| 07-11-2004, 12:55 PM | #61 |
I'd like to see how to actually make the spell I've been tinkering (and failing) with. I'm sure it won't be too difficult, but take your time and please contact me about any progress. Anti-Magic Zone Just basically a spell that casts a buffed up anti-magic shell (800 shield life opposed to 300) to all friendly units within 700 range of caster; preferably single-click activation (like warstomp or a summon spell). AIM - ProtonianZero (There'll probably be an away message up, but IM me anyway, i'm probably just on warcraft) E-Mail - ProtonianZero(at)yahoo.com I'll list what I'm working with so far, I hope I got some of it right at least. Anti-magic zone Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Anti-Magic Zone Actions Unit Group - Pick every unit in (Units within 700.00 of (Position of (Casting unit)) matching ((Owner of (Picked unit)) Equal to (Owner of (Casting unit)))) and do (Actions) Loop - Actions Unit - Create DummyCaster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees Unit - Add BuffedAntiMagicShell to (Last created unit) Unit - Order (Last created unit) to Undead Banshee - Anti-magic Shell (Picked unit) RemovalTrigger Events Unit - A unit Finishes casting an ability Conditions ((Ability being cast) Equal to BuffedAntiMagicShell ) Actions Unit - Remove (Casting unit) from the game |
| 07-12-2004, 01:56 AM | #62 |
Okay, I've figured out how to do the spell for the most part with a little help from Linkmaster, but I need to know how to adjust attack speed gains from items. There are two item attack speed abilities. Item attack speed bonus greater, and item attack speed bonus gloves of haste. I'd like to know how to adjust these if it's possible. EDIT: Nevermind. Much love for old unprotected Dota maps ![]() |
| 07-12-2004, 05:22 PM | #63 | |
I'm having trouble with the Dragon Traits skill. I can't get all the stat boosts I want to work, so I'd like to know what I'm doing wrong. I used the Engineering Upgrade for the base ability and built off of it. Level 1 - Data - Ability Upgrade 1 -Dragon Traits Armor Dummy (+7), Dragon Traits Armor Dummy (+7) Level 2 - Data - Ability Upgrade 1 -Dragon Traits Armor Dummy (+7), Dragon Traits Armor Dummy (+7) Level 3 - Data - Ability Upgrade 1 -Dragon Traits Armor Dummy (+12), Dragon Traits Armor Dummy (+12) Level 1 - Data - Ability Upgrade 2 -Dragon Traits HP Dummy (+150), Dragon Traits HP Dummy (+150) Level 2 - Data - Ability Upgrade 2 -Dragon Traits Attack Speed Dummy (30%), Dragon Traits Attack Speed Dummy (30%) Level 3 - Data - Ability Upgrade 2 -Dragon Traits Attack Speed Dummy (40%), Dragon Traits Attack Speed Dummy (40%) Level 1 - Data - Ability Upgrade 3 -(Empty) Level 2 - Data - Ability Upgrade 3 -Dragon Traits HP Dummy (+200), Dragon Traits HP Dummy (+200) Level 3 - Data - Ability Upgrade 3 -Dragon Traits HP Dummy (+300), Dragon Traits HP Dummy (+300) Level 1 - Data - Ability Upgrade 4 -(Empty) Level 2 - Data - Ability Upgrade 4 -(Empty) Level 3 - Data - Ability Upgrade 4 -(Empty) Level 1 - Data - Move Speed Bonus -0.00 Level 2 - Data - Move Speed Bonus -0.25 Level 3 - Data - Move Speed Bonus -0.25 The Dummies you see are abilities with the bonuses. Basically, this is what I want in the spell Quote:
I would have used the screenshot for this but the attachment manager wouldn't work. Contact Information AIM - Solid Lithium Email - [email protected] BNet - Kingtofu@Azeroth (Channel 1881) Thanks. |
| 07-13-2004, 03:58 AM | #64 |
Spell Request: I need a spell made for my Beserker hero. Spell: Moulten Javalins (havnt thought of a name) The spell basically is ... I'd rather this spell be passive and what happens is his javalins glow red like when he does beserk and when he throws his spears they go through enemy units (as in go through them like the night elf glaive thrower upgrade and hit units behind each other). Also when the javalin goes through a unit it sets them on fire for 10 seconds dealing 10 damage per second or something like that.. You can modify it a bit.. Oh and this is an ULTIMATE with only 1 level. Aim: undeadownz Msn: [email protected] Email: same as msn but i prefer you not to send it unless warning me first because my junk filter is on and i don't check the junk folder often. |
| 07-13-2004, 05:54 AM | #65 |
For Kingtofu: You will need 5 abilities. Screw engineering. The two abilities are the attack speed increase skill. Its an ITEM ability. It's the same one that Gloves of haste uses. Make two copies of it, set one to 30% increase and the other to 40%. The next two are armour abilities. Once again, use the item ability (find out which one the armour items use and make two copies, as above) The last ability is the speed modifier. Use the skill that boots of speed uses. The reason that we are using item abilities is that they do NOT have an icon. So, we can add all of them to your hero without cluttering up the command card. Next, you'll need a trigger like this. Code:
Event:
A Unit learns a spell
Condition:
Ability being learned = DragonPower
Action:
If- Condition:
Level of ability being learnt = 1
Then Do:
Unit- Add ability Armour(+7) to learning hero
Item- create 3 manual of health for learning hero
Else:
Do Nothing
If- Condition:
Level of ability being learnt = 2
Then Do:
Unit- Add ability AttackSpeedincrease(30%) to leaning hero
Unit- Add ability MoveSpeedincrease(25%) to learning hero
Item- create 1 manual of health for learning hero
Else:
Do Nothing
If- Condition:
Level of ability being learnt = 3
Then Do:
Unit- Remove ability Armour(+7) from learnging hero
Unit- Add ability Armour(+12) to learning hero
Unit- Remove ability Attackspeed(30%) from learnging hero
Unit- Add ability Attackspeed(40%) to learning hero
Item- create 2 manual of health for learning hero
Else:
Do NothingSome actions may not be exactly as they appear in the WE, I'm writing these just off the top of my head. |
| 07-13-2004, 06:30 PM | #66 |
Thanks much th15. Finally I can get that spell out of the way and keep moving on. Still needs a little doctoring with the tooltips (My own errors) but it works. |
| 07-14-2004, 03:02 AM | #67 |
Heya. I know a bunch of people making FF maps. Is there any way to make an abilities' cooldown time only go down if they recieve hit point damage? (Thus really adding to the "limit break" effect) |
| 07-26-2004, 05:16 PM | #68 |
I need some help with this trigger spell i'm working on... Ok here's the stuff i got so far, i'll explain what i want it to do after. Events Unit- a unit starts the effect of an ability Conditions (ability being cast) equal to summoning ritual Actions Set PosionMagus = (casting unit) Special effect - create a special effact at (position of (triggering unit)) using abilities/spells/undead/deathcoil/deathcoilspecialart.mdl Enviroment- create a 5.00 second depression ripple deformation at (position of ( triggering unit)) with starting radius 200.00, ending radius 1000.00, and depth 100.00, using 1.00 second ripples spaced 200.00 apart Special effect - create a special effect attatched to the overhead of (triggering unit)using abilities/spells/undead/darksummoning/darksumoningmissle.mdl unit- set life of (triggering unit) to 100.00 % Unit group- pick every unit in (unit's within 1000.00 of (position of PosionMagus)) and do (actions) Loop - Actions If (all conditions are true) then do (then actions) else do (else actions) If conditions ((triggering unit) is a hero) equal to false Then -actions special effect - create a special effect at (position of (triggering unit)) using abilities/spells/human/manaflare/manaflareboltimpact.mdl Unit- Kill (triggering unit) Else actions special effect - create a special effect at (position of (triggering unit)) using abilities\spells\human\manaflare\manaflareboltimpact.mdl Unit - set life of (triggering unit) to 20.00 % Wiat 5.00 seconds special effect - destroy (lastcreated special effect) ok now what i want it to do is.... First of all heal the hero that's casting it.... then... Kill all enemy units around the casting unit for 1000 range. then if a hero is in the range of the spell i want it to set the enemy hero's life to 20%. I'm pretty sure i'm doing htis wrong lol so plz help |
| 07-28-2004, 02:39 AM | #69 |
Spell name ----Engulfing Darkness--- The spell would put a poison based type spell on the enemy wich would slowy drain there life and give i to you while slowing there attack speed... AIm Queensryche90 Email [email protected] |
| 07-28-2004, 01:49 PM | #70 | |
Quote:
Events Every 1 second Conditions Actions Pick Every Unit in (playable map area) matcing ((matching unit has buff (poison)) equal to true) set life of (picked unit) to (life of (picked unit) - x amount) set life of (hero) to (life of (hero) + x amount) And thats all you need. |
| 07-31-2004, 03:14 AM | #71 |
HELP ME OUT PPL I HAVE A PLACE where i NEED "HELP" KEY WORD HELP!!!! HERES THE URL!!!! HELP ME PLZ!!!!!!!!!!! HELP ME!!!! |
| 07-31-2004, 04:25 AM | #72 |
Vegemorphis __________________ this spell is an area effect spell, it does entangling roots to all enemy units (non hero, non air, non mechanical), then under the duration of the spell, if the unit is killed, it becomes a treant under the caster's control. e-mail: [email protected] |
| 08-02-2004, 06:28 PM | #73 |
i need hlp with a spell 2. Angel Strike: when my hero casts this spell i want the angel that strikes effect to appear above him(not to high if u can set hight) and strike.when the special effect of the angel "swings" with his sword i want the units in selected are to be hit with the light beams (also from resurrection i believe) to damage units in that area. i think it takes 1.5 sec till angels swings his sword. lvl1: radius : 300 damage: 280 cooldown : 50 lvl2: radius: 400 damage: 350 cd:50 lvl3: radius 450 damage 450 cd:50 how can i manage this? especially with the effects? |
| 08-13-2004, 03:54 PM | #74 |
Request: Knights of the Round If you ever played final fantasy 7 then you know what to do! I like the spell "warp ball" and will try doing today. |
| 08-16-2004, 12:04 PM | #75 |
Hello, those r my spells if any1 can do them plz... i can wait so take ur time.. thanks. 1st Spell : Galaxian Explosion. A small aoe spell with high impact damage, needs a model of blowin planets and stuff.. 2nd spell : Dimensional Rift. Teleports a target enemy unit to another dimension makin him useless for 5 seconds.. then come back with 100 less hp... *he doesn't regenerate jp/mana in the other dimension, disappears from the map, returns with the same items/cooldowns... Also make a trigger for noobs who think it's a bug: "Player name has been sent to another dimension and will be back in 5 seconds." with a countdown timer on the screen* and when the target is back..the terrain moves like in earthquake. needs a model of moving planets and dimensions or use black hole(available on the site)... 3rd spell : sickness. targets falls asleep if left alone or got too many fast commands.... 4th : Psychic Heal. caster is channelin a spell ... has a light around him and starts healin units in an area of effect dependin on a percentage of their initial hp... 5th : Lightning Plasma. Sends rays of light in the form of the "WEB ICON". *finaly the hardest one of all... * 6th : Athena Exclamation. It's a special feature for 3 distinct heroes.. when a hero gets to lvl 35 he gains this new ability called "Athena Exclamation" and when he presses it... the 2 other involved heroes will join in a triangle form (they must be stuck to the caster's back), while channeling the 3 heroes take 2 times normal damage from spells... the animation should be a huge light (width is as big as a CD, i couldn't find anything to mesure with..lol!) goin through the targeted enemy.. it should pass by the targeted unit hitting the ones behind it/in front of it, casters should lose all their mana after the attack and their life is equal to 10% if it ain't already of the initial hp base. Channenling is equal to 4 seconds with banshee possession model, they also lose their ultimate's cooldown... Athena exclamation has no cooldown but it can only be made if the 3 heroes have the cooldown for their ultimates and the mana cost is 600 mana. If 1 hero is stunned all the ultimate cooldowns restart .. Athena exclamation deals 10000 damage.. plz reply or pm me for more info. thanks in advance. |
