| 09-26-2004, 04:44 AM | #46 |
Guest | This is probbably one of the most useful downloads. This saves so much time. |
| 09-26-2004, 02:01 PM | #47 |
100% worth the DL, a terrainer's dream. Great stuff DM. |
| 09-27-2004, 08:48 PM | #48 |
Guest | I know how to change the map size and tilesets. But how the hell do I change the cliff types? |
| 09-27-2004, 09:07 PM | #49 | |
Quote:
advanced> modify tile set. then change it there, although id suggest useing the WEU enhancer to get even more tiles, and give you the ability to mix cliff tiles (somehting you cant do in standard WE) |
| 09-29-2004, 12:19 AM | #50 |
*hint* there's less credits than imports DungeonM *hint* i saw 4 of mine missing credits :p Take a look here to see which ones you missed... and the barrens wall (the leather wall) had a lil problem so here's the updated one |
| 09-29-2004, 12:36 AM | #51 |
I originally made the map for myself because I like that setup of terraining. Then I realized others might like it so I was uploading then I noticed I hadn't included credits so I searched for as many names as I could find. I'll update it in two seconds, few others things I have to fix anyway. |
| 10-17-2004, 08:25 PM | #52 |
Guest | HOOOOOOOOOOOOOOOOOOOOOORAY!!!!!!!!!!!!! [/quote] |
| 10-22-2004, 01:16 PM | #53 |
nice, what you think about this : |
| 10-22-2004, 02:54 PM | #54 | |
Quote:
its best not to post your own work in other peoples thread. while in the rules it states that your own work should be covered in your own thread so you dont fill up someone else thread and dilute the C&C for their terrain, obviously dosnt apply here, as DungeonM isnt posting terrain for critisism. it is still a wize idea to start your own thread so you will recive more structured feedback. as for the map, is presume it is still WIP as it has some large open areas. id suggest trying to add more of a city like feel to this by having the trees and houses more ordered and not randomly (yet perfectly evenly) dsitrobuted. for example, having small cumps of houses with lamppost and other cityscape doodads near them, thren having rows of trees with the barrles places at the sides of paths layed out bu the placement of the doodads useing the same doodads and without changeing with pathing, i made this in a couple of mins. i hope it helps you in some way |
| 10-22-2004, 04:22 PM | #55 |
not bad, nice idea, well done, i found it somewhat usefull, tho reinless' drawbridge model should be under destructibles, so you can use the animations... -Murcielago) |
| 10-22-2004, 11:11 PM | #56 | |
When Gaiscape comes out I'll probally upload all the models in, would allow those who don't know how to import to be able to use them, if that's ok with reinless I'm not sure if he would want all of them in this map because I'm not sure how they're going to release the models. Quote:
I'll make another for destructibles for the next update. The reason it's a doodad is so it can have no pathing and be placed exactly where you want it, destructibles move in 4x4 squares. The next update will have those 6 tunnel models that can be found in the downloads section which could have some really nice uses. |
| 10-24-2004, 04:23 PM | #57 |
^_^ Thanks alot this is just what I have wanted ^_^ Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you,Thank you. Ok Sry about the spam |
| 10-27-2004, 09:22 PM | #58 |
better start importing the new Barrens Pack |
| 10-28-2004, 12:10 AM | #59 | |
Quote:
Nah, he'll prolly wait for the next pack of doodads. |
| 10-28-2004, 11:14 PM | #60 |
I will, but it's gonna take a while considering I'll have to unzip each and everyone of those. -_- |
