| 05-01-2003, 06:56 PM | #61 |
it does exist, but where im not sure, i have seen it in action for warcraft... |
| 05-02-2003, 10:32 PM | #62 |
um ok.... so does it exist??? well post if it does cause u kinda need it! |
| 05-03-2003, 02:27 PM | #63 |
I've noticed everytime we bring up the subject of custom loading screens two things happen. 1. Everyone confirms you can make it work in Singleplayer. 2. When it comes to posting screeshots, explanation, links for multiplayer - you get vague answers, long meaningless technical reports, and that someone knows a friend of a friend of a friend who did get it to work. Sometimes I feel like I would have more chances making a video of Aliens landing in DC, rather than getting some PROOF that custom loading screens work in MPlayer. emote_sweat |
| 05-03-2003, 02:45 PM | #64 |
Guest | 1) The newest MPQDraft has been removed because of its huge bug when patching war3. But, it works perfectly with WE. It can be found at StarcraftVirus site, but nowhere else that i know of. 2) I think I know a way to use custom screens work in a w3m, but I'm not going to tell, because you can use the same way to make miscdata.txt working. :D So, if you want to know, pm me. |
| 05-04-2003, 04:23 AM | #65 |
Guest | with the mod im working on, i get my friends to try it and to do that i just add the changed files into the map and then using the world editor change the stuff that needs changed like the loading screen ya follow? |
| 05-04-2003, 05:44 PM | #66 |
Spectre, no there is no support for miscdata in the w3m. miscdata is loaded when warcraft 3 is loaded. |
| 05-04-2003, 06:34 PM | #67 |
i dont see a way possable to have the custom load screens work from inside the w3m since its contents arent totaly read until after the loading screen is allready up there... they have to be inside the mpq |
