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TToR 3.2 Beta Testing Thread

02-16-2004, 10:30 AM#61
TKATK
point blank means melle
and it would hurt,if you strech the bow's string fully and release it in point blank....off with da head
02-16-2004, 11:36 AM#62
TKATK
this is all wood elf

<TKATK> call to hands or sumthin doesnt work
<TKATK> there are no peasants for the elves
<TKATK> flaming arrows icon doesnt suit the skill
<TKATK> natures blessing has no aura effect
<TKATK> no aura effect under guards
<TKATK> when i press a the area the lizard rider hero can be attacked is too large
<TKATK> the deactivation of the ring of healing has activation of the ring o healin or sumthin in its description(i know the skills name is wrong)
<TKATK> the WE economy upgrade doesnt work at all
02-16-2004, 02:45 PM#63
Kirym
ja but the dnd rules state:

Quote:
Point Blank Shot
You are skilled at making well-placed shots with ranged weapons at close range.
Benefit: You get a +1 bonus to attack and damage rolls with ranged weapons at ranges up to 30 ft

So there you have it, 30ft, which is about 300 range in War3, problem solved
02-16-2004, 05:10 PM#64
RightField
If you have some suggestions as well, just come with it, cause I'm always looking for new stuff to add.
02-16-2004, 05:41 PM#65
TKATK
ok

suggestions

Trolls:add a snotling mech like the goblin one,there isnt even one melle snothling,you need that...
Looks:like the golbin one
Damage:at lv0...38-46
Price:320 gold,200 wood
Health:800(or higher)

Lizards:
Tree hopper
Desc:A ambush predator which can blend in with its sorrounding
Looks:a squirell like creature with a flaming dagger in one of its hands
Damage:30-54,no range
Health:1200,600 mana
Cost:600 gold,240 wood
Skills:
Camoflage(When he stops,he automatically becomes invible
Color Strike:Lounches some colorfull balls and does 200 dmg to the enemy and 40 to the hopper,330 mana cost
Tree hop:Hops to a tree making it dissapear for 60 sec,when he appears he has full health
Colorfluage:Becomes invisible for 20 sec

Chaos:
Corroupted elfling
Look:A elf with a big mace,flames coming from his head and blue flames from his mace
Desc:A corroupted elven lad which is so corroupt it started becoming a demon,though its still as fragile as his elven body was
Health:450 health,400 mana
Attack:50-58 dmg with no upgrades
Skill:Demonic corroupted:controls a enemy for 8 secs,10 sec cooldown,133 mana
02-16-2004, 05:54 PM#66
Kirym
Not the best idea but :

Shadow Portal Scroll, should be like townportal except it has no wait time to get to your town, and it leaves no evidence you were there (no TP model, to let the enemy know your comin) otherwise it will function as a clock of shadows, until used
02-16-2004, 08:44 PM#67
PyroMonkey
i love the idea of a snotling mech would be cool if u replace the ice troll or sumthing with a snotling mech, cus there are too many trolls with similaiur rolls

would also be nice if the nightmare upgrade for the chaos knights makes a phyiscal change to the horse (fire particles or sumthing)

would also be cool if the lizard archers could ride on the terridactles like NE hippos

thats all i can think of
02-17-2004, 08:35 AM#68
Pheonix-IV
Galapos mage has Archmage's voice, sounds wierd.
Galapos's portal spell has a screwed up tooltip
Swamp Dweller "Hand" middle finger gets smaller when you move it over something you can click on.
Larch Behemoth needs a better model and anims, hes too blocky and that weapon looks wierd.
Disguised Swampling is still auto-aquired by enemy units (i can fix this)
Disguised Swampling has hard scales ability.
Disguised Swampling still has repair ability.
Gate of Idram dosnt work
Gate of Idram summons a monster lure.
Ratman Clanrat and Warlord's portraits are off centered.
Ratman Clanrat and Warlord's portraits look too cute.
Ratman Clanrat and Warlord have no Decay Anim (Alot of units dont, this really needs to be fixed)
There are only 2 levels of items available (where are the race uniques :( )
It STILL says "Build More Moonwells\Ziggurats\Farms\Burrows" when you run outta food!
Units can walk through the gold "Bannanas" in the Temple of Stars, i suggest you move them somewhere else.
Larch Behemoth's Icon looks fuxored
Minute Meteor needs a better tooltip and research tip
Swampling swings his spade and then at the backswing it does damage and plays the sound, looks fuxxored
Triceratops Velacarider's attack anims look strange and cut off.
Hatchery needs a new model
Lightning bolt deals "Cold" damage??!?
I suggest you rename the upgrade "Eagle Eye" to something more appropriate for a Ptradon.
Galapos rider needs a bigger weapon, right now he swings at air and his mount animation runs too fast.
Salman Druid has Furions voice, once again it sounds wierd.
Gate of Idran says "Slann Mage" not Galapos Mage
The Orb Defence tower really needs a better projectile.
Almost all your death sounds are stuffed up, like the Salman sounding like a woman when it dies.
Plesiasaurus is STILL unanimated when its on land
Larch Behemoth has a frickin wierd talk anim for its portrait
Plesiasaurus has a really small collision.

also, trolls get 4 levels of upgrade, WTF?
02-17-2004, 03:35 PM#69
TKATK
THe half draco heores description doesnt state the rite skills
<TKATK> the upgrade for poison flinger arrows seaking heroes is called Heatseerk
<TKATK> when condemming a gold mine it dissapears!:!
<TKATK> enchanted gladius doesnt have a disabled icon
02-18-2004, 04:41 AM#70
Pheonix-IV
Heartseek = seeks the heart of the target, Heartseek poison upgrade for trolls seeks the heart of enemies, its meant to be Heartseek.
02-18-2004, 03:37 PM#71
RightField
Quote:
Originally posted by Pheonix-IV
Larch Behemoth needs a better model and anims, hes too blocky and that weapon looks wierd.


I'm not redoing models just for fun you know, try to be a bit more realistic.

Quote:
Originally posted by Pheonix-IV
Ratman Clanrat and Warlord's portraits look too cute.


Now you're just WAY to picky, who cares anyway?

Quote:
Originally posted by Pheonix-IV
Larch Behemoth's Icon looks fuxored


DEFINE fuxored, :P

Quote:
Originally posted by Pheonix-IV
Plesiasaurus is STILL unanimated when its on land

This isn't porible to do anything about since the unit is too slow to have it to animate properly on land, and there is no way of setting diffrent speeds for land and sea.

Quote:
Originally posted by Pheonix-IV
Larch Behemoth has a frickin wierd talk anim for its portrait
Plesiasaurus has a really small collision.

Seriously, you're really getting WAY too picky now. Try to concentrate on real bugs, instead of wasting my time with stupid stuff like this.

Quote:
Originally posted by Pheonix-IV
also, trolls get 4 levels of upgrade, WTF?


"Uhh.. OMGZ! It's NOT NORMAL WC3!" Ever heard of VARIED races? Seriously if you want everything to just be as standard and boring as normal TFT you should just go back playing that, cause suggesting that things like this is weird is just plain stupid, you're selected as a beta tester, not a gameplay changer.

So have a LITTLE more acceptance when you're playing a mod.
02-19-2004, 10:21 AM#72
Pheonix-IV
rightfield i think ure being a bit harsh there.

The icon for the Larch Behemoth and the Priest dude look strange, their nothing like the other icons, their like all spread out and look un-blizzardy and wierd, while the other icons are blizzard quality, to me they just stand out.

I know ure not redoin models just for fun, but you really do need to work on the anims for the 100% new models, the new models really stand out compared to the edited ones, i mean really stand out.

Clanrat was being kinda picky, but its small inconsistancies like these i pick out and its the small almost unnoticable ones that, for me, ruin a game. I dunno, they just bug me.

Kodo moves at about the same speed as the Plesiasaur, and its animated fine, either make the Plesiasaur not amphib, remove it, or animate it on land, those are the 3 recommended choices (or take the lazy way out and put in another small annoying bug)

Portrait anims are, for me, crucial, it looks too wierd to see its head bobbing up and down and for the devine, to see it attack instead of actually talking, ovbiously you prefer to be lazy and not do proper portraits, which is a pity cause it kind of ruins a fair part of the mod, for me at least.

Collision is also a crucial part (and i think alot of people agree with me) but it looks too fcking wierd to see units walk right through other units, i'm a perfectionist at heart and if a shadow is the wrong size, a selection circle incorrect or a collision wrong, then it really bugs me.

I realised that it must be a troll thing, but its another reason why the trolls are overpowered, to balance it your gonna need to either weaken the trolls in general or make their units more expensive, cause the 4th level of upgrades does make a huge difference, also snotling economics needs to be fixed, with 1 level they go from slow movement speed to very fast, the 1st level of economics nearly doubles your collection speed, its uncanny.

On the note of the gameplay changer, you asked for suggestions, i'm suggesting, i said in my "reasons to be beta tester" that i pick at small details. I dont want everything to be as standard as TFT, but everything being as balanced as TFT would be nice.

The other problem is that everyone else is pointing out the huge ovbious bugs, so i'm pointing out the smaller bumps and creases that need to be fixed to make this a top grade mod, if you take the lazy way then it will still be a good mod, dont get me wrong, it just wont be as good as it could be.

Btw, i mean no offence to anyone reading this, i'm just stating my opinion.
02-19-2004, 07:58 PM#73
RightField
Quote:
Originally posted by Pheonix-IV
Units can walk through the gold "Bannanas" in the Temple of Stars, i suggest you move them somewhere else.


02-19-2004, 08:19 PM#74
Crystalking52
I'd like to report a big error i had with that Triseruostops hero for the lizard men, i was about to do his meditation ability, when a group of enemy units appeared and killed him, as he died, the music got all messed up and the game crashed.
02-19-2004, 08:44 PM#75
Kirym
unless i'm mistaken last time i used meditiation it did nothing but remove my mana, i was still at partial health