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General Suggestions (new functions, improvements, etc...)

04-16-2003, 10:02 PM#46
SektorGaza
actually mikititan , now that i think about it, its a good idea

its hard to do stuff by urself, what if you had an option to make a player, dm-helper.

meaning. he will be able to manipulate his units, view the screen the way dm does, and have a limited number of commands, suited for helping the dm)?
04-16-2003, 10:09 PM#47
NuClEaR`B
In-game command listing is needed for the people that don't like printing and searching through manuals and.... MORE COMMANDS! Seriously, like a command for everything. Dialog menus are sooooooo slow... more buttons per dialog is in order
04-17-2003, 11:15 AM#48
mikititan
Yes, I'm adding the command listing in-game, and about the more buttons per dialog thing, it won't be added because 1.00 users won't be able to play it. I'm improving and performing it in the way that all version users can play it.

I'm really sorry cuz that's a...blizzard fault :nono:

:ggani:
04-17-2003, 11:56 AM#49
sajber
I've wanted more DM spots since this game got released. If a few people thinks it spoils the game concept; the player can always close his brother-DM's slot before the game starts.

I estimate 9 of 10 wants more DM's to control the game. I've seen a lot of ppl complaining about the slow rate of the game; and that the DM can't cope with everything alone (like placing units, writing the story, making special effects, etc., etc..).

It would be great if each DM could control a different environment or perhaps have different options to use. You could make it as another version of the standard game.
04-17-2003, 03:39 PM#50
Guest
I just thought maybe you could ,like somebody said..., make it so that it works with custom characters too. and it would be great if the DM didn't always have to be red ,I like blue. that's all i can think of .:infth:
04-18-2003, 02:56 AM#51
NuClEaR`B
I don't know if people realize this or not, but adding another DM isn't that simple (right?). The DM triggers are centered for 1 person.

(Oh btw, when creating units, it is a pain goign through the process of naming the amount of units created and where to place them. I think the amount should be included w/in the command)
04-18-2003, 03:36 AM#52
SektorGaza
its not that hard btw, just switch the player to a different camera mode, where he will view the same way as dm, give him dm spawner, and give him access to limited number of dm commands
04-18-2003, 08:36 AM#53
mikititan
Quote:
Originally posted by sashok20
its not that hard btw, just switch the player to a different camera mode, where he will view the same way as dm, give him dm spawner, and give him access to limited number of dm commands
rofl ://// NuclearB is right when he says that The DM triggers are centered for 1 person. To add a 2nd DM, I would have to redo almost all the triggers, but If I would consider it as a good option for the MOD. But this is not the case. I'm not doing it because the concept of the MOD.

Sashock, just take a look at the length of the JASS file of the MOD and you will get an idea of how complex is the trigger system of this MOD. :D
04-18-2003, 12:44 PM#54
SektorGaza
ok ok, i get it, i get it

if you wont do it, you won't do it
06-19-2003, 07:28 PM#55
Guest
What if during the installer process you could choose to remove all exsisting units or just give them all to red this would solve the slow process because players could just have an entire city start from Initilization. (no custom units though all of them would be removed)

Also if normal camera is nessesary then it should be a dm option not a player option.

:infth:
07-05-2003, 12:23 PM#56
Aka'lamanaia
Mikititan when you get tft ya could add draenei and naga.
07-07-2003, 03:37 AM#57
Draken
yeah adding those 2 races and the rest of the frozen throne units woud be good idea.
07-17-2003, 05:27 AM#58
ZendarPC
OK, I am a person that loves complex logic and systematic function. I attempted to make a time progression in SC. If there is one place that cannot do without this intricate and progamming-like logic and complexity, it is the role of the DM. Let's give it go, here's my idea:

I am sure that you have worked countless hours adding new triggers and functions to a much appreciated system that, though cumbersome and somewhat ineffective at times, has led to RPGs coming closer to real in WC3 than ever before. With that said, we move on.

Your system of functions within the DMMOD appears to be the creation of hundreds, if not thousands, of triggers and dialog menus to guide players and DMs through the world you have compiled. While this is by far the best method for maps of huge size, to be put in actual 3rd Edition D&D size terms, the project before you is Colossal. There is but one solution to this quandry: to forge a new OS directly from JASS2 in the WC3 environment. Such a task is as big as the product it would be implemented in, if not greater. An OS of this caliber is worthy of its own, unique name, perhaps DMJASS. To say this idea is like dropping a feather compared to achieving it. One must first create a hierarchy from which to build the OS, creating commands to match the hierarchy, all done in such a way that to modify the mechanics of a trigger or create a new one is as simple as editing a database/variable array or using the already-defind functions and rules in a desirable, logical way. After constructing the hierarchy to suit one's needs, the next step is to strip down all triggers to their essential effects, creating or modifying commands to achieve these effects, and then to look for ways to accomplish the desired results in less ways or by more parameters on an existing command, so as to shrink file size and preserve function clarity.

What I have set before you is a task that may not be finished before the next Blizzard real-time strategy game is released. However, the rewards for completing this task are beyond imagining, elevating the pioneers to godly status among players, mappers, and programmers alike, worthy perhaps of Blizzard recognition.

So, what do you think?
07-17-2003, 07:51 PM#59
Magias
Quote:
Originally posted by ZendarPC
OK, I am a person that loves complex logic and systematic function. I attempted to make a time progression in SC. If there is one place that cannot do without this intricate and progamming-like logic and complexity, it is the role of the DM. Let's give it go, here's my idea:

I am sure that you have worked countless hours adding new triggers and functions to a much appreciated system that, though cumbersome and somewhat ineffective at times, has led to RPGs coming closer to real in WC3 than ever before. With that said, we move on.

Your system of functions within the DMMOD appears to be the creation of hundreds, if not thousands, of triggers and dialog menus to guide players and DMs through the world you have compiled. While this is by far the best method for maps of huge size, to be put in actual 3rd Edition D&D size terms, the project before you is Colossal. There is but one solution to this quandry: to forge a new OS directly from JASS2 in the WC3 environment. Such a task is as big as the product it would be implemented in, if not greater. An OS of this caliber is worthy of its own, unique name, perhaps DMJASS. To say this idea is like dropping a feather compared to achieving it. One must first create a hierarchy from which to build the OS, creating commands to match the hierarchy, all done in such a way that to modify the mechanics of a trigger or create a new one is as simple as editing a database/variable array or using the already-defind functions and rules in a desirable, logical way. After constructing the hierarchy to suit one's needs, the next step is to strip down all triggers to their essential effects, creating or modifying commands to achieve these effects, and then to look for ways to accomplish the desired results in less ways or by more parameters on an existing command, so as to shrink file size and preserve function clarity.

What I have set before you is a task that may not be finished before the next Blizzard real-time strategy game is released. However, the rewards for completing this task are beyond imagining, elevating the pioneers to godly status among players, mappers, and programmers alike, worthy perhaps of Blizzard recognition.

So, what do you think?


O.o I think Mikitan would be way TOO busy for that. Lol.
01-14-2004, 06:41 PM#60
Aka'lamanaia
i wonder if he could make frozen throne version...