| 05-17-2004, 07:42 PM | #46 | |
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I thought of that special building; I've since dubbed it the weapons plant - so far it builds Hellfires, Mavericks and Sidewinders :D In actuality, I have the Heroes curently built so that they'll play like WC3 Heroes, but use regular weapons and upgrades; upgrading infantry guns will upgrade four of the coalition Heroes, upgrading aircraft guns will upgrade the Nightstalker's gun; upgrading aircraft munitions should upgrade its secondary attack, and so on. Does that make sense? |
| 05-17-2004, 07:51 PM | #47 | ||||||
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Good stuff! Thanks for fixing them! Quote:
Thanks, I'll redownload it and give it a look then. (This was happening in-game.) Quote:
For the tank; the gunner still needs to be bigger, since he needs to be as big as an infantryman, pilot, driver or Special Forces soldier. Quote:
I'll see what I can do. Quote:
The console interface, that is, such as the menus. I want to be sure that the changes will apply whenever cinematic mode is in effect. Quote:
They simply won't get the upgrade until they've got a pilot, since they can't do anything without one anyway. |
| 05-18-2004, 01:02 AM | #48 |
with the alphaing what needs aphaing out ??? Also i finally got around to dling the map, the apache rulz !!!! :D :D :D :D |
| 05-18-2004, 04:40 AM | #49 |
Well that one was extremely bugged, ill post a working apache with a few tweaks on the animations tomorrow, then sansui will skin it. Apart from that i dont have much to say. |
| 05-18-2004, 03:30 PM | #50 | |
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Good stuff! So far planned munitions to be built by the Weapons Depot (or is it the Munitions Depot?) -- AGM-114 Hellfire, AGM-65 Maverick, AIM-9 Sidewinder, TOW, M136 AT-4 LAW (Light Anti-tank Weapon) ... any others you can think of? The TOW can be used by all three unit "types" (air, armor, infantry), the M136 is infantry-only (so it can be used by Heroes except for the Nightstalker), the Maverick and Sidewinder are air-only, and the Hellfire is usable both by air and by the M113 Longbow IFV -- a light, tracked armored personnel carrier converted to carry two Hellfire launchers, four tubes each, with an 8-missile reload designed to provide infantry with precise, direct anti-tank fire support. (Yes, I just pulled out a new unit :P) |
| 05-19-2004, 05:10 AM | #51 |
Ok sounds good. Man work is going slow.... its taking ages but thats only because we are aiming for really high qualitiy. Anyway ive changed the front of the apache but in doing so i had to re uvw unwrap the whole thing, so that my whole days work, but now the front looks better - well i think so anyway. Anyway im going to break the soldier on the M1A1 into pieces because the way i thought it worked failed, so all of tomorrow ill be re uvw unwrapping the soldier and animating him, even body movements when the cannon fires. Hopefully i can get that done by tomorrow, and then after that im going to leave those models and come back to them later because i want to get all the basics done first and then tweak them later for awesome animations. Ok, now edward how the tech tree coming along? Can u post the work uve done so far with possibly a list of the abilites we have come up with so far? Then we i feel like it i can finally play around with these slk's which i was supposed to do ages ago. So put a list of units/building - weapon usage, attack type, armor type (if possible), and anything else you have. I think thats about it. If someone wants to think up what these guys will say in response to ticking on them that would be good. Ok, ill get back to you's tomorrow with hopefully a map with the new apache and M1 Abrams. |
| 05-19-2004, 07:36 PM | #52 | ||
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Alright, I've give it a shot ... here I go! Quote:
That's cool - I've already gotten a positive response from one guy who I asked about skinning the Apache, so please post it, and I'll see what he can do. (Errata: The Miniguns [which fire a Medium caliber] deal Heavy damage due to their rate of fire; this rule applies for similar weapons.) |
| 05-20-2004, 04:25 AM | #53 |
Man my spelling is shocking - i should read over what ive typed...naa. Anyway, i finally figured out how to make better explosions for death aniamtions which is good. Spent like an hour stuffing around with the stuff. I think the apache looks good (its death anim). Anyway ive had to remodel the soldier on the M1 a bit and have only just started uvw mapping it. So sorry no map today, but if i dont get the m1 done by tomorrow ill just put up the apache. Apart from that i have nothing to say - so good night. B.T.W. yea that a good decision re: the miniguns being heavy attack type. |
| 05-21-2004, 10:07 AM | #54 |
ok, today im in a massive psyc (or however u spell it). Sorry but i have no models or nothin to show u. For some stupid gay reason everything has caved and im really angry. Firstly its taking ages to get the Sodliers upperbody on the M1 uvw unwrapped. And both 3ds max and W/E are being really gay. Firstly the dope editor on 3ds max is stuck on the time frame -4765243 and i acnt change it - who the hell knows why? so anyway i tried importing wat i had done so far with the apache into the W/E and it kept showing up with the old apache - i tried everything i could think - so now im really angry and not doing anymore work until ive had a good sleep. GOOD NIGHT!!! |
| 05-22-2004, 06:13 AM | #55 |
Geez ... *sigh* maybe v1.15 isn't all it was supposedly gonna be? (I've had quite a few protected maps fail on me and not show up at all in the Custom Game menu when running 1.15 ...) |
| 05-22-2004, 09:22 AM | #56 |
Hey, hows it going. Today ive actually had a good day. I started the animations for the gunner on the M1, i think they look good but i'll lets u's decide later. Sorry but work has been slow, but it is getting there. I may release tomorrow but ill see how it goes. Apart from that i have nothing to say, so good day. |
| 05-23-2004, 10:11 AM | #57 |
Oh yea busting out the double posts - well its one per day, so i cant really push them together, can I? Anyway here the map with the apache and M! Abrams made a bit better - i am still working on the death explosions so dont complain about it. Ok, ive given it more tests and fixed the old problem, but now there are some new ones...mainly, sometimes when u take off/land with the apaches, there rotor blaedes go all wasted, but usualyy only if its near another apache. I have no idea why this happens, but ill let u's give it a try later once i find out whats wrong with the uploader. Anyway enjoy. For the next while im helping anzwhore so no work from me, but once thats done ill be really good at animating human type units...yay. Ok thats about it... enjoy! |
| 05-24-2004, 09:53 PM | #58 |
Sorry all may be away for quite some time ... got an assignment due every week till holidays (except for exam week !!!) so if there is any terraining needed pronto i wouldnt wait around to much on me |
| 05-26-2004, 10:42 PM | #59 |
Gah, the uploads ain't working :< |
| 05-27-2004, 09:24 AM | #60 |
Yea, well that kinda sucks. Anyway i realised that there was actually a problem with the animation which caused the apaches rotor blades to act wierd, but its fixed now. It doesn't go perfect, but it'll do. Ive been working on AnzWhore's model aniamtions which is getting there and im definetely ready to aniamte our soldiers when this is done. Yay davids back tomorrow i think... so he can finally get back to making models. Last thing...some guy has asked to join our mod and claims to know a lot about the us armuy so im going to get him to work with u edward to get the race design and development done. So as soon as i can get him sorted out he can start working. Thats about it so ill c ya's later. |
