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Trigger Competition Debut

06-14-2003, 07:08 AM#61
zotax
Hmmmm,
How about making a real map out of this? Anybody got any ideas?
My current thought train is going the way of some sorta of tower wars or maybe some sort of escape, with comps building towers to kill your guys trying to escape.
You could have like 20 "prisoners" who have to escape to the map bounds, with the wardens trying to stop them by building towers. You would have to spread them out with lotsa micro to avoid 1 tower killing your whole pack.
Secound concept along thoose lines is instead of them building towers, they build barriers or something. You being a sheep leader, leading your flock away from the farmers who are fencing you in. :ggani:
I like the last idea best, you could have like 8 people and pretty terrain and like wolves as hazards and stuff.
Anyway thats my rant done, feel free to thief any of theese random thoughts, just give me some credit space or something.

~Zotax
06-14-2003, 09:23 PM#62
rwxr-xr-x
Quote:
Originally posted by zotax
Hmmmm,
How about making a real map out of this? Anybody got any ideas?
My current thought train is going the way of some sorta of tower wars or maybe some sort of escape, with comps building towers to kill your guys trying to escape.
You could have like 20 "prisoners" who have to escape to the map bounds, with the wardens trying to stop them by building towers. You would have to spread them out with lotsa micro to avoid 1 tower killing your whole pack.
Secound concept along thoose lines is instead of them building towers, they build barriers or something. You being a sheep leader, leading your flock away from the farmers who are fencing you in. :ggani:
I like the last idea best, you could have like 8 people and pretty terrain and like wolves as hazards and stuff.
Anyway thats my rant done, feel free to thief any of theese random thoughts, just give me some credit space or something.

~Zotax


Interesting concept. You could even possibly expand this to say have several "problems" to solve. It would be up to the submitter to choose only one to enter (or possibly more than one). The thought would be that all of these "problems" could then be combined into a real map. You could have a winner for each "problem" (you can only win one if you submit solutions for more than one). This, of course, would be interesting to figure out how to decide who wins a particular problem when more than on entry is correct.
06-15-2003, 03:21 AM#63
dataangel
Now that it's over -- you can do the whole thing in 3 GUI triggers, with no variables.


Trigger1
Events: Map init, Watch tower finishes construction
Order Tog to a random point.
Unit group all watch towers within range of one tower size, if picked unit == null, order peon to build a tower at his position.
Activate Trigger2.
Disable this trigger.

Trigger2
Event: Watch tower finishes construction
Order Ugbar to a random point.
Unit group all watch towers within range of one tower size, if picked unit == null, order peon to build a tower at his position.
Activate Trigger1.
Disable this trigger.

Trigger3
Events: Time is 6pm, Time is 6am
If time is 6pm, disable trigger1.
If time is 6pm, disable trigger2.
If time is 6am, if trigger1 has been executed more times than trigger2, enable trigger2.
If time is 6am, if trigger1 has been executed more times than trigger2, run trigger2.
If time is 6am, if trigger1 has been executed and equal number of times as trigger2, enable trigger1.
If time is 6am, if trigger1 has been executed and equal number of times as trigger2, run trigger1.

I don't consider myself above the challenge -- I would've entered had I known about it before now.
06-15-2003, 05:58 AM#64
MicrosoftXP
Quote:
if picked unit == null, order peon to build a tower at his position

and if this is false they just stop building.
06-15-2003, 10:51 AM#65
MartinezTG
Sth strange I've noticed -> when I made "Issue Build Order at Random Point in Playable Map Area" then they ALWAYS built towers in the same places every time I had restarted the map. emote_sweat So it ain't so random at all. :////

... either that or I've been drinkin' too much again :D

Martinez
06-15-2003, 11:16 AM#66
ChoboMapper
your probally using the test map button, which generates the same random seed everytime. Open the map inside Wc3 instead.
06-15-2003, 08:09 PM#67
Guest
I've found other issues when using the test map from WE as well. It's fine if you are just wanting to look at something specific in the map, but don't rely on it for anything to do with triggers. Some of them just don't work right if you use the Test Map. Better to start war3 and test from there...
06-16-2003, 03:32 PM#68
MrDoomMaster
Quote:
Originally posted by Aiursrage2k
You are pretty much saying this competition is beneath you, that are a god at map making, and that if anyone disputes this claim they are 'immature', all this is done hiding behind a smiley face. Well here is my opinion; you an arrogant map maker who produces mediocre maps... the community would be better off without you.


oh such harsh words. You interpret what i said however you wish, but you are also showing immaturity. As a moderator you should be able to reply to something without acting so pathetically immature. I am really disappointed in you. This isn't an argument about who can create "better" maps, yet more of why you can't accept things. I once showed such immaturity while i was a moderator and lost that privilege, and i now know i deserved it. You are on the brink of making the same mistake, because you have gone WAY past giving opinions and gone to talking major crap :)

Whatever the situation, i'm happy and confident in my skills, and if i'm arrogant then good for you. You let me worry about my skills instead of talking a lot of crap and acting jealous. I just can't begin to tell you how funny you are!

Anyhow, i'm pretty busy and i don't enjoy all of this flaming.
06-16-2003, 03:53 PM#69
MrDoomMaster
I wonder, will the second map in the competition be available for those who didn't get into the competition? I would maybe like to try it out for myself on the side-lines and see how well i do.

I suppose i underestimated the difficulty of this competition from the first map, although i cannot say this for sure yet (because i've only seen the first). Who would expect a very difficult map as the first anyway?

Again, i commend you Kharma, this is a very wondrous program :)
06-18-2003, 11:26 PM#70
Hivemind
Everone here sux!

We are just stating our opinon.

Anyone who responds in a negitive way to our opinion is just flaming us and being imature. They are benieth us and they also suck!

Hmm....wonder who that sounds like? :Heh:

Nice competition BTW. We like the idea of turning this into a series of copetitions that make a whole map. Since you started with a way to build random towers how about this for a map concept...tower assault. The reverse of a TD. You play the monsters trying to get past the towers. The AI builds towers to try to stop you. And we could call it...lets see...how about...Hive's Gauntlet.

j/k:ggani:
06-19-2003, 02:58 AM#71
MrDoomMaster
Quote:
Originally posted by Hivemind
Everone here sux!

We are just stating our opinon.

Anyone who responds in a negitive way to our opinion is just flaming us and being imature. They are benieth us and they also suck!

Hmm....wonder who that sounds like? :Heh:

Nice competition BTW. We like the idea of turning this into a series of copetitions that make a whole map. Since you started with a way to build random towers how about this for a map concept...tower assault. The reverse of a TD. You play the monsters trying to get past the towers. The AI builds towers to try to stop you. And we could call it...lets see...how about...Hive's Gauntlet.

j/k:ggani:


lol! Seems as if it's contagious!
06-19-2003, 03:41 AM#72
Guest
I thought this competition was fun and the first map was a good idea very intresting. I can't wait till the next one comes out and i hope to be able to finish it.
06-20-2003, 07:02 AM#73
dataangel
Quote:
Originally posted by MicrosoftXP
and if this is false they just stop building.


Whoops, forgot to put the else statement in here. I've fixed it below, and added a bit for making sure it doesn't keep running once they're out of gold. Still three triggers though :D

Trigger1
Events: Map init, Watch tower finishes construction
Condition: Player's gold isn't 0
Clear trigger queue
Order Tog to a random point.
Unit group all watch towers within range of one tower size, if picked unit == null, order peon to build a tower at his position, else add trigger 2 to queue.
If trigger 2 is in the queue, run trigger1
If trigger 2 is in the queue, skip remaining actions
Activate Trigger2.
Disable this trigger.

Trigger2
Event: Watch tower finishes construction
Condition: Player's gold isn't 0
Clear trigger queue
Order Ugbar to a random point.
Unit group all watch towers within range of one tower size, if picked unit == null, order peon to build a tower at his position, else add trigger 1 to queue.
If trigger 1 is in the queue, run trigger2
If trigger 1 is in the queue, skip remaining actions
Activate Trigger1.
Disable this trigger.

Trigger3
Events: Time is 6pm, Time is 6am
If time is 6pm, disable trigger1.
If time is 6pm, disable trigger2.
If time is 6am, if trigger1 has been executed more times than trigger2, enable trigger2.
If time is 6am, if trigger1 has been executed more times than trigger2, run trigger2.
If time is 6am, if trigger1 has been executed and equal number of times as trigger2, enable trigger1.
If time is 6am, if trigger1 has been executed and equal number of times as trigger2, run trigger1.
06-20-2003, 04:28 PM#74
MicrosoftXP
Quote:
Originally posted by dataangel
Unit group all watch towers within range of one tower size, if picked unit == null, order peon to build a tower at his position, else add trigger 1 to queue.


sorry but this doesnt work EXACTLY like you would think either.

This will block towers that have the same x or y corrdinates, but if they are shifted up slightly, the diagonal distance is longer than 'one tower size' ... it should be sqrt(2) * 128

=p
06-20-2003, 04:44 PM#75
kharma
Is it not further then that? Depending on how you take into account the random point, then it would be from the centre of the tower's location which would make it sqrt(2) *192. It would only be one tower's range if the point was taken from the edge of the tower instead of it's centre.

Anyone care to clarify? I only gave a rough calculation with the model answer to allow plenty of room yet still be able to build all the towers. Now that I think of it, I believe the value should be higher then 192. I'm not certain since I don't have access to WE atm.

~kharma