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DOWNLOAD: The Ultimate Terraining Map!

10-28-2004, 11:35 PM#61
Mouse.Pad
not really... just select all the files, right click, choose extract each files into a seperate folder!

unzipping doesn't take long... the importing does T.T
10-30-2004, 12:09 AM#62
DungeonM
That's not an option on my comptuer. I'v currently got 34 zip files open. -_-

Damn, only 78 files to import.
11-09-2004, 07:39 AM#63
Nephtis
*Still awaits The Ultimate Terrianing Map with gaiascape barrens pack models imported and ready for use*

*Is patheticaly lazy*
11-09-2004, 11:13 AM#64
Gitlich
Quote:
Originally Posted by Nephtis
*Still awaits The Ultimate Terrianing Map with gaiascape barrens pack models imported and ready for use*

*Is patheticaly lazy*

there are currently talks going on between Gaiascape and the creator of WEU (whos name i currently forget ) about importing the GS doodads into the next WEU. so we will proably see the models are part of WEU in the not to distant futur
11-09-2004, 12:12 PM#65
ThE_RiDdLe
Hmmm the Ultimate Terraining map should be "included" in WEU
Every Model (in mpq and downloadable) aaaannnnddd the minimum and maximum size off all doodads should be less and most.
...there should be an extra terraining mod for weu ...hell that would be cool but a lot of work and i cant programm ...hope weu's creator reads this.... (forgot who made it)

Or...DungeonM, you might should do that with the Maximum and Minimum Scalesize Values... :-)
11-10-2004, 07:24 PM#66
Mouse.Pad
if it's in weu... how about UMSWE? i like UMSWE over WEU... just because... it has a cooler start up ;P
11-11-2004, 11:53 AM#67
ThE_RiDdLe
Quote:
Originally Posted by Mouse.Pad
if it's in weu... how about UMSWE? i like UMSWE over WEU... just because... it has a cooler start up ;P

yep, i think umswe is better,too :D so..add it to umswe (too!)!!! ... please ;)
11-11-2004, 11:57 AM#68
Guest
thanks fella, that will help me alot !
12-07-2004, 08:21 PM#69
DungeonM
Finally added the Barrens pack, I've been away from Warcraft 3 for a while now, I should have done it a while ago but I just didn't have the time.
12-12-2004, 05:45 AM#70
Hemlock
Will have a look at this ultimate terrain!
01-15-2005, 07:06 AM#71
Guest
Quite nifty! Many thanks! I am wondering, however, which file are these models in by default? I tried comparing the extracted files to the doodad lists, but that was starting to be tedious. I'd like to look around a bit and see how they're put together. Thanks :-)
02-10-2005, 08:44 AM#72
Whitehorn
We have an ongoing selection of doodads at the Hubb too
here
03-16-2005, 08:11 PM#73
DungeonM
Ok, I'll add them, should be updated within an 1-2 hours of this post.
03-20-2005, 04:22 PM#74
Guest
long time lurker first time poster, but just felt i had to say something this time around, that being:

dungeonM, thank you for doing this. you rule man.
03-27-2005, 02:07 AM#75
Guest
wanted to make you aware of something - by placing all the gates into the doodad category, it is no longer possible to use the open/close/destroy gate trigger as they arent classified as destructibles anymore. i got around this by just making my own custom destructible but the way you have done it restricts triggering options. perhaps make destructible gates in the next version?