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Bad Maps more Popular, Good Maps Gone to Waste!

10-07-2003, 09:49 PM#76
Ar-Pharazon
After I have read most of the posts in this thread I fully agree to the opinion that 90% of TFT/ROC Players are stupid idiots :P
But a dimm light shines through the dark clouds: Silmarillion, Diplomacy, WWII Blitzkrieg and some of the earlyer Helm's Deep versions. Somebad Experiences from B-Net: 1. Helm's Deep: Uruk players try to storm the wall without ladders (perhaps they think the wall will get destroyed if they reach it) 2. WWII Blitzkrieg: In the Introduction stands that the German player MUST attack France with ALL his forces in the first 2 minutes to get a reasonable chance for victory but untill yet I have seen NOBODY who managed to do so :P 3. If I play the Germans and conquer Western and Central Europe untill 1941 they leave 'cause it's "unbalanced" :bangH:

Therefore Ar-Pharazôn became the most powerfull tyrant the world has seen since the reign of Morgoth ... :lch:
10-07-2003, 11:12 PM#77
x(Lunchbox)x
I didn't read every last post in this massive thread, but I read enough to know what I'm talking about.

Heres my opinion the subject:

California cheese is 10x better then any other cheese, even Chinese Cheese which I heard is pretty good but whatever, California Cheese is the best. (I read this from a Burgerville sign).


[edit]After carefull reading, I realized that the subject isn't about what type of cheese is better, its about how 93.25% of people on Battle.net are retarded.

Soooo heres my opininon on THAT Subject:

I am (I guess) Part of the 93.25% of people on Battle.net that are retarded. I enjoy TD's, AoS's (ToB mainly) ((actually, just ToB))
RP's (I made my own -- RP: Age of Darkness 1.1 <-- look for it.) Hero Arenas, Hero Sieges (Those 2 Sometimes) Uthers Party, Pyramid Escape. I think those are the only really GOOD Maps on B.Net. To put them into main categories:
AoS - ToB
TD - Wintermaul, Cube D, Skibi
RP - WoD/LoF/My RP Map - AoD
Hero Arenas/Seiges - Only good ones, not the stupid ones (EXTRA 99+ TOMES FOR 1 GOLD L33T EDITITON FAGG0T EDITION v6.390395969939855745897934958739075897589037409587349587430750397590834758437)
Uthers Party/Pyramid Escape - Uthers Party/Pyramid Escape

And alot of you seem to be saying "Awww ya man all TD's suck *** anyone who plays them is a tard" etc. and I'm not agreeing.
Just because a bunch of retarded people edit, rip off and shitt these good maps (the original wintermaul) etc. doesn't mean the whole "type" of map sucks complete asss, and the people that play them retarded.

Don't go around saying TD's/AoS' all are for retards just because the next cool guy said it first.

Just my opinion, not that it matters much. I'm a f'ing retard.
10-08-2003, 01:23 AM#78
Silversuns
I think some non-editable td's are good if no loser have edited it, but what I think is too much players are to retarded or loser to play a map and beat it fairly, like Marvel Td the old version was hard on the air level but no one in the game understand and they no team and we lost everytime ... I dont think all the td's map are bad but only the players they edit it and make it boring and other its not the td's game it was boring its the players didnt know what mean STRATEGY, the map I prefer is RPG but i See that so rarely and I hate this RP game with no objective ... just waste your time, but some like it. I prefer to do a mega balanced RPG with a lot of quest you can choose ... not only one and just follow all the quest... I like Marvel td and Enfo's team defence, lol but Enfo's team defence need to be balanced with all the skills cos some cant survive and some are so strong lol.

I didnt saw any mega good RPG on battle.net, probably cos they are to good, but the editor have so much to offer for the map maker. I'm trying to be a map makers but i dont use Jass and often I have problems to set up correctly my triggers. I would like someone help to do it but I cant trust anyone I didnt know lol

I would like to make with a big community of map making a really nice Enormous RPG but I dunno if I will be able to help a lot, I just need some teaching ... the most harder part its when you do it for the first time the trigger after you got a good model of trigger ... and you make it for the first time you know how did you did and you can modified as you wich... but anyway.

At least I know what kind of map I prefer. Why no one make a MEGA RPG with a lot of level and skills level, cos with the map editor you can do so much and now with the new editor like UMSWE and WE Unlimited and so much other programs to enhanced your map campaign how you do not make aa really nice RPG, ... I wont about what my idea are in map RPG.

It's what I think, if any have any comment just answer to this threads. I begin a lot of map but I never completed ... cos I miss some idea ...

What you think about that ???

thx to reading this thread.
I'm open to any comment.
01-07-2004, 01:15 AM#79
Shadow_Strike
bah... ever heard of Footman Wars? dont get me started on that...
too bad...

1. exactly how many versions are there?
2. exactly how many cheap lamo heros with blink and cheats and cracks and stuff are there?
3. exactly why do they call it footman warz if half of them deal with upgrading into different units?
4. NO,i mean absolutly positivly 0% aka NO, ZIP, ZADA skill is required
5. RIGGED, RIGGED, RIGGED, RIGGED, need i say more???
6. the only good one was the first one... and that was kinda...
7. u wait forever in a giant battle room with backstabbable allies with footmen who never seem to come out unless you take a shower and come back only to find that you are dead because some moron bs u.

Wintermaul?
1. SUPER INCREDIBLE NOOBIES AND MORONS AND STUPID PEOPLE WHO MAKE STUPID MAULS BASED ON THE GOOD TD THAT COMES ONCE IN A WHILE JUST TO MAKE IT STUPID!!!
WHO THE HELL PLAYS POKEMON? WHO THE HELL PLAYS YUGIOH? WHO THE HELL PLAYS FAMILY GUY? WHY NOT PLAY THE WINTERMAUL TD???
SO MANY GOD DAMNED ERRORS AND BUGS, AND CRASHING AND ITS ALL TOO EASY AND GAY...



its not the battle.net users' fault, well... 45%, and the other 60% goes to noobie/crappy/stupid/bored/idiotic/high/mental map creators, Now TRY genesis of empires by norbo and squashwell, now that is a good game... cept for the occasional lag here and there, and that dialog box bug that allows you to hear things from all over the map. The tiniest detail does not escape that game... check the looping upgrading towers and the oil market, plus the trade which is pretty good.
01-07-2004, 01:59 AM#80
pantagruel
i played a map that requires some thinking and reading, there is one tip that will practically teach you how to play the game. this was the only unique map i have ever played. lots of those people you have been talking about don't like it and also, i have discovered something from the map, unless one of you said this already

these people on bnet have no logic at all.

i have been working on an experiment for about 2 weeks and here is my conclusion:
they have no brain.
they only like "marines and dirt" maps.
they don't have any idea of how to test.
they repeat the same mistakes until they get tired.
they got pissed off by the map i was using .
they only play games of their same level=stupid people play stupid maps.
01-07-2004, 02:27 AM#81
Darimus
We should form a clan of mappers not to make maps (like clan MaP), but to play maps that *gasp* aren't retarded! and we could host them for one another too...

Everyone on bnet except a few people are immature and stupid...
:(

Hopefully this will change someday *of course it never will except in WoW maybe because you have to pay*
01-07-2004, 03:02 AM#82
Scarlet-Russian
I wouldn't call the people on bnet brainless tards, seeing as i haven't played with very many of those in my experiences. Sure, there is the occasional newb who does not know what to do, and the very rare annoying person who just goes into a game to ruin it, but otherwise the people on bnet are fairly mediocre. The reason people play games like diablo maul is because their simply not aware that it's a gay ripoff, th regular bnetter knows nothing of the EFFORT put into maps. They just want simple, easy maps which dont creep up your ***. some aspects you are probably not considering are:

1. Complexity - this is a direct quote from your initial post. Even I, when playing games on bnet, do not want to play an in-depth, epic, final-fantasy like COMPLEX game. I want something simple! A TD, a small Micro Tourney! those maps i like because the reason i play warcraft is too relieve some stress (hence it being a game)

2. "Good map i worked hard on" - Who proclaims this? I've played some of these self-proclaimed "amazing" maps, and i've really not liked most of them. No offense to the creators (this is personal oppinion) but i dont want to play an FPS version of warcraft, I don't want to play some advanced version of RISK. I want something small, easy and entertaining to waste a bit of my time.

3. Complexity - Even if you have explained your map everywhere I'M NOT GOING TO TAKE THE TIME TO LEARN IT!!! Why would I? so i can spend the following 30 mins engaged in some wierd brain-twisting action? no!

4. "effort" - Why do i care how long you worked on a map? you could have worked your WHOLE LIFE on one map and thats not going to have any bearing on me because i simply don't know that when i'm downloading your map.

5. Mood and visual - Some maps i played have these beautifull in-your-face visual affects and flares all over the place BELLS AND WHISTLES!!! well, sorry to say, but this simply does not fit in to the war3 universe. War 3 is meant to have simple graphics, a simple plan of action, and some simple rules. Loud and flamboyant games simply do not fit into this category.

Finally, just try to keep in mind your audience. I can make a shoe that can stop 5.6mm bullets in their tracks but thats not gonna make them sell nessecarily! Keep your maps simple in both ideas, presentation and visual. Keep in mind that the user doesn't intend on playing a final fantasy calibur game when they boot up bnet. Keep in mind that there is no such thing as a GOOD MAP that people DON'T play. The purpose of a map is to appeal to the audience, as any other type of good, and if it doesn't appeal to them then its a blatant faliure, whether for reasons known to you or not.
01-07-2004, 03:55 AM#83
zotax
It is sad that there are many good, intelligent b.net maps that arent really being played, although thats not to say that the simple maps are any worse. Things like the original sheep tags and footman wars where it wasnt all AoE, things like stunning and surrounding, army handling skills etc actually meant something, were great at the time, but lots of tards have decided to enter there hand at mapping by giving the sheep blink, or no cooldowns or mana costs in the case of footman wars god (which was actually made to mocking tards that make and play thoose sort of maps, ironic that its so popular).
But there is hope, maps like zoator td2, are fun, balanced and have quite a good depth, but in the case of zoator 1 out of 2 games is totally ruined by someone unable to grasp the wisp to cricle concept, the host selecting whole team with only the left side or some other stupid act. Even so its great to play, one of the few balanced, challenging tds out there.
I blame more the stupid map makers that produce horribly deformed versions of decent, pure maps, than the actuall b.net tards that play them.
Easy to pick up, hard to master is best way to make a map, as well as balanced and challenging gameplay.
01-07-2004, 04:50 AM#84
pantagruel
complex maps are probably for poeople that want a challenge
they just want to relieve their bordom, not increase it.
that's why we hate td and other maps we were talking about.
new packaging, same product
lol
01-07-2004, 05:41 PM#85
AFZ
Playing Nature is a term that I like to use for a Game Playing Style, the way that game is played, and the needed skills to ejoy it.

I Think Warcraft III (RoC and TFT) Playing Nature requires a lot more Intelligence and Planning that most of other games.

People Playing Starcraft or Age of Empires or Command and Conquer will just make a lot of powerfull units and then send them to attack, in a giant rush, and most of the times this is the best strategy to win. But in WC3 you need to create a well-balanced army, with well-trained Heros, using the right spell and the right strategies. In WC3 almost every unit costs 2 or more food (in AoE everything costs 1, and in Command and Conquer there is no food limit), that means that you end up fighting with a 40-50 unit army in WC3, while in other games you have a 150+ unit army. I think that people that like the "Big-rush" games are too lazy to think and plan strategies. But I don't think that is so bad.. because if there were no tards, how could someone say they're not tards?, and I also think that being a tard is not that bad bad sometimes. Imagine a long boring day, in your Aunt Bertha's house with no electronic devices and having to sit all day in a chair listenning to stupid conversations, well, when you get to home you can always have fun with the big-rush unit skirmish, it's all about what do you like and what do do for fun... You can't always be the brainy guy that is always looking for mind-thrilling complicated games... It is good to be, but there's something inside of the humans that tells them to watch big violence at least once a year... I think the bad thing about beig a tard: is to be a tard all your life.
01-07-2004, 07:26 PM#86
yoda_24
How to make an RPG map the 90% will love:

Make the heroes really really powerful.

Make all the enemies give heroes LOTS of exp (level 1000 within 5 minutes should suffice)

Make the enemies incredibly weak and make LOTS of them. And by LOTS I mean there should be at least 50 on the screen at any given moment.

Have free tomes. Does it matter to them if thier hero can own anything? No. They just need it BETTER.

All the enemies give you MASSIVE bounties (1000-2000 gold each) no matter how weak they are.

Tell the people to kill something on the other side of the map and have that be the last they hear of the plot.

Just use the cliff terrain to make a windy path all the way to the objective (trees will also work in this case) Dont even bother using different terrain textures.

Spell things wrong. They wont care, some probably cant even read...

Spend no more than 1 hour on this map.


Well there you have it... I may just make a map like this to see if anyone likes it... under another name of course.
01-07-2004, 08:24 PM#87
kuramaRoze
I believe us, tidesofblood, wc3********, and the few lone-rangers like miyog are the "pandimonium fortress" of smart people.

If you want to find the population of idiots, make an RP map,

IQ: 13-30% of players will say "COOL THIS IS AN RPG WHERE I CAN USE TOMES AND A DH TO KILL PEOPLE CAUSE IM GOKU!"
IQ: 2 -10% of players will spawn 12 lvl 100 archimodes, tome them, then attack you.
IQ: 0.69696969 -30% players will actually stay, spawn a mass-teleport, two dragons and a peon, then say "WTF THIS SUCKS" and get banned/timed out/leave
IQ: 22 -10% of people will say "Is this wintermaul?"
IQ: 39 -10% of people will make a lvl 100 dreadlord, tint it red, and call is "STANTAN" cause they cant spell satan, and attack you before ur ready.
IQ: 89 -9% of players will purposely make a max level dh, try to rp when you're building, be a pain in the ***, mass tomes, have 6 arcanite shields, the smarter of these will mass special effects on this dh.
IQ-130+ -1% of players will make a good base, have an interesting story, not rig themselves, NEVER be the max level, and be into the rp


People are stupid, live with it.

You can find a better conversation from an eggplant; better than 99% of b.net users.

Quote:
Originally posted by yoda_24
How to make an RPG map the 90% will love:

Make the heroes really really powerful.

Make all the enemies give heroes LOTS of exp (level 1000 within 5 minutes should suffice)

Make the enemies incredibly weak and make LOTS of them. And by LOTS I mean there should be at least 50 on the screen at any given moment.

Have free tomes. Does it matter to them if thier hero can own anything? No. They just need it BETTER.

All the enemies give you MASSIVE bounties (1000-2000 gold each) no matter how weak they are.

Tell the people to kill something on the other side of the map and have that be the last they hear of the plot.

Just use the cliff terrain to make a windy path all the way to the objective (trees will also work in this case) Dont even bother using different terrain textures.

Spell things wrong. They wont care, some probably cant even read...

Spend no more than 1 hour on this map.


Well there you have it... I may just make a map like this to see if anyone likes it... under another name of course.


you forgot to add "You must start with a mask of death"
01-07-2004, 10:50 PM#88
FerretDruid
This is my opinion. But before I give it.. in general I do agree that the majority of Bnet is either stupid, or have very short attention spans. I lean more towards thinking they are "stupid" in the mob-mentality sense. "Monkey see, monkey do"... and it's the masses of existing Bnet players that make new Bnet players who they are - in most cases. Hence the new players act stupid where they may actually not be. Anyway...

I believe a lot of good maps are looked over/not played because of their size. Most people get maps by browsing the custom games list and seeing what is there, they want instant gratification, or the closest thing to it... and a huge map is just going to scare many people away. I can start a game of "Don't move your tauren!" in 10 seconds flat, every time (great and stupid map at the same time, if you've ever played it you'd know what I mean).. but I try to host the BEST rpg map I have ever played and it takes 30 minutes just to start the game because nobody wants to download it and those who do have to wait for Bnet's extremely slow transfer rate to get the map. But, I will admit that I have had many good experiences with people who are patient enough to download a map, they are often people who play other RPGs and are familiar with the concepts.

Of course, if you didn't realize.. I like RPGs. I try to find good WC3 rpg type maps wherever I go, that's what brought me here to WC3Campaigns, in fact. But I found so much more :) And I have always tried to download and host these kinds of maps to spread them, and I know for a fact that there is much intelligent life out there, you just need to know where to look. Try hosting some of these maps, and if the people who play them with you turn out to be great partners, put them on your friends list and invite them to play other great maps. Stay away from the what the masses enjoy and start your own collection of good friends with good tastes in maps. What the hell am I talking about...
01-07-2004, 11:58 PM#89
Lil Blue Smurf
Okay, I know people may not like me for saying this, but here it goes. As far as people MAKING the rigged games, yes that is just lame.

Maps that are like others, but have a fairly bigger change than just the version number: I see no really big problem with these. The people are most likely younger and either trying to learn mapping or they would like to have something related to a favorite subject. I mean, when I was little I would try to make a transformer out of legos... never really got anything to work, and they ended up being pretty lame, but I was using my imagination. You have to remember that there are some very young people playing wc3, and even doing some of the "lame" stuff they do shows some skill for being the age they are.

RP: The big thing with these I think is simple. Time. People mess with these, or make some kind of cheat simply because they don't have enough time to play a legit one on bnet. The people that go and abuse the changes, well, I guess they just like to brag... it happens sometimes.

Why people like the easier to beat tds, mauls, etc. I think also has to do with time / age. When you were littler did you go and read novels... hell no, you went to read, or got read, things like Dr. Suess. Now anyone that finds fault with Dr. Suess is "lame". Another thing with TD's I think is perfectionism. This is why I play td's more times than I probably should. I am a very bad perfectionist, anything I do I want to master.

The last thing.... I think a large reason that so many poor quality maps are played is from two things:
1. They are already tired of the other maps, so anything that is just a little different is a good change of pace, at least for a little bit.
2. Curiousity. They have not played the map before, want to see what changes were made, even if it looks lame, or want to see something they saw before and want to "borrow" the idea and make it better.

I think calling 90% of the players "stupid" is more ignorant than the players you are calling down. I am sure there are the occasional less intelligent players, but you have to credit to people who made rigged maps, at least they were smart enough to figure out how to rig it. You have to remember this is still a game. People don't always want to think really hard or stratagize, they simply want to get away from the real world. There have been times I didn't even pay attention to what I joined, just hit custom then okay, didn't really matter what the map was, I just had to forget about my bad day.
01-08-2004, 12:38 AM#90
tanzania
sorry guys, but the best map out there is the map hosted most. PERIOD

maybe you dont like em, then dont play em. Played a unbalanced/bad map? Don´t play it ever again.
You want massive RPG? Go wait for WoW (or have a look at char creation for now ;))

Theres just one thing which makes a great map fail, its not properly advertised, not often enough created by YOU on b.net. No one plays your UBER-map created with pure jass and 400 pages of Quests? You might have done something wrong or have absolutely no friend playing with you on bnet. All people not playing your map are idiots? Go read that sentence 50times and then think again.

One thing i gotta agree is mapcopyright or something like that. A thing which might be a fault on blizzard´s side, but propably they actually underestimated the power of their worldbuilder. If everybody could clearly recognize if a map is still in the build of its original maker, that would be a good step against that. Say map was originally build by we with serial xxx-xxx-xx owned by mr.x, then its branded FOREVER, every other map out there fired up in battle.net should be cleraly visible as a MOD of map originally build by we with serr xx-xxx-xx owned by mr.x. That would be good. That is clearly a problem. Before i ever touched we i wondered why i nearly always download the map i thought iid already have. Now i don´t wonder anymore. It´s just to easy. So my suggestion: hardcode that into a new map, serial+name enterd on install. Unbreakable, or it would prolly be enough to make it harder to break than just to open it with We.

I play 3corr, TD some others and i wouldn´t call myself an idiot, and you who don´t even know me shouldn´t either.

Your map is great and no one plays it? Go make your map singleplayer and play it 24h a day, but stop crying.
Not the best trigger makes a map, the most fun is the way to go.