| 04-02-2004, 08:40 AM | #61 | |
Quote:
Oh, I don't mean they have to show those units; those towers can be solid rock with only those small windows showing from whence arrows sprout. ^_^ to have archers actually show up, well, I guess it should be possible to have a little walkable patch (at the towers position) which can't be accessed from any way, and when a archer 'boards' the tower, he is then placed on that patch and granted immunity or extra armor or so, or replaced by a custom version with longer range and higher armor (fortified armor) with the same statts, 'till he leaves again.. sumtin' like that. (But I just had the first type in mind) (The tower should then be a desctructable doodad I suppose, and boarding it should probably be done by triggers and invisble units or other stuff.. dunno..) |
| 04-05-2004, 06:19 PM | #62 |
Chump! how is that next pack coming along? i'm really looking forward to it, so hurry up and get those out ^_^ |
| 04-06-2004, 12:46 PM | #63 |
well, I got into troubles with the pathing of the diagonals but I've done it now... I've got a bunch of stuff - I'm still making new wall ends and things... It's going to very very fiddly to get all these things into a map the real advancement will be to add death animations/particle emitters and dead variants - yeah, I ain't doing that though |
| 04-06-2004, 02:54 PM | #64 |
it wont download it just goes to perfectnav and that really gets on my nerves |
| 04-06-2004, 04:28 PM | #65 |
the download should work, i just tried it. nice chubbs :D and yeah i don't think you need the death animation and stuff, unless you're planning on your walls taking a beating. |
