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Coastal Conflict: Maiev vs. Illidan

02-04-2004, 02:20 PM#76
Kamahl
Alright then, I'll try again.

Soulmaster - Maiev
Str based, Ag second

Combat based hero.

Skills:
Soultheft - Vampiric aura. Steals the targets soul with each hit, replenishing your own.

Soulstrike - Critical strike. Attacks the soul, not the body, dealing more damage.

Hellfury - Rain of Fire. Summons flames from Hell to strike the enemy.

Soulfury - Finger of Death. Destroys the target's soul. (Fix it, so it's not free and fast).

Since the hero has low mana, they can't use the massively powerful skills that often.
02-04-2004, 02:27 PM#77
erwtenpeller
vampiric aura and vritical strike seem to good together... plus i dont really like two passives on one hero. i think thats would be overpower, ciz when u have crit strike u do massive damage to the enemy and at the same time replenish ur own darn fast... and besides, Maievs shop will have an item that grants life steal :ggani:
02-04-2004, 02:36 PM#78
Tiki
Quote:
Originally posted by ak47
The cyclone spell is just a Blade Storm spell thats goes 3 levels.

Instead of like what the blade master is doing spinning around. Its animations would be the Tornado model from the Tornado Spell of the Sea Witch.

Aquatic Aura would be Brilliance Aura. I'm guessing the evasion wouldnt work then. Or might be alot of triggers.

If not submerge maybe have it a metamorphasis spell to transform into a sea serpent which can be found at campaign creations.


but u dont get it, bladestorm isnt a spell graphic or ability... its a buiilt in code for the blademaster, only he ca use it.

maybe use immolation just replace fire with wind...
02-04-2004, 02:54 PM#79
Kamahl
Quote:
vampiric aura and vritical strike seem to good together

So tone them down.
02-04-2004, 02:57 PM#80
Dactrius
He already said he doesn't want two passives on one hero so why tone them down? They won't go together.
02-04-2004, 03:00 PM#81
Bulletcatcher
Here's a somewhat simpler hero idea, and it's a tank this time.

The hero name could probably be better: I just got the inspiration for the abilities from the horsemen.

Druid of the Apocalypse - (Maiev's team)
A corrupted druid who has dedicated his life to inflicting pain and suffering upon the world. Works for Maiev mainly because he gets to use his skills on the battlefield.

Model: Evilly reskinned Furion on Stag, changes to Death Knight or somesuch during the ultimate.

Stats: A strength-based tank, with Strangth>Intelligence>Agility.
Has a slightly ranged attack in the normal mode, but it's not very noticable. Say, 200 range or so. During his ultimate transformation, he has a fast and powerful melee attack.


Abilities (They could use proper names):

War: Summons forth a group of tÃÂ*ny demonic soldiers. Very weak, but there are quite a few of them These barely give any experience when killed. (Based off Feral Spirit)

Famine: Causes one enemy unit to instantly turn extremely hungry. Effectiveness in battle is reduced, and hunger cramps deal damage periodically. (Based off Shadow Strike)

Plague: Each attack inflicts a horrible disease on the attacked enemy, causing movement speed reduction and slight damage. (Based off Slow Poison)

Death (Ultimate): The Druid changes form, becoming a powerful force of destruction that plows through enemy armies dealing death on all sides. Gets three simple unit skills, but but cannot use his normal skills: Deathblow(Critical Strike), Unholy Armor(Damage reduction, think mountain giant) and Sudden Death (Windwalk, with pretty good damage on invisibility break). Also an ability to return to the original form. While very powerful, the hero will constantly lose hit points while in this form. This loss cannot be countered in any way(No healing, etc...), short of turning back into the original form. Lasts until the caster either dies or chooses to turn back. (Based off Bear Form or somesuch, Trigger Enhanced)
02-04-2004, 03:33 PM#82
erwtenpeller
hmm.. this one actually sounds pretty good! only i think a reskin of arthas with frostmourne would suit him better, and then for his ultimate mount on the horse or somthing... or just a normail skill mounting the horse, gaining move speed... but unable to cast, something like that... we'll discuss the posubilities.
02-04-2004, 03:41 PM#83
Vig0r
I like it :D this cud become a very good hero.... only i dunt like the shadow strike. Lets replace it with a aura, shall we?

As ultimate we cud do somthing with earth wind and fire, and split the horse and arathas. We'll need a corropted arathas riderless skin for that, and a riderless horse that looks like arathas's nightmare.(mo0p, can u help?)
The horse will get a aura, and the riderless arthas will get boosted attack damage and health...

Sounds like a great ullti to me, lets refine the other skins and we got ourselfs a new maiev tank! :D

EDIT: you'll be mentioned in credits now, lol :ggani:

we encountered a little problem with the Ghost ranger. while in being etherial, it is impossible to cast magic arrows (we tried both searing and black) any one have an idea on triggers or something to let her be able to cast magic arrows in etherial form>?

if that is not possible the entire concept kinda falls apart...
02-04-2004, 06:08 PM#84
erwtenpeller
allrighty, i've desided to give you all a detailed list of what we have in stock for now... as i said before, we have some holes...

Maiev:

The Intelligent

-the Soul Revenant-
(revenant skin)
purpose: supportive/damage dealer

- Mana Drain - Drains the mana of enemy unit
- Mana Share (needs cool name) - gives an x amount of mana to target friendly unit
- Mana Cylinder - Increased mana capicity
- Release (could use a cooler name)-(ultimate) Quickly transferres all the Soul Revenants mana into damage, dealt to units in an AoE around the Soul Revenant

-the Ice Wizard- (need better name)(lich skin)
Offensive caster.

-Frost Nova-
-Blizzard in a small area of effect, dealing great damage (needs name)
- Open Spot, maybe something like frostbite -
-leet ultimate-

- Banshee queen/Queen of the damned -
supportive caster

-heal skill that needs a kewl 'theme'-
-schriek- decreases enemy armor in an AoE arround the banshee
-Fallen Souls- Calles back the souls of fallen warriors to fight for her.
-Posess-(ultimate) gain permanent control over target unit.

-the Agile-

-Maievs Pupil-

assasin

- no idea...-
-blink-
-passive attack speed increase-
-Dark Valkhyres-(Ultimate) summones two valkhyre wardens, o aid Maievs Pupil.

-Knife Thrower- (old warden skin)

-poison knife- throws a poisoned knife to deal damage over time.
-fan of knifes-
-...-
-throwing mastery-(ultimate) instead of one, the knife thrower throws two knifes with each attack

-Ghost Ranger-
ranged

-Distract- sommones a little ghost that floats around targets head, distracting target creature, giving target creature a chance to miss.
-Phase Shift- Shifts out of existence for an X amount of time, she cant cast spells, attack or be attacked. she can move through objects.
-Dark Arrows- achants the dark rangers arrows with black magics, increasing damage.
-Ghost Form- enteres the spirit realm, making her etherial to units in the 'real' world. in this form she will still be able to use her Dark Arrows...

-the Strong-

-Scarabian Mauler-

tank

-hack/maul- slams mighty arms to target enemy unit/building, dealing damage to the target and splash damage to units around it.
-swarm of lucusts (or maybe the latin word for 'bugs')- releases a deadly swarm of insects, damaging enemies and healing the mauler
-spiked carpace-
-plant eggs- plants three eggs into target non-hero unit, soon to hatch into magots who eat the target from within. when the target is fully consumesd three young scarabs will erupt from the corpse. the scarabs have no timer and have the burrow ability.

-Horseman of the apocalypse-

-spirit voult- openes a link between the real world and the deamon world, cousing angry souls to flow out of it and attack any unit within range. unable to stay very long in the real world, these ghosts will soon go back through the portal from wich they came.
-army from beond-calls forth masses of dead soldiers to fight for the horseman of the apocolypse.
-apocalyptic aura- increases the damage of the horseman of the apocalypse and that of units arond him.
-dismount-(ultimate) the horseman steps down from his horse, leaving him slower but more capable of dealing damage becouse he can better swing his mighty blade. the dismounted horseman will deal mad damage, and have critical strike, damage and magic resistances. the riderless horse will have an aura that greatly boosts the damage of nearby heros. the horse is weak but spell immune.

-3rd hero-
-?-no idea... but he should be able to stop hoards of enemies with stuns or other methods... mabe some shockwave related stuff as well. Go wild on this one.

what we need is:
some name suggestions and skill suggestions for the missing skills...
a reskin of frostmourne wielding arthas and a riderless horse to look like a DK and a DK's horse.
some trigger or thing that will make the Ghost Ranger be able to fire her Black Arrows while in etherial form.
suggestions on yet another tank for Maiev.

please post your ideas/critics/feedback, Illidan soon to come.

Allrightie, on to Illidans side.

-the intelligent-

-Spell Breaker
(might want a diffrent name)-
counter-caster

*note that most of his skills need to be renamed*
-devour magic- Dispells all buffs in an area of effect, giving their combined mana cost back to the spellbreaker
-silence- stops all units in target area from casting spells
-magic prison- traps target unit in a prison of magic, cousing it to be unable to move. deals damage over time.
-spell shield- prevents damage from spells that target the spell breaker.

-Temptress-
supportive

-passion- heals target units hit points over time...
-charm- flirt with target unit, making him unable to attack the temptress. (if that doesnt work it'll just reduce target units attack, we need some trigger script for this one)
-teleport- teleports the Temptress to target friendly unit or struture.
-Seduce- takes control of target enemy HERO for a short duration.

-Flamecaller-
agressive

-flame cone-(channel) deal damage to target AoE.
-Flaming Armor- boosts target friendly units armor, and deal damage to units around target (immolation-like, but weaker)
-warmth aura- increases the mana regeneration of the flamecaller and heros around him.
-Phoenix strike- sommones phenixes that damage units and buildings.

-the Agile-

-Illidans Diciple-

assasin

-mana burn-
-vanish- disappear to reapear with a suprising strike, dealing extra damage
-evation-
-Illidans Path- transforms into a demonic form, boosting Hit Points and Damage.

-Naga Ranger-
ranged

-arrow shock- shoots a magic arrow to deal damage to units in a line
-summon giant sea turtle- summon a giant turtle to tank for you.
-trueshot aura-
-farshot arrows-(autocast) increases the range of the naga rangers attack at the cost of mana, each shot.

-Murgull Flesheater-
speed

-ensnare- stop target unit from walking.
-Feed (we need a custom icon for this, cannibalize with blue gums)- feed on corpses to replenish health
-(needs leet name)-(passive) permanently increased attack and movement speed.
-NEED LEET ULTI!!-

-the Strong-

-Serpent King-

ultimate damge taker

-summon hydra- summon a strong hydra to give ranged backup
-Recover- heals the Serpant king instantly.
-Serpentine Skin-(passive) prevent an X amount of damage.
-Enforce Scales(name could use some work)- grants a BIG armor bonus to the serpant king for a limited amount of time.

-Sea Giant-
able to stun and damage vast amounts of units: crowd control

-taunt (needs leet name)-
-clap (needs leet name)- stunns plus damages AoE around the Giant-
-Pulverize- chance to deal AoE damage
-Tides- summones waves to damage inits

-no name yet- bloodelf captain skin.

now, the problem with this guy is, that if you see the skin, you think 'fire'. so....

we either need some leet skills that dont involve fire for the bloodelf captain skin, or we need a new agressive spellcaster for Illidan (someone say siren?)... d gimme ur best shot :ggani:

as you can see, we're a bit short of leet names, and the murgull flesheater needs an ulitimate.

we need a trigger system for the temptres's 'charm'

please post your ideas/critics/feedback!
02-04-2004, 06:10 PM#85
Vig0r
leet work erwten! great u took the time to write it down. And, bulletcatcher, c what whe did with ur concept? leet aye?:D
02-04-2004, 06:30 PM#86
Moecraft
Tank for Maiev?
Mountain Giant is the answer...
here are the skills:
Grab Tree- As the original unit's skill, but adds more damage instead of doing siege damage.
Hardened Skin- As the original unit's skill but only 2 levels, each level increses the damage reduction.
Magic Resistance- (level 8 required) I really think you know this skill.
and now for some evil skills for the giant:
Consume- (level 5 required) Eats target unit, replenishing the giant's life, cooldown and mana cost decreases with level.
Stink Beeteles- The giant opens a nest for stink beeteles on his body, he can realease them and they will steal life from the giant's foes.
Good?
02-04-2004, 06:39 PM#87
erwtenpeller
Quote:
Originally posted by Moecraft
Tank for Maiev?
Mountain Giant is the answer...
sigh... you still dont get it? Maiev is all about dark magics and creepy stuff... The Mountain Giant is the most friedly unit in WCIII!! how... i mean how do you fit that in Maiev!? no way...

and besides, you will be able to hire mountain giants at the Druid camp.

another gameplay idea, all summoned units and mercinaries will have an item slot, so u can hire or summon and let them do your shooping, without having to leave your position. that will greatly speed up gameplay. :D
02-04-2004, 06:45 PM#88
Dre
If mountain giants don't fit... what about a 'corrupted' version? a magma giant or a geometric black polished stone version...

Dre
02-04-2004, 06:47 PM#89
erwtenpeller
he'll still look waaaaay to friendly. no MG's... and, what i said before, MG's are allready taken, they will be the siege hire in the druid shop.
02-04-2004, 08:33 PM#90
Kamahl
Obsidian Beast:
Maiev
Infernal, solid black (maybe shiny?)
Str based, int second

Abilities:
Tireless (pumped endurance aura, only affects self)
Slam (Mountain King's stunning attack)
Soul Nova (Stomp, more damage, bigger radius, no stun)
Apocalypse: Ultimate (Rain of Chaos, summons Felguards instead of infernals)