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SpellEditor release DONE! (adds new spells)

01-07-2003, 12:39 PM#46
AquaDaishi
Roger that, it's coming in there on mine, I'll just upload it to the following when I get back home today...

http://home.insightbb.com/~m.dorothy/item.slk

I hate my ftp server...

-Fredric
01-07-2003, 12:50 PM#47
Electromancer
Im starting to wonder if im just not ment to try this editor. I cant seem to dl the slk. It just brings up a window saying that theres no such site.
01-07-2003, 01:24 PM#48
DraX
archer, try ItemData.slk and AbilityData.slk from the war3patch.mpq... those contain everything pertaining to abilities and items.

As far as adding custom spells to Heros, make a copy of the UMS World Editor and remove the AbilityData.slk from your copy using WinMPQ.

Then inject YOUR AbilityData.slk file as well as your edited text files to the editor.

When you run that copied executable, thsoe spells will be available for selection now.
01-07-2003, 01:56 PM#49
Guest
All you have to do to get custom spells to show up in the editor is make a folder called "Units" in the main warcraft folder. Drop in your edited files (Abilitydata.slk, blahblah.txt), and restart the editor. Done.

By the way...The spell editing questions that are not related to DaishiOfDeath's editor don't belong here. Ask in map development.

Break.
01-07-2003, 10:25 PM#50
ChronOmega
does this one read the comments?
01-07-2003, 10:39 PM#51
AquaDaishi
OK, I uploaded it now (note that I said when I get back home), go ahead and download it, here's the link again...

http://home.insightbb.com/~m.dorothy/item.slk

No, this does not read in comments yet...

-Fredric
01-08-2003, 03:05 AM#52
Electromancer
Drax, i know what im doing. Glad you felt the need to raz me about it again, though. And thanks for posting it again dashi.
01-08-2003, 04:27 AM#53
AquaDaishi
No problem, all in a days work. ;)

I'm going to work on a better version of this program (with comments and maybe a easy drop down list for some of the iffy parts of the slk, like the spell code). Anyone have any good ideas?

-Fredric
01-08-2003, 05:44 AM#54
Electromancer
Spell removal. Even the originals.
01-08-2003, 05:57 AM#55
AquaDaishi
Ah yes.. Spell removal shouldn't be much of a problem, I hope. Expect the next version out before the end of the month at most.

-Fredric
01-13-2003, 08:03 PM#56
Sen'jin the Witchdoctor
eh i'm pretty dumb so maybe my question is a bit stupid but it seems i can't find any of the spells/abilitys when i look for them in the editor(your editor) is there something i have done wrong or forgot?? emote_sweat

hope you can help me!
01-13-2003, 11:11 PM#57
Guest
hehe i love it making my guys have awesome spells!
01-15-2003, 01:02 PM#58
Electromancer
Um, you gotta open the abilitydata.slk. Just get it out of the mpq, its near the bottom. Just look in Units\AbilityData.slk. That should do it for you.
01-16-2003, 04:49 AM#59
Guest
well, come to think of it, how will it recognize the spell u r trying to make ?

example, i want to make a lev6 ultra chain-lightning spell named "Storm"...
i click the "New Spell" button, i edit the spell (do the lev6 spells pattern (all 3 levels are same), and copy the chain lightning pattern(bounces, range, dmg etc)) and my question is, beside the one "how to put it in the game", how will the game recognize it is a chain lightning and not some sleep spell or something like that ?

btw, i still don't know how to implement files into my map...
they just don't work :))))

and what happened to the BLING editor ?:)
01-16-2003, 10:01 PM#60
Guest
Ok someone please help me out here...When I first read the read me I didnt have any idea how to get AbilityData.slk and then I read in this thread that i was supposed to get it from the war3patch.mpq. Well when i load from mpq (war3patch.mpq) with the spelleditor.exe all it gives is a list of the spells/abilities. So i used 'BigMPQSpecificExtractor' to extract AbilityData.slk to my main wc3 directory. Here's where the problem is...

Now I open spelleditor and load->AbilityData.slk. Go down to demon hunter-immolation (ability i wanted to test it on) and change the lv 3 damage from 20 to 50. Hit ok, click save->AbilityData.slk. Then I go to savetompq->war3patch.mpq and exit spell editor after.

When I open WE and open my map i had already made with DH standing around (with tomes of power to get him to lv 3 immo), and go to test map, it says error while trying to load, 'units/abilitydata.slk' corrupt.

So if i did the first part right in editing the spell, how to I put it back into the game?