| 01-30-2003, 09:19 PM | #61 |
bproman and I)ishonour. could you please invent optional quests? I need about two per level. What optional quests might the heroes come across during their travels? |
| 01-30-2003, 11:23 PM | #62 |
Well i cant model either, but maybe i could help with some of the mapping and quests. And for optional quests maybe u find some friendly creeps that need ur help and in return for helping them u get an item and a few creeps to help u |
| 02-01-2003, 07:16 AM | #63 |
yeah, thats a good idea but the quest where i did that needs a bit of improving. As orcs are frioends with wolves i think it is suiting for them to be the creeps on your side. The excahnge of their services is also a good idea and I thought of making a quest in which you are allowed to use their cave which is a shortcut and gives you an item. I NEED SOMONE WHO WILL: I was told to be more specifique with team gathering so I need: - a quest creator: the name says it all really. Think up quest and i will apply them to levels. - a map decorator: Sombody who will add in doodads and make the map look more "naturel" this does not include trees as they are needed but I will put them in, however you may trim bits that look stupid. - voice actors: for the first mission alone i need 3 peons who could be the same guy. A wolf who gives you a quest and slave master Ullig. - a cinematic maker: I don't want to ask too muc but only if somone "enjoys" making cinematics and can think up better lines than me. I will discuss this with annone who is interrested, I have basic lines for people but after that it is up to you to illustrate. this list does not include a single skin or model because my team does not have any. However i DO need them. I WILL DO: I will create all 10 "base maps" with triggers and objects required for the levels to work. I will do all cinematics if nobody wants to but whether me or sombody else it much be after decorating. If i ask to muchh then tell me and i will do everything. |
| 02-01-2003, 09:37 AM | #64 |
Okey... i have started with the website...... will be out in a week or something..... I could also make a trailer for this campaign if u wants.... |
| 02-01-2003, 09:50 AM | #65 |
as always... if you need voice actors for this campaign or any others, myself and other VAs with me can help [email protected] |
| 02-01-2003, 09:50 AM | #66 |
First of all, I am glad to see you are doing much better. Secondly I thought i could be of a little more help. It seems that these days -everyone- wants voice actors, models, skins and the like for their campaign. My suggestion to you is simple. Start simple. Plan out the maps completley, including what you want the terrain to look like and the quests involved. Then find a group of dedicated people who wont slack off. Assign them maps. Once you are all done with that, then get all the voice actors. Since this takes place in Northrend, Skins are a nessecity. Models are not. Voices might be, for heroes and such, but those too are extras if they are for Cinematic Sequences. Just do this campaign without the extras at first. Remember. a good campaign needs only TWO things, a Good Story, and Good gameplay. If you have SC, i suggest you go and download http://***************************/starcraft/wott/ which in my opinion is rgeat despite the lack of customizing. |
| 02-01-2003, 10:21 PM | #67 |
well the reason the things were changed (Sargeras and Skull of Guld'Dan) was because of you. I may get angry but i still take the advice, I am sry. the campaign is a basic 10 map lvl. It DOESN'T require skins or models but that would be nice. The first mission I have started building, I am using Thrall as my Overseer at this time. But mabye i should plan them out fully. I think i have a pretty good story nowe that i have eliminated all the conections that might prove it messed up in the way of war3. it goes between the end of war2 expansion and before Arthas comes to Northrend. Basicly its during LOTCs. For what you are saying about assignig ppl maps. 1. I am not sure such a group of ppl exist (won't slack off). 2. Isn't it asking a bit much anyway? All i would be doing is the storyline and all the planning... I think the idea of making a "base" map would be usful as I would do some of the work and not all of it. |
| 02-02-2003, 03:47 AM | #68 |
I did not mean to imply that you shouldn't make any maps. I merely suggested that you get other mappers to help you make this campaign progress. Also I am glad that you are making a 10 map campaign. I hate it when first-timers aim for like 30 missions. Then again, I am assuming this is the first time you make a campaign right? if you need any help with the story or tips or anything, PM me. The only things I won't do is VA, Mapping, or any sort of unit customization. I wish you the best of luck. |
| 02-02-2003, 09:59 PM | #69 |
BOL-dp: I am glad firstly that you have started that, I was about to find one on hotmail.com orsomthing, theres no point bying a server for this project. Do you want me to write all text down in Microsoft Word? then you could cut and paste. As for the trailer I am afraid i never planned to have one and know nothing about them so if you want to do one i can't really help you make or apply it apart from ideas and lines...etc JesseCox: Alright, I will email you as soon as we've decided on lines. Warbringer87: Unit customization includes modling dosn't it? Well If we do somthing along the lines Rise of Krill then we will need your help. UPDATES: I have now decided on the 2 optional quests in the first lvl and one of the quests in the 2nd. lvl 1: I: (required). There are rumors of undead warriors infesting the newly found valley. A scout party have gone missing already and the horde is assuming the worst. It is required that you clear the valley by creating a safe passage to the end. -reach the end of the valley -Salgar must survive II: (optional). The scouting party that went missing may still be alive and prisoners of the undead. If you find them they will join your ranks as warriors. -find the scouts update: -aquire the thawing potion from (...). -free the scouts from their icy prisons. II: (optional) Some wolves were kicked out of their own cave by a group of Wendigos. If you would kill the family of Wendigos tey would be able to once again use their cave. -Kill all the Wendigos in the cave. lvl 2: I: (required) the orcish natives promise you warriors in exchange for the protection of their village. Build up your base and destroy the undead base that is threatning the natives. -build a base -Salgar must survive update: -destroy the undead base II: (optional) A group of nerubians tell you about a battle they had with the undead. The undead appear to be using their bodies in strange experiments, carting them away in strange vehicles. -Find out where the undead are taking the bodies update: -destroy the undead facility and kill all the Crypt fiends created Ullig has been called Salgar now. But i am still not sure if this will be his permanent name. |
| 02-02-2003, 10:01 PM | #70 |
Here is the complete set of lvls to give context to the quests: levels: 1. the orcs find the valley that cuts through the range around Northrend. They enter with a scouting group commanded by an Overseer who is your first hero. At the end some native peons tell you that they will exchange their warriors for the defence of their village. 2. Your party moves to defend the village. You need to destroy the enemy undead base also to unsure no further threats. When you inquire about the wherabouts of more orcs they tell you about a troll hermet who lives north of the village. 3. The Overseer decides to report back to the horde but your group decide to find the hermet. He saves them from an attack by undead and tell them of how he was seperated from his tribe. He becomes your second hero and as your paths go together you wreck the undead base blocking your path. 4. You meet up with the horde near a river running across the flatlands. The Overseer takes a great hate for the Hermet and decides to dob you in for disobeing him. Your punishment is securing the south side of the river (the Horde is moving north and has destroyed the undead base on the south side). Next you are ordered to destroy the undead on the north side of the river, the Hermet explains that his village is just north of the river in the troll pass. When you destroy one of the undead bases you find a Blade Master frozen. The Hermet thinks he is the prisoner and that the enchantment holding him could be broken by destroying the remaining halls of the dead (he calls them energy nexuses). When the last one is destroy undead por out from nowhere and you flee north into the pass where the troll can defend you. 5 + 6. The Blade Master is healed by the trolls and decides to go and retrive a powerful artifact, the (...) from a corrupt elven citadel upstream. The (...) is said to contain spirit of a great demon lord, it must be destroyed using the energies of the rift the undead used to come to the world. He is your 3rd hero and must go on a Hit and run mission while the trolls lure the undead into the pass to set an ambush. I am not sure which of the 2 will go first but i think it will probably be the ambush. 7. whichever combination it is, after the Hit and run mission in which the citadel is destroy and the (...) retrieved the Blademaster is persued by a four-legged lumbering frost wurm. He must hide in various chambers and wait with good timing. It is probably going to be 1st person. 8. After emerging from the tunnel and wandering through the snow, the blade master finds a taurean chieftain who is having trouble with banshees possessing his taurean. after liberating the taurean and re-uniting them you must destroy an undead base to the east (up stream = west) so he ends up north of the troll pass and is re-united with the horde. whoever he has a brawl with the Overseer. both of them belive each other corrupt and the Overseer ends up dead. The taurean go back south with the now "large enough" horde and the blade master goes north with some hand picked warriors to get to the rift. 9. You must use pillage to gain enough resouces to build a blimp and clear the air of gargoyles and frost wurms. for this you have only raiders with pillage and ensnare. The blimp may reqiure more resources than usual. 10. Resembling the final Protoss mission an enormous undead base stretches across the centre. destroy it and a final duel takes place against the undead commander (Nerzul?) you win and he tells you that you are corrupt and that you have not been doing this upon your own will. The blade master doesn't belive him and destroys the (...). His spirit released instead of destroyed the demon takes control of the blade master... there will be a big speach and then the campaign will end. there may also be a credits lvl. |
| 02-02-2003, 10:34 PM | #71 |
NOTE: with the addition of the expansion set to war3 some things may change though i doubt it. For one thing they are putting a troll hero from what i have seen so i will not need to make the Hermit! Batriders are the other unit and they will be used at the ambush. The Ambush itself need a little more explaining. Your men start on either sides of the pass, your army is mainly trolls as they are good at fires of the edges of the cliffs. at the south end of the valley is your orcish base and ramps going to the 2 cliffs. Both Salgar (or whatever he is going to be called) and the Hermit must survive. There is no escape and must survive for a certain time. The BM's cammando mission requires you to destroy soem badly defended undead bases with raiders before destroying the citadel of an ilsand in mid stream. after a cut sceen where the BM picks up the (...) the undead start throwing more forces at you. they destroy the bridge behind you so you have to advance. Fight your way through the undead and reach a cave near the waterfall below the river's source. on the cliff above you a lich says a few things like "your dead meat" and summons a frost wurm (old version). your raiders make a perimeter while you retreat into the cave. |
| 02-03-2003, 03:06 AM | #72 | |
Ahem, there has been a misunderstaning. Quote:
I won't help you with that stuff. |
| 02-03-2003, 03:25 AM | #73 |
o sorry. I ment. to you: unit customization include modling dosn't it. to myself: Dammit! to you: Well If we do somthing along the lines Rise of Krill then we will need your help. I ment: If we do like the startup screen and the campaing screen which only RoK has used we may need your help. Sry 4 the misunderstanding |
| 02-03-2003, 05:12 AM | #74 |
I have simplified the Campaign slightly so it no longer needs facy modles and skins. A while back i didn't know about them so now that i do it dosn't meen i have to use them. Who here thinks that the old taurean were better than the new? I think that taurean should have kept flails. I will need to make 2 skins. taurean and wyvern and as i know how to skin i should have no trouble. PROGRESS I have finished all basic terrain in the 1st lvl. I havn't started the "lumps" but i have done cliffs. The map does not require any more discussion. It is fully plotted out. |
| 02-03-2003, 09:16 PM | #75 |
The orcs would not have the turen and wyvrens as allies yet because they didnt meet them untill they got to kalimdor. You could replace them with ice trolls or something like that. |
