont you make random numbers and if you get one, make him do the more damaging attack with a different attack animation, otherwise do the normal attack animation with normal swing. |
| 07-02-2004, 04:21 AM | #53 |
Sorry I sorta posted this request under link's spell tutorial, and I'm too much of a lazy bastard to see if it's posted anywhere else (I've looked but can't seem to find it) here goes. I need to know how to combine spells' power with the owning hero's stats. A spell based off Drunken Brawler would be as follows: Title: Combat Proefficiency Description: Vastly improves your hero's ability to fight Details: Evades attacks based on Agility, Critical strikes based on strength, IE: 1.5 x Agility chance to evade, 2 x Strength chance to critical strike. I just want to know how this is done, if you can show me through creating a spell of you own that's fine. I want to make a whole map full of these type of abilities so please go into detail about how to do it. Please contact me from one of those sources, because I'm not on the forums very often (you can tell by my low post count) AIM: Mattlaxor17 Email: [email protected] Thanks :) |
| 07-04-2004, 10:05 AM | #54 |
Bombs Plants a summoning unit <bomb> next to the caster. When the <bomb> is destroyed or when the summoning time is ended it will create a explosion damaging 200-300 radius dealing 100 damage. Mirror Shield 25% to reflects back a regular attack or spell back to the attacker. Bow Shoots an arrow to a ground target in a circle radius <small enough just to hit one person> just like the one in the custom game "Archer Tactics" If you have time and manage to complete these spells please send them to [email protected]. Just a tutorial on what to do is fine or a demo map. Well thx. |
| 07-08-2004, 08:22 PM | #55 |
i need a series of certain Diablo 2 Spells Plauge Javelin - As it is throw it releases a plauge behind it and when it hits its target it releases Plauge, but the main purpose is when its thrown while it travels plauge falls behind it Find Potion - You should be able to target the corpse you want and its like it would randomly choose wether or not you found a potion or not from the corpse after your checked the corpse should explode Blood Golem - A summonable unit that the caster and the golem have shared life simple enough Holy Freeze - An aura when enemy units come into range it puts a minor freeze spell on them just slowing downt here attack speed and move speed but no health Lighting Fury - A projectile hits a unit but when it does it releases a chain lighting on the units and its surronding units Blade Shield - Similar to Lighting shield except the blades dont do Lightning damage This is the most complicated one im thinking Werebear - Simple just while in werebear form I want the user to have access to different spells during its form so basically he can cast the Bears spells but not the human forms spells and the spells would also be upgradeable through the humans stats Fire Claws - Just adds fire damage Shockwave - Just a Shockwave Poison Creeper - SUmmons a Vine that when the caster moves spawns in another place close to the caster in a area of say 600 until it dies contact - [email protected] AIM: LiableSuspect if you cant do any its cool but if you could do some then great |
| 07-09-2004, 10:49 AM | #56 |
Help me create a spell something like Death Spiral. The concept goes like this... A hero cast a ability (roar) And it creates waves of special effect that damage nearby enemy units. -I don't want this spell to be in JASS -I just want it to be in Normal Triggers -And i don't want to see any white dots in minimap that locate those -units of mine when casting "Death Spiral" -I want a simple concept of Death Spiral. -I want it to be perfect at using in battle.net (online) -I don't want it (Special Effect) to be slowed down when playing online. If done, please send to [email protected] |
| 07-09-2004, 03:08 PM | #57 |
Just make a custom spell of war stomp and set the stun time to .01 (if the stun time is 0, it will last 4ever). |
| 07-10-2004, 04:50 AM | #58 | |
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Basically, each level adds onto the previous ones. So what you'll finish with is the stats the Gold Dragon shows. I was starting to do this because I thought I had an idea of how to do it, but actually.. I didn't. Contact Information BNet - Kingtofu@Azeroth (Channel 1881) AIM - Solid Lithium Email - [email protected] Any of those would do, but the best way to reach me would probably be by email, because I won't be on either AIM or BNet tomorrow. If you're going to do the spell, then don't worry about tooltips really, I'll find those myself. Thanks ![]() |
| 07-10-2004, 04:54 AM | #59 | |
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But it will hit before the special effect reach the unit |
| 07-10-2004, 02:51 PM | #60 |
Hi, I would be pleased if someone made me these 2 spells: 1- Holy Bolt: Some lighting balls come out of the hero and immediatly hits the target unit, then the Purge effect is shown on the enemy and some shiny effects, it removes buffs and does damage to the target. 2-Lights of Heaven: At first, All friendly units are healed with the Holy light effect, and have negative buffs removed from them with the Abolish magic effect. Second, all undead units suffer damage with the Holy light effect and all positive buffs are removed from them. Hope someone could do it. |
