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Trigger Competition Debut

06-05-2003, 12:22 PM#1
kharma
Hey Everyone,

Welcome to the very first Wc3campaigns trigger competition, located entirely within the Map Development Forum! (WC3CTCLEWTMDF for short :P). This first one is somewhat of a trial competition to see how much interest everyone has in competing and whether or not it's worth my time to continue with more. Depending on it's success, it will also help determine the relative difficulty future competitions will be and give me an idea on what kind of trigger knowledge everyone has. All puzzles will be completely solvable in GUI (normal triggers, ie. no JASS) to allow the greatest number of participants. Quick props to SpectreReturns for sparking the idea in the first place, Orzokiki for the basic idea of this first comp and ChoBo for helping me hammer the idea into something usable :P.

Competition I: The two Peons

The Scenario:
Two Peons - Tog and Ugbar, have been given orders and 10,000 gold to build a watchtower defence grid on an open plain in preparation for a staging grounds for the Horde. Unfortunately being dumb peons, they lost the blue prints. Considering the circumstances, any other pair of creatures with even half a brain to share between them would at this point take the booty and run. But given the fact that they don't even know what a fraction is, Tog and Ugbar have decided to build the watchtowers without the map and just hope for the best when their masters arrive...

The Mission:
No one has ever accused a Peon of being bright, and Tog and Ugbar are about as dim as they come. Therefore it falls to you to set up the triggers for Tog and Ugbar to take turns in building watchtowers at random points on the map until all the money is gone (No victory conditions are necessary, as they should simply stop building). They must take turns in building one tower and then waiting while the other builds a tower - there should be no point where they are both building at the same time. No two towers can be built directly next to each other. That is, you must have an empty space the size of 1 tower in between any two towers on the map, otherwise the Horde will not be able to navigate their way through the mess of a maze these two are expected to make. Also, being the wimps that they are, it should come as no surprise that Tog and Ugbar are quite afraid of the dark and must not build any watchtowers at night (between 6pm and 6am).

Note: The following Rules and Allowances apply only to your final entry submission. You may modify the map in any way you see fit during testing stages.

The Rules and Allowances:
- There are multiple methods to solving this puzzle. Any entries that utilises a different method from the model answer but still satisfy all objectives will be accepted.
- You may not modify the map in any way, shape or form other then the triggers and the Author section of the map description. You must keep the preset triggers intact as well as the map layout and unit properties. You may not place any predefined regions but you may create regions via triggers.
- The preset unit array is simply a guide, if you do not need it, there is no requirement to use it.
- Watchtowers are not to be created using the Unit-Create action or similar action which bypasses the peons building them.
- All triggers must be made in standard trigger format. No JASS submissions.
- Your map must not have any form of protection on it that will prevent it from being opened in World Editor. All triggers must be accessible through the trigger editor.
- You may not modify the speed of the game, it's day/night cycle or the gold amount.
- If either Tog or Ugbar are already moving to build a tower just before it becomes night time, then it's acceptable. You do not have to force them to stop halfway through and then try and complete construction the following morning.
- The computer is player 1 and controls Tog and Ugbar. All triggers should be set to affect Player 1.
- If you think something may not be acceptable, PM or email me about it with the details.

Comp01-Peonbuilders

Entries close Monday 9th at 12 noon GMT. A model answer will be posted along with the list of users who gave successful entries. All winners will have their names immortalised on a webpage (not redeemable for cash). This first comp isn't too hard to figure out, so I'm hoping for at least a few entries. Make sure your map meets all the requirements though, there's no prizes for half-results :P. Your submission must be be renamed to have your nick at the end. Ie: If your nick is Bugglez85, then your map needs to be named Comp01-Peonbuilders_Bugglez85.w3m.

Send you entry to [email protected] and goodluck.

~kharma
06-05-2003, 01:03 PM#2
MartinezTG
I've got a question -> do I have to make it in 1.06? Cuz I have 1.05 right now and don't feel the need to dl the new patch.

Martinez
06-05-2003, 01:05 PM#3
kharma
No, you can use either patch.

~kharma
06-05-2003, 01:33 PM#4
Guest
"at random points on the map"

Completely random points, or is it okay if the points are quasi-random, following a fuzzy logic?
06-05-2003, 01:40 PM#5
kharma
As long as the points are different each time you play the map, fuzzy-logic is fine :P.

~kharma
06-05-2003, 04:41 PM#6
Earth-Fury
can i use a mele maps terrain?
06-05-2003, 05:26 PM#7
MartinezTG
Quote:
Originally posted by Earth-Fury
can i use a mele maps terrain?


"- You may not modify the map in any way, shape or form other then the triggers and the Author section of the map description. You must keep the preset triggers intact as well as the map layout and unit properties. You may not place any predefined regions but you may create regions via triggers."
06-05-2003, 05:41 PM#8
ChoboMapper
well im glad to see you finally posted this, can i enter :)
06-05-2003, 06:12 PM#9
Earth-Fury
anyone can enter.

im alredy 50% done =D its a simple bunch of mat equasiuons using isued orders.
06-05-2003, 06:15 PM#10
MartinezTG
I already posted mine like 3 or 4 hours ago.

Martinez
06-05-2003, 06:27 PM#11
Earth-Fury
im almsot done. i just fooked up my boolen of day/night....
06-05-2003, 07:45 PM#12
FyreDaug
What size is the map? (I don't have time to enter, im just curious)
06-05-2003, 08:19 PM#13
Earth-Fury
how many XY points are in a medum tile? (from one side to the other?)
06-05-2003, 08:45 PM#14
ChrydGod
To say this idea is just a great one (though as being french, it sometimes is a bit hard to get all the instructions properly at first read ^^).

I mean to support you in that kind of initiative. And if i wasn't that busy nowadays, i would have been really delighted to enter this competition.

Thumbs up ^^

Regards
06-05-2003, 10:29 PM#15
bludragn
In 5 min I have it all but the spacing. It has been over an hour and I still cannot figure out how to make the peons build the towers 1 space apart :( I give up (btw I haven't had much experience with triggers).