| 11-24-2002, 01:11 AM | #46 | |
Guest | Quote:
Doesn't anybody READ the replies in a thread before posting their compaints? I've answered just about all of the previous questions with a post from a day ago....please spend some time LOOKING at other posts before you go and spam questions that have already been answered. Let me re-emphasize this point: ALL FILES TO BE ALTERED MUST BE IN THE \WARCRAFT III FOLDER. ATTEMPTING TO EDIT FILES IN ANY OTHER LOCATION WILL RESULT IN A CRASH! If anybody asks again I will spam you with PM's and see how you like it. |
| 11-24-2002, 02:10 AM | #47 |
Guest | man i just imported into one o fmy map it add alot of kb 600 man that alot |
| 11-24-2002, 04:05 AM | #48 |
Ya, the slk is pretty big. -Fredric |
| 11-24-2002, 07:01 AM | #49 |
Guest | Hey DaishiOfDeath any info on when the next version will be out? |
| 11-24-2002, 08:01 AM | #50 |
1. i believe cbwhiz's map protector also compresses slks and other files inside the w3m 2. DaishiOfDeath: you can read the user's warcraft 3 installation path from the registry. the location is: HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III value name: InstallPath value type: string (REG_SZ) value data: installation directory of wc3... |
| 11-24-2002, 02:47 PM | #51 |
Yes, I am aware of the pathname to the war3 directory, but the real problem is with the spelldatanames.txt being in the same directory... I might just make the txt document internal or something. -Fredric |
| 11-25-2002, 09:56 PM | #52 |
Guest | grats on the editor Now n00bs like me can edit spells! |
| 11-25-2002, 10:08 PM | #53 |
Guest | I'm ****in confused. Maybe I should just forget about ever editting anything. |
| 11-25-2002, 10:09 PM | #54 |
Guest | Um... How do I "get" all the files into the WC3 folder?? Abiltydata or whatever .slk is in the WC3 folder but this tool always crashes anyway.. what do I do? |
| 11-26-2002, 12:44 AM | #55 |
Guest | dude get mpq view... that all you need to get the abilitydata.slk |
| 11-26-2002, 05:33 PM | #56 |
This has been clearly stated before, but I'll say it once more for your convenience. All files in the zip should be extracted/moved to the WC3 directory, or else you will suffer crashes. Everything else should be in your WC3 directory by default. The only thing you have to worry about is putting the spell editor and all included files in the WC3 directory. That aside, I'd like to suggest support for batch actions, such as "Make all spells available in editor" "Change all spells to unit section" and so on. |
| 11-27-2002, 12:13 PM | #57 |
I must be out of my mind but when added the slk file to my map it only added 71-100 kb to it. |
| 11-30-2002, 05:50 PM | #58 |
Guest | all of the values r set to 0 and when i learn the spell it doesnt come up in the bottom-right 'command card' thing.... take a look please help me! |
| 11-30-2002, 07:19 PM | #59 |
Give me a screenshot of the spell in the editor, and I'll try to correct and wrong values if there are any. -Fredric |
| 12-01-2002, 09:44 PM | #60 |
Guest | Ummm....I'm Just A N00b On Spell Editing....And I Just Want To Share What I Know. To Make A New Spell, Without Editing Old Spell ( With A New Name But Without Overwriting Old Spell, But With Old Logic Of Spell) You Need : WinMPQ ( Or Other MPQ Extractor ) Excel ( To Edit SLK Easily ) DOD's / Wiebbe's SE ( Optional ) World Editor First, Edit The Ability Func And Strings EX: I Want To Create A New Spell Based On Metamorphosis.I Want To Make A Hero Based On Archimonde And This Spell Will Make Him 2x Bigger. Old Spell ( Copy And Edit ) // Metamorphosis [AEme] Art=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp Researchart=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp Buttonpos=3,2 Researchbuttonpos=3,0 Order=metamorphosis New Spell (Add This To The Text) : // BIGGER!! [ABig] Art=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp Researchart=ReplaceableTextures\CommandButtons\BTNMetamorphosis.blp Buttonpos=3,2 Researchbuttonpos=3,0 Order=metamorphosis You Must Change The Four Number Code And Make Sure No Other Spell Has These Code.You Can Add The Func (And Strings) Anywhere, Not Must Replace The Old Spell Func. Then Change The Strings... // Metamorphosis [AEme] Name=Metamorphosis Tip=Me|cffffcc00t|ramorphosis Ubertip="Transforms the Demon Hunter into a powerful demon with a ranged attack and <AEme,Data14> bonus hit points. |nLasts <AEme,HeroDur1> seconds." Hotkey=T Researchtip=Learn Me|cffffcc00t|ramorphosis Researchubertip="Transforms the Demon Hunter into a powerful demon with a ranged attack and <AEme,Data14> bonus hit points. |nLasts <AEme,HeroDur1> seconds." Researchhotkey=T Globalmessage= Globalsound= [SEm2] EditorSuffix= (Alternate) // Bigger!! [ABig] Name=Bigger!! Tip=Bi|cffffcc00g|rger! Ubertip="Transforms the Star Destroyer more bigger and even badder! |nLasts <AEme,HeroDur1> seconds." Hotkey=R Researchtip=Bi|cffffcc00g|rger! Researchubertip="Transforms the Star Destroyer more bigger and even badder! |nLasts <AEme,HeroDur1> seconds." Researchhotkey=R Globalmessage= Globalsound= (At This Point I Still Can't Found Out What Is SEm2) Then Open Your Excel ( The Best SLK Editor ), Find The Demon Hunter - Metamorphosis Row AEme AEme AEme Demon Hunter - Metamorphosis 1 1 0 hero 1 1 6 _ 0 1,5 60 120 150 - - Edem 0 0 500 Edmm Copy, Change And Add This Row : ABig AEme ABig Star Destroyer - Bigger!! 1 1 0 hero 1 1 6 _ 0 1,5 90 120 150 - - Uwa2 0 0 0 Uwa3 Don't Change Second Column ( Code - AEme)!! You Allowed To Change First And Third Column ( Alias And UberAlias - ABig ) Remember!!To Make New Spell A Brand New Four Number Code Is A Must!You Must Change Alias And UberAlias! For Metamorphosis, Data 11 is The Normal Unit Code ( Changed From ) , and UnitID1 is The Alternate Unit Code ( Changed To ) Edem is Normal Demon Hunter ( With Double Blades, You Know ) Edmn is Demon Hunter's Demon Form ( Black - Has Ranged Attack, You Know ) Uwa2 is My Edited Archimonde ( Called Star Destroyer ) Uwa3 is Bigger Star Destroyer ( Which Will Changed To ) You Must Use The Excel To Copy And Add Spell, But You Can Use DOD/Wiebbe SE To Edit The Other Data ( Like Duration, Hp Bonus..) And If You Use Excel You Can Easily Know The Data 11,12,etc For Description in The Upper Right Corner (The Red Arrow) Well, I Hope This Can Help And Sorry For My Bad English... I Hope You'll Understand. Plus I Think You Can Change Spell With X And B Entry Easily, Like The Other Spell, If You Know What The "ART" Meaning. Ex : // Starfall [AEsf] Art=ReplaceableTextures\CommandButtons\BTNStarfall.blp Researchart=ReplaceableTextures\CommandButtons\BTNStarfall.blp Buttonpos=3,2 Researchbuttonpos=3,0 Casterart= Order=starfall // Starfall life drain [AEsd] Targetart=Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl Targetattach=origin [XEsf] Effectart=Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl The Effect Art For Starfall Is When The POtM Pray And There Are MoonLight..... (Effect Art Is What The Spell Looks Like In The Game) // Creep Rain of Fire [ANrf] Art=ReplaceableTextures\CommandButtons\BTNFire.blp Researchart=ReplaceableTextures\CommandButtons\BTNFire.blp Buttonpos=3,2 Researchbuttonpos=3,0 Casterart= Order=rainoffire [XErf] Effectart=Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl Effectsoundlooped=RainOfFireLoop Effectsound=RainOfFireWave Another Effect Art...You Can Change It Easily To A Sheep.mdl. I Try It Before And It Works! The Sheeps Will Be Falling From The Sky Instead Of Balls Of Fire.But The Animation Is Really Creepy... // Sentinel [Aesn] Requires=Resc Art=ReplaceableTextures\CommandButtons\BTNSentinel.blp Buttonpos=0,2 MissileSpeed=1500 Missileart=Units\NightElf\Owl\Owl.mdl Order=sentinel [XEsn] Targetart=Units\NightElf\Owl\Owl.mdl Targetattach=overhead TargetArt Is Art That Will Be Displayed On Target.In This Case Is The Owl That Will Be Stick Into A Tree. I Think You Can Change It.(Ex Change It To A Sheep, So When You Use Sentinel Sheep Will Be Sticking On The Tree Instead Of A Green Owl ) Targetattach is Where The Target Art Will Be Displayed.You Can Change It. ( Ex : Torso, to display it on the Torso Level Of The Target ) // Entangling Roots [AEer] Art=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp Researchart=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp Buttonpos=0,2 Researchbuttonpos=0,0 Casterart= Order=entanglingroots [BEer] Buffart=ReplaceableTextures\CommandButtons\BTNEntanglingRoots.blp Targetart=Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl Targetattach=origin Buffart Is The Icon That Will Be Displayed On The Bottom On The Unit Status Screen When You Get A Buff, So When You Entangled, The BTNEntanglingRoots.blp Will Be Displayed On The Unit Status Screen.You Can Change It ,Too Ex : Change It To Sheep Icon, So when You Entangled, A Sheep Icon Will Be Displayed On The Status Screen Instead Of EntanglingRoots Icon // Magic Sentry (passive) [Adts] Art=ReplaceableTextures\PassiveButtons\PASBTNMagicalSentry.blp Buttonpos=2,2 Requires=Rhse Casterart=Abilities\Spells\Human\MagicSentry\MagicSentryCaster.mdl Casterattach=overhead Other Art Is CasterArt, Who Will Be Displayed On The Caster.In This Case Is The Blue Eyes On The Top Of Tower CasterAttach Is Where The CasterArt Displayed. There Are Other Type Of Art, Like Special Art ( Will Be Displayed on Special Occasions ), Area Effect Art ( Displayed Within The Area Of Effect), MissileArt ( Will Be Displayed When Shoot Ex:The Green Thing When You Use Death Coil, Web Missile When You Use Crypt Fiend's Web) You Can Change All Aspect Of The Spell And Change The B And X Entry And To Copy A New Spell With B And X Entry, Example: // Storm Bolt [AHtb] Art=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Researchart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Buttonpos=0,2 Researchbuttonpos=0,0 Missileart=Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl Missilespeed=1000 Order=thunderbolt [BHtb] Buffart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Targetart=Abilities\Spells\Human\StormBolt\StormBoltTarget.mdl Targetattach=overhead Like Above, Make A New Code (Ex : ABcd) Change The B Entry Too ( Ex : BBcd ) Just Change The First Letter (A) To B If There Is Any X, Change It To! Change The A To X ( XBcd ) Like This : // ABCDE [ABcd] Art=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Researchart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Buttonpos=0,2 Researchbuttonpos=0,0 Missileart=Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl Missilespeed=1000 Order=thunderbolt [BBcd] Buffart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp Targetart=Abilities\Spells\Human\StormBolt\StormBoltTarget.mdl Targetattach=overhead Duh..It Very Hard To Explain, Especially Because Of My Bad English.I Hope You Can Understand What I'm Trying To Say.... :mtk: :nono: :( |
