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03-26-2004, 05:01 PM#61
WC3player2
I know. I was thinking it was a new campaing then after I wrote that post, I rememvered it is a new race mod.
03-27-2004, 05:35 PM#62
toochaos
right field the thing is with the snots is some of them dont overide and some do and its realy screwing with my anti rush stuff
04-08-2004, 04:28 PM#63
Elva
EWWWWWWWW...... THIS IS PRETTY AWESOME :D ^_^ :D

One thing... Balrog is TOOOOOOOO powerfulĺ, allmost unkillable, make it to has 2000 lifes NO LIFE REGENERATION and slower or reduced attack.

P.S. This mode is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO COOL!!!!!
04-16-2004, 07:51 PM#64
RightField
The patch has been released. Go get it and then find more bugs and come with more suggestions!
04-16-2004, 09:03 PM#65
Dre
Quote:
Originally Posted by Elva
EWWWWWWWW...... THIS IS PRETTY AWESOME :D ^_^ :D

One thing... Balrog is TOOOOOOOO powerfulĺ, allmost unkillable, make it to has 2000 lifes NO LIFE REGENERATION and slower or reduced attack.

P.S. This mode is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO COOL!!!!!
Every race has a unit such as the Balrog, they're called Divinities. They can only be killed by units with Chaos damage.

Dre


PS: nice to hear that you like our mod ^^
04-17-2004, 05:22 AM#66
Aptx4869
What is fixed and changed in the patch?
04-19-2004, 12:18 PM#67
Matte_c
Quote:
Originally Posted by Aptx4869
What is fixed and changed in the patch?

New in 3.21:
(+ means added, * means removed, - means fixed)

+ New system which is much easier to use for playing the mod.
+ Weather system affects units in gameplay now.
- Pixies damage lowered
- Pixie dragons damage lowered and removed air attack
- Hawks lowered air to ground damage
+ New building for Chaos; The Tower of Babel
+ New Chaos unit: Burning Horror, trainable at Tower of Babel
+ New Chaos upgrade, Hellfire for Burning Horror
- Moved Netling Imp and Beastman to Tower of Babel as well as their upgrades.
- Lots of Hotkey bugs fixed
- Arch-Demon Model improved
- Beholder model optimized
+ Swampling Portrait
- Magic Prison fixed
* Wood Elf Ranger Trishot
* Strafe ability for Sharpshooter
+ Multishot ability for Sharpshooter
- Death Times adjusted for many units
+ Diffrent arts for diffrent levels of Minute Meteor
+ A light healing magic for Swamplings, researchable at Colloseum.
- AI adjusted to work with the new chaos building.
04-19-2004, 07:28 PM#68
jackel792
Hmm it seems i install the file in the warcraft 3 folder..and when i go to run the game it minimizes..when i click on it. i get a brief flash of a background and music from the new title menu then it minimizes again..HOW DO I FIX IT?! o_O
04-19-2004, 07:58 PM#69
RightField
maximize it?
04-20-2004, 08:52 AM#70
Matte_c
3.21
*The Beholder still has the model bug so you can't mark it by clicking on it, and with other words, you can't cast spells on it either..
*The same problem with lots of buildings, specially chaos and elven buildings while building them.
*Sharpshooters multishot attacks your own units.
*Pixies stardust doesn't work at all.
*The new chaos units fire thingy has the hotkey "F" and the icon for that abillity is always shaded as if it wasn't researched.
*The redwood tree still gives wood even if not finished building.
*Learn lighting bolt lvl 3 tooltip is missing for the dwelles (raptor) hero
*On the tooltip of the swamplings lesser healing abillty it says 10 hp for 15 mana, but only 10 mana drains.
04-24-2004, 06:10 AM#71
beepo
The sharpshooter for the Wood Elves still attacks your own units with her multishot when you creep.....when you attack an enemy her arrows find their marks but she still gets injured in the process in both cases...I didnt think the Wood Elves were such a suicidal race :8

When playing the map Trisfal Glades there is a sasquach oracle that uses the Force of nature ability but instead of summoning three trents he summons three DIVINE ents. So you can see how creeping that camp becomes rather difficult.

Another map I was playing had a series of tornados that roamed the map. It is a really cool concept to have weather effects that effect the game, but in this case the tornado hung out around my base the whole time and destroyed some of my buildings and prevented my workers from doing anything since they spent most of the time several feet in the air. So I suggest setting it so that either the environment tornado's do reduced damage to buildings or do not constantly hang around in one spot.

I also noticed that when the Swampling's Temple of the Stars dies, the crystal and ring still float above the ground even though the rest of the building is missing. I think it is just an issue with the model not having a geosetanim for those corresponding parts of the model, but it looks kind of...strange.

Finally, the Solman Druid doesn't have the best selection of abilities. Every spell is a support spell until level 6. This is especially bad when playing a game with a random hero and he is it. It puts him at a serious disadvantage to other heros. So I reccomend giving him at least one offensive spell (like how the lich has frost nova) to counter this imbalance.
05-02-2004, 02:09 PM#72
Cookie
thnx for the bug reports, we will fix those as soon as possible

Expect some less lag (not playing against comp that is, comp will always do the laggy pathing calculations) now and overall faster run. it should not waste all your virtual memmory after three games. Oh, also the filesize will be decreased drastically (original 122mb ttor 3.22, will be decreased to 90mb or smaller (as soon as I got the listfile from Darky). However, Sempq will probably be changed and replaced with the old system but with a gui.
06-04-2004, 09:45 AM#73
Arriba!
Except that Salman druid rocks...

WHY?

EARLY GAME HEALING.

Each race could do with it somewhere (and not just on a hero), like each race has it somewhere in wc3 with blight/scroll of regen/salve/wells.
06-04-2004, 03:29 PM#74
RightField
Expect 3.22 to be much more overall balanced out, and higher polished. We've done much new stuff such as Chaos Interface, Troll Buildings, new Chaos caster, new jass spells, tavern replaced with a new funky building which does other things etc..

For those interesting in alphatesting and bugfinding in 3.22 visit channel #newracemod on irc.wc3campaigns.com for futher instructions seeing as it doesn't work with blizz's 1.15 so you have to repack the entire ttor archive yourself.
06-07-2004, 10:39 PM#75
Matte_c
Back from vacation in spain... And here are some things about the 322alphapatch3.

*In this alphapatch the sharpshooter still attacks its own units with the multishot ability.

*The regrowth ability still need some work. The 1st redwood tree completed triggers lumber income so you mustn't complete the rw-trees after that to gain lumber from them.

*the tooltip for the archdemons vulcano spell (says on one place 550 mana cost and on another 500)

*Still no animation for elven houses and still are many buildings while building them unclickable.

And plz check this one (I havn't). The one time I played the ship map with the built in 3.21 I could see what the computer was building inside his shipyard.


EDIT:
ALPHA4

*I CAN'T FIND WHERE TO UPGRADE THE SMASH ABILITY FOR TROLLS DIVINE

*Further more I really suggest you to remove the "unit can wear items"-ability since ordinary units are not affected by, for an example, plus in armor and btw can't drink potions. ;)

*Change the tooltip for ice troll and plz add a unstealth button, so annoying that you have to click on a target to attack to make them unstealth...

*The tooltip for giant rock still says that you can build sumo smashers there

*If I click on the frost armor ability for the troll hero I get that aim icon up but if I click on another target than the hero it self it says "unable to target one of your own units".. Maybe make pushing the button automaticly cause it to be cast on the hero?