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Archery Tactics trigger help

10-14-2004, 06:16 AM#46
Guest
meh... there's been a `fixed' version of archery for a loooong time! For evade, at least. Still no trick shots, but I never liked them anyway... no fair to people with lag... and I didn't bother trying to fix critters because they're so cute ^ ^ and with the flat version, they don't matter. Check the files area for the map.
10-14-2004, 12:08 PM#47
MurderMan
Quote:
Originally Posted by misaki
meh... there's been a `fixed' version of archery for a loooong time! For evade, at least. Still no trick shots, but I never liked them anyway... no fair to people with lag... and I didn't bother trying to fix critters because they're so cute ^ ^ and with the flat version, they don't matter. Check the files area for the map.
LOL no fair eh?
i beat people with 56k and it wasn't on my host b/c i faked...
-.- it's not just faking, if u shoot from the other side of the map u have to walk all the way across and attack, u can't stop ur attack...
10-14-2004, 12:33 PM#48
a thing
Quote:
Originally Posted by MurderMan
wait i just fixed that

now it says
the following errors followed by what it highlights

Line 240: expected expression
call CreateNUnitsAtLoc( 1, 'u000:uloc', Player(bj_PLAYER_NEUTRAL_EXTRA), PolarProjectionBJ(GetUnitLoc(GetSpellAbilityUnit() ), 0.00, GetUnitFacing(GetSpellAbilityUnit())), GetUnitFacing(GetSpellAbilityUnit()) )

Is it all on one line and did you get the correct data code?

Quote:
Originally Posted by MurderMan
Line 244: expected a name
exitwhen i > R2I(DistanceBetweenPoints(GetUnitLoc(GetSpellAbili tyUnit()), GetSpellTargetLoc())) / 37.5

For some reason the forum put a space between the second "i" and the "t" in "Ability".

Quote:
Originally Posted by MurderMan
Line 256: expected a variable name
set gg_trg_Shoot_arrow = CreateTrigger( )

Make this match the name of the trigger.

Quote:
Originally Posted by MurderMan
Line 257: expected a name
call TriggerRegisterAnyUnitEventBJ( gg_trg_Shoot_arrow, EVENT_PLAYER_UNIT_SPELL_CAST )

Line 259: expected a name
call TriggerAddAction( gg_trg_Shoot_arrow, function ShootArrowActions )

Will be fixed if you fix the CreateTrigger() one.

@misaki, if you've seen it, why didn't you attach it?
10-14-2004, 09:57 PM#49
MurderMan
ok WOAH WOAH WOAHHHH!! :o o_O :o You've totally lost me... sorry to sound stupid but... what the heck? i'm confused... here i'll attatch the map file to this post for you to look at
10-14-2004, 10:37 PM#50
Alardun
Archery beta tester here. I,ve got the maker working on it..
calm down and wait... or do it as you wish and send it to me and I'll send it to Frogcraft ;)

Oh and by the way. I've got a version with a simple fix, already... it make you do the evade effect, then put you magic immune a moment (allowing you to doge damage) the only bug I found is perma-immune that is using arrow right during the immune removing process. I've handed it to Frogcraft (original maker of the map) and he'll try to fix it I guess.
10-15-2004, 12:23 AM#51
Guest
Quote:
Originally Posted by MurderMan
-.- it's not just faking, if u shoot from the other side of the map u have to walk all the way across and attack, u can't stop ur attack...

I don't know what you're talking about. As long as you haven't actually started shooting yet, you can cancel just by right-clicking.

You can find the version I was talking about here.
10-15-2004, 03:27 AM#52
MurderMan
Quote:
Originally Posted by Alardun
Archery beta tester here. I,ve got the maker working on it..
calm down and wait... or do it as you wish and send it to me and I'll send it to Frogcraft ;)

Oh and by the way. I've got a version with a simple fix, already... it make you do the evade effect, then put you magic immune a moment (allowing you to doge damage) the only bug I found is perma-immune that is using arrow right during the immune removing process. I've handed it to Frogcraft (original maker of the map) and he'll try to fix it I guess.

Y thank you, give my regards to frogcraft aswell.
Tell him he made 1 hell of a map
and that i would be interested in talking to him sometime.
^_^ :8
CTA_MurderMan
Azeroth Server
Leader of Clan CTA1
Longest living archery clan so far.
10-15-2004, 12:43 PM#53
Alardun
Well I'll try to make you meet him..


Oh and I'm PO_Berserker on east, west (through I doesn't show on west beside if we ask me to) and I was in clan sad... until Mystic and darkbow left ;(
10-15-2004, 01:01 PM#54
MurderMan
ahh i've met u before, u used too many cheats and ruined the game, so i didn't play it with u... i even considered removing the cheats from the game
10-15-2004, 02:58 PM#55
Alardun
I was young back then :)

Now, please forgive me hehehe
10-15-2004, 05:33 PM#56
MurderMan
Where does frogcraft "hang out" at on USeast(what channel does he go to?)?
10-15-2004, 08:38 PM#57
Alardun
I've saw him in clan SOW

through he's in clan rpgs (he's trying to get out )
10-15-2004, 08:57 PM#58
MurderMan
CLAN RPG!? REALLY!? A good friend of mine is in that clan! my old buddy winter(current name: Dienekes) is the leader of that clan(we go way back)... i'll see what's up with him and then maybe have a talk with frogcraft. this should make an interesting circumstance... ^.^ :)
10-16-2004, 02:04 AM#59
Alardun
I was wrong. and he connected 3 hour today, I told you and you didn't answere ;\
10-16-2004, 04:20 AM#60
MurderMan
musta had DND mode on...