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Taking spell requests again (Completed Spells count = 11)

07-21-2004, 11:04 PM#46
Zazzadar
Oh rigt cool looks liek i already have light of saradomin then...damn right under my nose too lol :) Are you still doing the other two? Flames of Zamorak and Siege of Guthix?
07-21-2004, 11:09 PM#47
Vexorian
just explain flames of Zamorak better and done.
07-21-2004, 11:38 PM#48
TalonI
Could you make a version of Forked Lightning that casts chain lightning on everyone it hits?

I would also like a spell that turns Undead units into their human/orcish counterparts.
07-21-2004, 11:49 PM#49
1)ragonspawn
Blaze is perfect :D

Frozen Orb, it's not exact, but it's still sexy and I like it ^_^ If you've never played Diablo II, Frozen Orb makes an orb that flies to a target point (done), but instead of the bolts rapidly hitting nearby units, it shoots out a spiral of bolts every so many seconds that damage units. I don't remember if the bolts pass through the enemies, or stop upon hitting one. Then the last part, one more spiral of bolts fires outward, it just spins in the opposite direction. I thought you could do this because it's sorta like a moving-rapid-fire Nova Template, but maybe I should be a little more descriptive ;)
07-22-2004, 12:19 AM#50
Zazzadar
I see what you mean about flames of Zamorak heres a more (hopefully) detailed plan

ORIGINAL
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Flames erupt from the target area and travel back to the caster in two arcs like a pair of brackets () when they arive they grow bigger and merger and shoot out towards the target and explode(who prefereably is already stunned)
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Ok so a large flame appears at the target creature (stunning them preferably). The flame them splits into two and travel like two firebolts back to the caster they trave in two arcs along the ground with the arc's "bumps" facing left and fight. i have attached a picture below to show you wnhat i mean. These arcs that the firebolts travel down are only for show they do nothing( i suppose they could damage enemies caugt by the fire balls SLIGHTLY this is a standard ability not ultimate) The firebolts arrive at the caster and merge together to create a big flame at the caster (i they could change colour to dark red that would be great but optional) The flame then shoots out ad a big fireball at the (hopefully stunned if it was possible to do that earlier) and then does splash damage to target and enemies around it.

THe point of the spell is to deal mega damage to one enemey but also hurt enemies around AND looking original and flashy too :)

I hope you get it the pictures below (not very good and very quickly frawn but im sure you'll get the point). Do you understand Siege of Guthix or do you want that explained?
07-22-2004, 01:01 AM#51
Arkidas
But what about my spell request vexorian?,didnt understand it?
07-22-2004, 05:47 AM#52
JetFangInferno
Ok the spell goes like this. A nova of many sparkling droplets *Lord Vexorian can you please make a model of the Orb of Corruption but all blue and no face* The nova does 75 damage and pulls enemies closer to the caster. A second nova but bigger like in a wider circle dealing 75 damage and finally the last nova pushes enemies away from the caster in a circle and stuns them for 5 seconds. Hope this explains all but if this is still too vague look at this. The first picture is the first nova and the second picture is the second nova.
07-22-2004, 10:18 AM#53
Freakazoid
Is my possible? I'v got one more request. A hero casts death coil(stink cloud) on a unit and that unit and all enemy units around in a area of 350 get disies cloud buff on them.
07-22-2004, 12:55 PM#54
Elfdude
All I need is a simple spell that upgrades a unit to another unit keeping the Names, base attributes, and expeirence. Something somewhat like meta except on the new unit I want to be able to place new abilities (the meta shouldn't be on it! Nore any of its previous abilities)
07-22-2004, 02:27 PM#55
megaerathia
**Lightning chaos strike**When casted there will be lightning around the unit that casted it in a rounds the unit would go higher and higher then go down to a unit and slash it when the unit is hit there will be fire and such around the unit dealing 50 damage to the unit. And the unit that casted it strikes different units....
07-22-2004, 03:01 PM#56
R3N3G4D3
Lord Vexorian its true that you can't get units damage, but knowing the unit's original damage and the upgrades applied you can figure out the unit's current damage, also I keep my minimum damage same as maximum (instead of 100-200 dmg my units do 200-200 dmg), and each of the attacks I need is specific to a unit. The range can also be figured out knowing the unit's original range and amount of upgrades used. The attacks will require triggers to work (just like most of your spells) and so the range can easily be modified by passing different data to the trigger, and the damage can be done through triggers too, by setting unit's current hp to hp before the trigger is applied minus the damage from the unit. If you want to try these you can assume the range and damage to be constant or to be stored in some variable or unit's point value, the only difference from other spells here is that the actual damage is done completely by triggers and not abilities. As long as the damage and range is figured out by triggers and not by settings in abilities, they can be changed. If you aren't interested in this, I understand, I'll do it myself after I'm done with the other stuff in my map. Thanks for your time.
07-23-2004, 10:40 PM#57
Vexorian
Quote:
Originally Posted by R3N3G4D3
Vexorian its true that you can't get units damage, but knowing the unit's original damage and the upgrades applied you can figure out the unit's current damage, also I keep my minimum damage same as maximum (instead of 100-200 dmg my units do 200-200 dmg), and each of the attacks I need is specific to a unit. The range can also be figured out knowing the unit's original range and amount of upgrades used. The attacks will require triggers to work (just like most of your spells) and so the range can easily be modified by passing different data to the trigger, and the damage can be done through triggers too, by setting unit's current hp to hp before the trigger is applied minus the damage from the unit. If you want to try these you can assume the range and damage to be constant or to be stored in some variable or unit's point value, the only difference from other spells here is that the actual damage is done completely by triggers and not abilities. As long as the damage and range is figured out by triggers and not by settings in abilities, they can be changed. If you aren't interested in this, I understand, I'll do it myself after I'm done with the other stuff in my map. Thanks for your time.
and that's a reason for keeping me out of the making of that spell, I couldn't see what is in the web in two days, later I am coming with more results
07-23-2004, 10:46 PM#58
Diabolo
Hey Lord Vexorian,I made a thread for spell request can you try making it?I dont want it public so,plz see what you can do.
07-23-2004, 10:52 PM#59
Vexorian
I always make my spells public
07-23-2004, 11:58 PM#60
rykao
I have three other requests if you would be willing to take it. And this time, I actually need the first two.
Earthquake+
Basically, exactly like earthquake but it slows attack speed (by 75 %) as well.

Shockwave+
Same as shockwave except all units damaged are pushed slightly back (not all the way to the end of the wave) and get stunned for a short duration.

Eruption
An area of effect spell. Lightning strikes the area stunning the units within it and then the ground has a fiery explosion which tosses units up into the air (like the impale effect) leaving them stunned when they land.
It would be cooler if multiple lighting struck and "draws" something on the ground (anything really) leaving behind a temporary effect to show what was drawn and then the ground exploded (possibly with terrain deformation to make it hill-like before it explodes).