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TToR 3.2 Beta Testing Thread

02-19-2004, 08:47 PM#76
Crystalking52
I meant, i clicked on it, and i was about to click my hero, when he died, then the game messed up.
02-20-2004, 12:30 AM#77
Pheonix-IV
i like the new temple of stars, no more strange walking through solid gold bannanas, gj rightfield
02-20-2004, 12:39 PM#78
TKATK
ello back,i agree the new temple looks great compared to the old one

ill wait for the next betapatch till i start testing again,there are mostly graphical bugs left anywayz
02-20-2004, 01:48 PM#79
RightField
OK, most model bugs should be fixed now. The behemoth, temple, giant croc should all be fixed too.
02-20-2004, 04:50 PM#80
maxfax
Alright sorry I was gone so long, but I'm finally back :). Anyway, it's gonna take me awhile to get back into things, but I'll start testing again as soon as I can.

Oh and as far as suggestions go, I've got 2 (I'll add more details on it for you later, It's still early and my creativeness hasn't started yet).

You should have 2 new neutral heroes. 1 for the rat people, and 1 golem.

The golem would be really really strong, and he could have moves like summoning golems with no time limits, but it takes away from his health, and all sorts of abilities like that. He'd have no mana, all his spells would take from his life, because they'd involve using the material.

The rat... well there are 2 options to take with this.
1. Make him sorta like the blademaster, but with wards and traps. So he'd be like a combination of the blademaster and shadow hunter.
2. The other idea is make him a trap master. He could set invisible mines, and all sorts of traps that do really cool things when the enemy comes to close to him. He'd be pretty weak though, and you'd wanna keep him away from major combat.
******************************
And on a balance note, I don't know if this was fixed in the patch or anything cause I havent had a chance to install it yet, but I remember that the snotlings mind control move was too good. The trolls already have waay too much gold, so the gold cost isn't even really a factor. I think it needs a much higher reload time, and it should cost more gold. Even the third level should cost gold, although maybe not as much.
02-21-2004, 05:15 PM#81
RightField
Get it here

I didn't bother to wait for the trading stuff and something but still it includes plenty of fixes. I'll get the rest in for the next patch, shouldn't be too long.
02-21-2004, 09:15 PM#82
TKATK
now all i need is a list of known issues:D

<TKATK> for me the beholders portrait dissapeared,and his hit click detection got ****ed up,when im somewhat zoomed down he just dissapears,it looks like theres a small transparent big near his eye,


<TKATK> now the Welf send all the "wood cutter" workers to the gold mine
02-21-2004, 11:00 PM#83
Pheonix-IV
Wood Elf Nitpicking
Redwood tree generates lumber before it is built
Outpost has scout tower icon
Craftsmen's "Harvest" ability says they can harvest lumber
The forge has a diff build anim than the other buildings, this appears with alot of buildings, a suggestion is to edit all the models that are normally in WCIII and make them have the same build anim as the other buildings.
Azunai's walk anim moves too fast
Azunai's attack anim looks wierd
Learn tootip for Crystal Aura is incorrect
Tooltip says it only gives 1 armor when it actually gives 2 at level 1
Natures Call research Tooltip dosnt say what effect it has in higher levels
Natures Blessing has no aura model
Animal War Training effects Hawks, Fairy Dragons and Claw Ranger, but it says it only effects Claw Rangers
Town Hall has Call to Arms Ability.
Natures Blessing is very weak, the regen bonus should be doubled
Magic Missle does "X" damage to a target unit, ?!?
Oak warrior can apparantly get the "Thorny Shields" upgrade, but it starts off with that ability.
The button for turning off ring of endless light is in the wrong place
Ring of endless light dosnt even work
Magic Missle mana cost is screwed up
Wood Elf Divinity is still overpowered

Also you might want to look at the Redwood Tree and the Settlement, cause their leaves look wierd, leaves dont form in green "Blobs" at the end of sticks...
02-24-2004, 08:03 PM#84
Swetnamuk
Guys, im new, used the 3.0 version when i had normal warcraft (well kool, most points for that), i play frozen throne now tho, with the latesest patch, wondering how long till the 3.2 patch is out and weather it will work with all that

-dehowdy:ggani:
02-25-2004, 04:54 AM#85
Pheonix-IV
patch 3.2 is for frozen throne ONLY
02-25-2004, 11:08 AM#86
TKATK
are the testers getting lazy or is this version bugless..
02-25-2004, 04:56 PM#87
RightField
New Patch out, get it here

Still not implemented trading and the warboss spells that is currently in progress, but some bugs should be fixed and there should be some new stuff here and there.

btw, for anyone who wants to test on b.net, just contact me on MSN or visit channel #newracemod on irc.wc3campaigns.com
02-27-2004, 08:11 PM#88
RightField
Another patch out.. this one has some experimental weather systems in it.. test it as good as you can and find ALL bugs on it.

Ger it here
02-27-2004, 10:48 PM#89
Pheonix-IV
give us some time between patches to post bugs O_o
02-28-2004, 01:15 AM#90
toochaos
when will you guys be done with this ( i have yet to be able to play it :( :( and i realy want too)



you guys are worse than blizzard you must have perfection but it take soo long