HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

'Modern Warfare' Discussion Thread

05-27-2004, 06:15 PM#61
Lu Baihu
Quote:
Originally Posted by Doomsberg
Yea, well that kinda sucks. Anyway i realised that there was actually a problem with the animation which caused the apaches rotor blades to act wierd, but its fixed now. It doesn't go perfect, but it'll do.

Ive been working on AnzWhore's model aniamtions which is getting there and im definetely ready to aniamte our soldiers when this is done.

How big are the soldiers, relatively speaking, compared to the models we have so far and to the regular in-game units?

Quote:
Last thing...some guy has asked to join our mod and claims to know a lot about the us armuy so im going to get him to work with u edward to get the race design and development done. So as soon as i can get him sorted out he can start working.

*chuckle* He'd better know more than the friend you were signed up with ^_^ but okay - what's his IM, so we can get to know our fields of knowledge better?

P.S. NATO Ops has better models :( http://www.wc3campaigns.com/showthread.php?t=55482
05-28-2004, 03:36 AM#62
Doomsberg
U know quite well that models can be scaled in the w/e. So ill make the models, then u can just change them accordingly in the w/e.

Umm do u have aim? becuase this guy doesn't have messenger... here's his email anyway if u wanna get hold of him.


You should also know that the higher detailed models are...the more poly's they use which also results in the game requiring higher requirements. And already i can tell this game wont work on my computer...800mhz, 190mb ram and 32mb video card.

Also the textures haven't been made yet, and that makes a huge difference as to how the model looks. Thats how wc3 pulled off making there models so low poly...the grunt was only about 300.
05-28-2004, 03:37 AM#63
Doomsberg
U know quite well that models can be scaled in the w/e. So ill make the models, then u can just change them accordingly in the w/e.

Umm do u have aim? becuase this guy doesn't have messenger... here's his email anyway if u wanna get hold of him.
[email protected]

You should also know that the higher detailed models are...the more poly's they use which also results in the game requiring higher requirements. And already i can tell this game wont work on my computer...800mhz, 190mb ram and 32mb video card.

Also the textures haven't been made yet, and that makes a huge difference as to how the model looks. Thats how wc3 pulled off making there models so low poly...the grunt was only about 300.
05-29-2004, 04:18 AM#64
Lu Baihu
Added him hours ago.

Great news, Andrew! There's a photo of me trying to use a LAV-25 Stryker light eight-wheeled vehicle driver's helmet cable as a beer bong, while sitting in its infantry compartment in helmet and body armor ...
05-29-2004, 08:20 AM#65
Doomsberg
What...? what does that have to do with anything? ...?

Anyway, im not too far off finishing the animations for AnzWhore, so ill be able to get back to work for us. Anyway we need to get a list of stuff that needs to be done.

1 - Edward, you need to work with the new guy and finish the tech tree for the beta demo (the coalition team), and whatever else i need planned. Then send me all of the data that u possible can with all of the stuff u have decided.
2 - While i wait for u's to finish the tech tree ill keep working on animations.
3 - When i get hte tech tree ill make the slk files etc. and get the game sorted.
4 - Then ill put everything together and give the game to the terrainers to make maps.

--> anyway, can u get that guy u told me that could skin, to skin the M1 Abrams and the Apache, with the files i gave you?
--> also...im not fully sure if i can make classifications for the items, so only certain types of units can use them. So we may have to use triggers....sadly enough.
05-29-2004, 06:20 PM#66
Lu Baihu
Quote:
Originally Posted by Doomsberg
Anyway, im not too far off finishing the animations for AnzWhore, so ill be able to get back to work for us. Anyway we need to get a list of stuff that needs to be done.

1 - Edward, you need to work with the new guy and finish the tech tree for the beta demo (the coalition team), and whatever else i need planned. Then send me all of the data that u possible can with all of the stuff u have decided.

He hasn't been online :( until then, I can't do anything with him; the Coalition's nearing completion, though if we can get an "underbarrel" or shift over the "weapon" attachment point, I'd scrap the Grenadier upgrade for a M203 item, with its own model.

Quote:
--> anyway, can u get that guy u told me that could skin, to skin the M1 Abrams and the Apache, with the files i gave you?

I'll try, gimme time to contact him again :) I asked David to replace the Hellfire racks with Hydra pods (one per side)

Quote:
--> also...im not fully sure if i can make classifications for the items, so only certain types of units can use them. So we may have to use triggers....sadly enough.

Why? (Triggers are bad :( how much of the game have you made without triggers?)

What I want to know is if you can allow for "other" attachment points besides those already in the game ... (for example, "underbarrel" for Riflemen with the M203 item)
05-29-2004, 09:59 PM#67
Bounty Hunter
Hey guys im back from Italy, was a blast.

firstly of all i started on destructables and doodads etc etc and started on a stunted shrub of some kind.

also i had an idea for building esp urban buildings. i think instead of me modeling 4 seperate buildings ill animate a block of 4 buildings that is placed, these buildings are indestructable so that way it wont look weird when a tank fires at 1 building and all 4 of them disapear. my reason for doing this is that a building is 6 sided (more or less) take out the bottom poly and its 5 sided, so 4, 5 sided buildings is 20 polys 6 of which dont need to be loaded by warcraft 3 as they are in between buildings and wouldnt be seen anyway however due to the nature of warcraft 3 it loads every polygon regardless of weather physically its viewable. so therefore they dont exist. i hope u follow what i mean cos if u dont this is going to look confusing.....im quite confused by it as well...

anyway im ready to get back into the full swing of things chuck us a list of what needs modeling.
05-30-2004, 04:51 AM#68
Moecraft
Quote:
Originally Posted by Lu Baihu
He hasn't been online :( until then, I can't do anything with him; the Coalition's nearing completion, though if we can get an "underbarrel" or shift over the "weapon" attachment point, I'd scrap the Grenadier upgrade for a M203 item, with its own model.
I'm sorry if I wasn't online for some days, I'm kinda busy because of school and my map project. I'll try to think about some ideas, just give me the tech tree as it is right now.
05-30-2004, 08:27 PM#69
Lu Baihu
Here ya go, Moecraft.
05-30-2004, 08:30 PM#70
Lu Baihu
Quote:
Originally Posted by Moecraft
I'm sorry if I wasn't online for some days, I'm kinda busy because of school and my map project. I'll try to think about some ideas, just give me the tech tree as it is right now.

Here's the map itself ...
05-31-2004, 10:09 AM#71
Doomsberg
Ok, to be fully truthful, i am a tad lost. So im gonna go over a few things and ask some questions.
Firstly this is what i know is happening...
1 - From now on im working on organic model animation, and will start the slk and other files soon.
2 - David is working on models and animating non-alive things.
3 - Edward is working on the tech tree with MoeCraft (i think)
4 - AnzWhore is making the soldier model, and will make icons.
5 - Lil Blue Smurf is making tilesets for us.
6 - Sansui is gonna skin the soldier model for us.

Now here's the questions...
1 - is MoeCraft's email address PeaceIlluminati or is that someone else altogether.
2 - Can we have the artillery in the game somewhere? they are soo cool.
3 - So now there is no grenadier...and yes i can add another attachment point...is the M203 a gun or what?

And heres some random comments...
1 - im still working on trying to get some good explosions for the death of mechanical units, but its really hard.
2 - The tech tree looks really good, nice work....edward...did u ever remember the last attack type? and if yes what is it?
3 - I think david is going to have both the hydra's and the hellfires on the apache model, he doesn't think it will add much polygons.
4 - It will be kool to get those skins done soon, then i can finish the sigs.
5 - Are we trying to have the melee maps without triggers or are we going to have them for every map? It we are then we will juts pile the triggers on and have really kool stuff.


Ok thats about it, some one answer some of these questions before i get really confused, and ill talk to ya's later.
05-31-2004, 11:37 AM#72
Lu Baihu
Quote:
Originally Posted by Doomsberg
Ok, to be fully truthful, i am a tad lost. So im gonna go over a few things and ask some questions.
Firstly this is what i know is happening...
1 - From now on im working on organic model animation, and will start the slk and other files soon.
2 - David is working on models and animating non-alive things.
3 - Edward is working on the tech tree with MoeCraft (i think)
4 - AnzWhore is making the soldier model, and will make icons.
5 - Lil Blue Smurf is making tilesets for us.
6 - Sansui is gonna skin the soldier model for us.

Schweet :D I have not talked to AznWhore, Moecraft or Sansui yet, but David and I have discussed this in detail, yes.

Quote:
Now here's the questions...
1 - is MoeCraft's email address PeaceIlluminati or is that someone else altogether.
2 - Can we have the artillery in the game somewhere? they are soo cool.
3 - So now there is no grenadier...and yes i can add another attachment point...is the M203 a gun or what?

1 - No idea, he hasn't IMed me :(
2 - For campaign, cinematics or UMS maps :> (decide what kinds you want, then I'll find photos for the modeller)
3 - the M203 is an underbarrel single-shot grenade launcher usable by all coalition infantry and all coalition Heroes except for the Nightstalker (which uses aircraft-capable equipment)

Quote:
And heres some random comments...
1 - im still working on trying to get some good explosions for the death of mechanical units, but its really hard.
2 - The tech tree looks really good, nice work....edward...did u ever remember the last attack type? and if yes what is it?
3 - I think david is going to have both the hydra's and the hellfires on the apache model, he doesn't think it will add much polygons.
4 - It will be kool to get those skins done soon, then i can finish the sigs.
5 - Are we trying to have the melee maps without triggers or are we going to have them for every map? It we are then we will juts pile the triggers on and have really kool stuff.

1 - Why's that?
2 - Thanks; I don't remember that last attack type, unfortunately :(
3 - Sounds okay - I would've stuck with Hydra pods alone, but at this rate, we can stick two more cylinders on each side for TOWs ^_^ (the Super Cobra I saw had two TOWs and a Hydra pod on one side, a Hellfire rack on the other)
4 - *shrug*
5 - I think melee maps without triggers is best if we want people to be able to make their own maps; if it's triggered, it's not really a melee map anymore (see WE). However, we can post the triggers on the mod's official site as open-source, and if we're doing "use map settings" maps in addition to melee maps, then we can pile on the triggers (for those maps), if only as examples.
05-31-2004, 04:07 PM#73
Aznwhore
EDIT: i've already modified the scale of the m16, just noticed it wasn't big enough
marine completed, tell me if it needs improvement or not, then i'll upload it
06-01-2004, 12:00 AM#74
Doomsberg
Ok...
Firstly, im decided to leave the death aniamtions for the mechanical units to david...i just cant seem to make them right. So he can do that.
Secondly...ok, ill try my best to make them without triggers...but david has some ideas he wants, which will be impossible to do without triggers or jass. So I'll have to scrap his ideas.
Thirdly...about the model anzwhore... its a good start, but it needs a bit of improvement...which i blame myself for...for not giving u a really good reference pic.
Check this site out... scroll down and look at the pictures of the soldires and edit it a bit if you can. Thnx.
http://www.brandonblog.com/war-blog-94.html

Fourthly, sorry Anzwhore, I haven't finished the animations yet because 3ds max is being gay and is making my life a lot harder, but it will be done real soon.
06-01-2004, 08:22 PM#75
Lu Baihu
For Aznwhore:
Here's sample photos you can use for scale, showing me at a shrimpy 5'4" in Kevlar helmet, Interceptor body armor vest, and an ALICE load-bearing vest, clutching a M16A2 with M203 grenade launcher, a M2 heavy machine gun, a M240 GPMG (general-purpose machine gun), a M249 Squad Automatic Weapon, and a M9 pistol.