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WT 12: Tree Village

08-12-2004, 11:34 PM#61
Beam
The original tree village idea was started by I think Pheonix_VII. A lot of other people have since expanded on the idea of a village built in the branches and around the trunks of trees.
08-13-2004, 05:13 AM#62
bur
Quote:
Originally Posted by Beam
Hm.. I've been thinking that maybe if you wanted to path it, you should place your invisible platforms first, and then build on top of that. I dunno, maybe it'd just be easier that way.
Har Har Har, I have my own way of pathing things. I building the structure on the ground and place the invisible platforms there then move the whole thing to the spot I want. (Atleast I make the effort of doing this)
08-13-2004, 05:53 AM#63
MadBagOfHorses
Bur: Again with the crack on us who don't see it necessary to path ALL of our terrians... Ouch.
Beam: Yes, you are distracting me.
KingGigli: If that is what YOU think a tree village is, then that IS what YOUR tree village shall be.
SilverI3ullet: I love the top of your world tree. Nice try with the 'making it good through originality'. But this time, it didn't pay off.
terrainer666:Forest Dwarves!
Gitlich: Let him feel needed.

I am sorry that I never finished and posted the rest of my tree village (from the sounds of things mine was pretty crap level in the toilet anyway), but I have simply been strapped for time lately. I do agree that me (and Bur) should have tried to do things with a more original tone. But you said "tree village" and my mind said "a village in the tops of trees... (with wooden bridges connecting them)".

Anyhoo, Beam, I know you probably don't take terrain suggestions... BUT... I have a good idea for another WT thread. Terrain transitions (smack me if this one has been done before and I overlooked it). I believe that making a single enviroment is useless, unless it successfully transitions into various enviroments throughout the map (there is only one type of map I could think of that would be OK with all the same style terrain, dungeon or cave). I will try to participate in next week's WT to my full potential (school is starting back in though, so I don't know).

Thank you for your time.

-MadBagOfHorses

Edit: Beam, what's with all the people on here with hot arse distracing avatars and signature pictures? (This only applies if you are female) You don't see me finding pictures of some 'dream guy' and putting them for my avatar and signature picture. Don't get me wrong here, I love it, but I just want to understand... Why...
08-13-2004, 08:39 AM#64
Wazza
Silver bullet, one thing i see espicyally is that the second pic thumbnail, the hill with the tree looks like (if you take a way the trees under) a 3d mark kinda thing seen far away... It looks like the grass is more up from the ground and shiny and the raised bush looks verry real :D. i dont know know if i am the only one who sees it, probably =P

btw. 3d mark is a free test to chech how gosu your hardware is.
08-13-2004, 12:56 PM#65
terrainer666
Quote:
Originally Posted by Wazza
I dont see a tree village, it reminds me more of three mines entrances.

but as you said IT TOOK YOU 5 MIN

heh yeah i was gonna have huts n stuff but i got bored after 5 mins, i jus wanted to post sumthin that didnt have brides connecting to trees,

silver that looks quite nice though scale of sum parts look like they need attention, o and more doodads, too many flowers...nice idea though :D
08-13-2004, 02:43 PM#66
CurruptedDemon
Quote:
Originally Posted by bur
I dunno where it will end. But when it does, I'll finally be able to work on the ground..
BTW these are pics of a Chimaera Roost
thos wood things in the first pic how would you do that
08-13-2004, 10:17 PM#67
bur
Made 72 support columns together in a some-waht perfect circle.
08-14-2004, 12:19 AM#68
bur
Quote:
Originally Posted by Gitlich
I wasnt aware this had come to a proganda war. Wether we need you or not is irrelevent. There will always be someone to take each and everyone of our places in critism. That being said, ill still give crit, otherwize id have nothing to do;

It looks good, but still ugly and not much like a tree village. there are some very nice techniques, such as the gold mines. However, i have never seen a tree village so dead, theres very little growing in that place. I do like the feelisg the green fog and wind gives, but my personal perferance would be to see a forest down there, and something with a bit more life, instead of a village standing ontop of a desolate wasteland
I've already got this critism before but still your not saying what is so ugly. Or how is it not much like a tree village.

Quote:
Originally Posted by MadBagofHorses
Bur: Again with the crack on us who don't see it necessary to path ALL of our terrians... Ouch.
That crack was at Beam.... So don't butt yourself in and assume I was talking to you. Beam tryed to make it seem like I didn't know how to path and he's the master at all pathing (yet he says he makes people path his terrain themselves?), so I come back with what I think.

Quote:
Originally Posted by MadBagofHorses
I am sorry that I never finished and posted the rest of my tree village (from the sounds of things mine was pretty crap level in the toilet anyway), but I have simply been strapped for time lately. I do agree that me (and Bur) should have tried to do things with a more original tone. But you said "tree village" and my mind said "a village in the tops of trees... (with wooden bridges connecting them)".
And don't include me when your bringing yourself down. They think we're all unoriginal with the world tree wrap arounds, i just laugh ;) .
08-14-2004, 06:08 AM#69
Gitlich
Quote:
Originally Posted by bur
I've already got this critism before but still your not saying what is so ugly. Or how is it not much like a tree village.

lack of trees. the only ones there are the large ones the village is built upon, trees should be sticking out of the sides of the large trees., or something to the effect opf getting more life in those pics. it is aslo largly reptative. it appears you have used the top of the suppot columb to form walkways. a good technique, but it dosnt look very natural, or fitting of a race who would build a tree village. also, there isnt enough smaller doodads for detail
08-14-2004, 06:27 AM#70
Shining Force
Bur: An easy way to make it look more foresty would be to cover the area below the platforms with smaler trees, giving it a canopy effect.
08-14-2004, 06:39 AM#71
bur
Ive said this many times I need to finish building all the trees, I can't have trees inside the world tree to stick out because i have a trigger set up so when u walk behind it, it fades so u see through it and it wouldnt fit right if u say tree doodads through the world tree. I don't see how the support columns don't fit, there for large buildings in order to hold them up, there made of wood so they look like they fit in. As for details, I have fences and lights everywhere and statues in some places, if ur talking about the ground, those r eaasy to make if you just add a bunch of brush and tree.
08-14-2004, 07:10 AM#72
Beam
Quote:
That crack was at Beam.... So don't butt yourself in and assume I was talking to you. Beam tryed to make it seem like I didn't know how to path and he's the master at all pathing (yet he says he makes people path his terrain themselves?), so I come back with what I think.

And don't include me when your bringing yourself down. They think we're all unoriginal with the world tree wrap arounds, i just laugh ;) .
Say what? since when do i say i'm a master at pathing? ive never boasted, bragged, or put myself above anyone at anytime. You can even look for posts like that, you wont find em.

Oh i just noticed the crack. i already explained why i dont path. i'm not gonna explain it again.

and i'm also expressing my opinions, just like you. however, unlike you, i don't target a person like you're targeting me. you wanted feedback, i gave it.

Time to start the next WT. i'll be rooting through the suggestions thread...
08-14-2004, 07:31 AM#73
Gitlich
Quote:
Originally Posted by bur
Ive said this many times I need to finish building all the trees, I can't have trees inside the world tree to stick out because i have a trigger set up so when u walk behind it, it fades so u see through it and it wouldnt fit right if u say tree doodads through the world tree. I don't see how the support columns don't fit, there for large buildings in order to hold them up, there made of wood so they look like they fit in. As for details, I have fences and lights everywhere and statues in some places, if ur talking about the ground, those r eaasy to make if you just add a bunch of brush and tree.

the support colums are too bright in couler, i sguest tinting them slightly green or ble, but generaly darker. they also dont fit because the look too indutrialised. the metal bars across them look too orc like for this. you dont have to have the trees at the height at which they obscure the ingame veiw. and at the leavals at which they would you could make them smaller, or have less of them. having a unit partialy under a small tree isnt somehting that should effect gameplay. i dont see why pathing is such a big issue. unless youre planning to make this into a playable map, and do the triggers and everyhting else. pathing is just a monkeys job. as for the lights and fecnes. thats about all there is. there is the shots of the azshara statue are the only pics i see with any sign of living. and those look out of place. and again slightly orcish. not resembaling a race that would live in the trees.
finaly;
the whole terrain is too simple. the village is entirely comprised of the large circular paltforms and the bridges connecting them. in MadBagOfHorses's terrain you can see more small side platforms, that give the terrain a more complicated feel. in Wazza's terrain you can see the signs of life i refered to earlier, that make the terrain feel more active and less deserted
08-19-2004, 11:13 PM#74
MadBagOfHorses
Quote:
Originally Posted by Gitlich
i dont see why pathing is such a big issue. unless youre planning to make this into a playable map, and do the triggers and everyhting else. pathing is just a monkeys job. as for the lights and fecnes. thats about all there is. there is the shots of the azshara statue are the only pics i see with any sign of living. and those look out of place.


Beautiful. Someone speaks my mind other than me. Beautiful. Again, these are all opinions, they just happen to be right down the same alley as my opinions. Bur with the post about your crack against non-pathers, I (as always) was trying to arouse humor more than anything. If it wasn't sent in my direction an anyway, then sorry if I somehow ( :( ) offended you with that (I was feeling a tick of possible anger around the "butt in" part).

Beam, I guess you do take suggestions... Heh . I had no idea there was an actual SUGGESTIONS thread for this. Sorry I posted it on here then.

Thank you for your time.

-MadBagOfHorses
08-22-2004, 01:56 PM#75
GreyArchon
Quote:
Originally Posted by SilverI3ullet
Well, here's mine. I didn't spend as much time on it as I did with my waterfall village and it probably shows. Truth is, I didn't really like what I was doing but I tried to be original and I made a Furbolg village centered around a large tree on a hill. I put the Furbolg Huts partly into the hill, sort of like Hobbit homes. It's not bad I guess. :god_help_us:


Sorry for bumping the thread, but.. Whoa! Majora's Mask flashback!